THE QUAKE COLLECTION SIX DECKS, ONE PER ID SOFTWARE RELEASE — 1996 TO QUAKE CHAMPIONS

Every deck here is a complete custom Magic: The Gathering set plus a legal 100-card Commander list drawn from it. Cards use the modern frame at real proportions; Ctrl+P on any deck page prints 63×88 mm proxies. Unofficial fan content.  ·  All collections  ·  Balance dashboard

RANGER'S RUN

A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM QUAKE: DIMENSION OF THE DOOMED
Commander: Ranger, Slayer of Shub-Niggurath {W}{U}{B}{R}{G}

Five-colour Ranger voltron with every Quake monster in the 99. Four Runes fix the mana and unlock an alternate win at Shub-Niggurath's Pit.

BITTERMAN'S WAR

A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM QUAKE II: OPERATION ALIEN OVERLORD
Commander: Bitterman, Lone Marine {U}{R}{W}

Jeskai artifacts-matter. The Strogg are artifact creatures, Bitterman discounts them and cheats more in on hit, Medics recur them, Jorg fetches the Makron.

THE FINAL TIER

A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM QUAKE III: ARENA ETERNAL
Commander: Xaero, Undefeated {R}{W}{B}

Mardu arena aggro. Champions have Respawn and come back at the next end step, Xaero recurs more from the graveyard, and the frag count turns into cards.

HOLD THE LINE

A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM ENEMY TERRITORY: QUAKE WARS
Commander: GDF Field Commander {W}{U}{B}

Esper objective warfare. Engineers build Deployable turrets and artillery, the Commander turns every emplacement into infantry, and the campaign Objectives are Sagas that tick over on their own.

RHINO SQUAD

A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM QUAKE IV: STROGGIFICATION
Commander: Matthew Kane, Reactivated {U}{B}{R}

Grixis graveyard theft. Stroggify pulls creatures out of any graveyard as artifact Strogg, Kane converts whatever the player he hits has buried, and Vehicles carry the invasion.

ARENA ETERNAL

A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM QUAKE CHAMPIONS
Commander: The Vadrigar, Arena Masters {B}{R}{G}

Jund legendary Champions. Sixteen fighters from every era of Quake, each with a once-a-turn Active ability, weapons picked up off the arena floor, and a commander who puts the fallen straight back in.