RANGER'S RUN
Five-colour Ranger voltron with every Quake monster in the 99. Four Runes fix the mana and unlock an alternate win at Shub-Niggurath's Pit.
BITTERMAN'S WAR
Jeskai artifacts-matter. The Strogg are artifact creatures, Bitterman discounts them and cheats more in on hit, Medics recur them, Jorg fetches the Makron.
THE FINAL TIER
Mardu arena aggro. Champions have Respawn and come back at the next end step, Xaero recurs more from the graveyard, and the frag count turns into cards.
HOLD THE LINE
Esper objective warfare. Engineers build Deployable turrets and artillery, the Commander turns every emplacement into infantry, and the campaign Objectives are Sagas that tick over on their own.
RHINO SQUAD
Grixis graveyard theft. Stroggify pulls creatures out of any graveyard as artifact Strogg, Kane converts whatever the player he hits has buried, and Vehicles carry the invasion.
ARENA ETERNAL
Jund legendary Champions. Sixteen fighters from every era of Quake, each with a once-a-turn Active ability, weapons picked up off the arena floor, and a commander who puts the fallen straight back in.