RHINO SQUAD A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM QUAKE IV: STROGGIFICATION · deck library · full set

Commander: Matthew Kane, Reactivated ({U}{B}{R})  ·  62 nonland + 37 lands + commander = 100  ·  colour pips {U} 12 · {B} 19 · {R} 21
Plan: trade early, then take the bodies. Kane converts whatever the defending player has buried; Stroggification, Harvester and the Medical Facilities do it at instant speed from any graveyard. Vehicles turn spare Strogg into attackers, and Voss, the Makron and the Dark Matter Gun finish.
Singleton except basics.
00
13
221
315
413
56
62
7+2

Commander

Matthew Kane, Reactivated{1}{U}{B}{R}
Matthew Kane, Reactivated
Legendary Artifact Creature — Strogg Soldier

Menace

Whenever Kane deals combat damage to a player, Stroggify target creature card with mana value 3 or less in that player's graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

They put him on the table and started cutting. They did not finish.
3/4
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Creatures 25

Cortez, Point Man{1}{R}
Cortez, Point Man
Legendary Creature — Human Soldier

Haste

Whenever Cortez attacks, it gets +1/+0 until end of turn for each Vehicle you control.

First through every door on Stroggos.
2/2
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Failed Transfer{1}{B}
Failed Transfer
Artifact Creature — Strogg Zombie

Failed Transfer can't block.

Unearth {1}{B} ({1}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The machine finished. The man did not.
2/2
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Repair Bot{2}
Repair Bot
Artifact Creature — Strogg Construct

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

It patches the Strogg back together mid-fight, and it does not stop for you.
1/1
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Shotgun Guard{1}{R}
Shotgun Guard
Artifact Creature — Strogg Soldier

When Shotgun Guard enters, it deals 1 damage to any target.

Close work. It was built for corridors.
2/1
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Strogg Flyer{1}{U}
Strogg Flyer
Artifact Creature — Strogg Drone

Flying

When Strogg Flyer enters, scry 1.

Two blades, one turbine, no pilot worth the name.
1/2
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Strogg Grunt{1}{R}
Strogg Grunt
Artifact Creature — Strogg Soldier

Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

A conscript with a gun bolted where the forearm was.
2/2
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Anderson, Rhino Squad{2}{R}
Anderson, Rhino Squad
Legendary Creature — Human Soldier

When Anderson dies, draw a card.

Everyone in the squad remembers exactly where they were standing.
2/3
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Bidwell, Squad Technician{1}{U}{R}
Bidwell, Squad Technician
Legendary Creature — Human Artificer

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

This creature has "{T}: Untap target artifact."

Marian can get anything Strogg working again. She just won't say how she knows.
2/2
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Morris, Convoy Driver{2}{R}
Morris, Convoy Driver
Legendary Creature — Human Soldier

Vehicles you control have crew 1.

Whenever a Vehicle you control attacks, it gets +1/+0 until end of turn.

Dell can drive anything the Strogg left running.
2/2
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Strauss, Squad Medic{1}{U}{B}
Strauss, Squad Medic
Legendary Creature — Human Cleric

Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature deals combat damage to a player, you gain 2 life.

Johann keeps the squad alive with a needle and a very short temper.
2/3
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Strogg Scientist{2}{U}
Strogg Scientist
Artifact Creature — Strogg

When Strogg Scientist enters, look at the top three cards of your library. Put one into your hand and the rest into your graveyard.

It does the paperwork on what they turn you into.
1/3
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Voss, Rhino Squad Leader{2}{R}
Voss, Rhino Squad Leader
Legendary Creature — Human Soldier

Other Soldiers you control get +1/+0.

When Voss dies, you may pay {2}. If you do, Stroggify Voss. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

He gets the squad to the gate. What the Strogg send back is not him.
3/3
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Berserker{2}{R}{R}
Berserker
Artifact Creature — Strogg Berserker

Berserker attacks each combat if able.

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

A blade where the arm was, and no throttle setting below full.
4/3
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General Harper{2}{B}{R}
General Harper
Legendary Creature — Human Soldier

Whenever another creature you control dies, General Harper deals 1 damage to each opponent.

{2}{B}{R}: Target creature gains menace and haste until end of turn.

He spends marines the way the Strogg spend stroyent.
4/4
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Iron Maiden{3}{B}
Iron Maiden
Artifact Creature — Strogg Horror

Reach

Whenever Iron Maiden attacks or blocks, target creature gets -1/-1 until end of turn.

Whatever she was, the casket is the only part still walking.
3/4
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Sledge, Heavy Weapons{3}{R}
Sledge, Heavy Weapons
Legendary Creature — Human Soldier

Trample

Equip abilities you activate cost {1} less to activate.

Nikolai carries the gun the rest of the squad votes not to carry.
4/3
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Stream Protector{3}{U}
Stream Protector
Artifact Creature — Strogg Horror

Ward {1}

Whenever Stream Protector attacks, tap target creature defending player controls.

It guards the stroyent lines, and it does not leave them.
3/4
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Strogg Gunner{3}{R}
Strogg Gunner
Artifact Creature — Strogg Soldier

Whenever Strogg Gunner attacks, it deals 2 damage to up to one target creature defending player controls.

Grenades from one arm, chaingun from the other.
3/3
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Teleport Dropper{3}{U}
Teleport Dropper
Artifact Creature — Strogg Construct

Whenever Teleport Dropper attacks, create a 1/1 colorless Strogg artifact creature token.

It does not fight. It just keeps opening the door.
2/3
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Hornet{4}{U}
Hornet
Artifact Creature — Strogg Drone

Flying

Whenever Hornet attacks, target creature an opponent controls can't block this turn.

Gunship-sized, and it hunts inside the buildings.
4/4
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Strogg Gladiator{4}{B}
Strogg Gladiator
Artifact Creature — Strogg Warrior

Railgun — Whenever Strogg Gladiator attacks, it deals 3 damage to target creature. That damage can't be prevented.

A shield on one arm, a rail cannon on the other, and nothing in between.
5/4
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Voss, Strogg Commander{3}{B}{B}
Voss, Strogg Commander
Legendary Artifact Creature — Strogg Soldier

Menace

Other Strogg you control get +1/+0.

When Voss, Strogg Commander enters, each opponent sacrifices a creature.

They kept the rank. They kept the voice. They kept almost nothing else.
5/5
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Harvester{5}{B}
Harvester
Legendary Artifact Creature — Strogg Horror

Whenever a creature dies, put a stroyent counter on Harvester.

{2}{B}, Remove three stroyent counters from Harvester: Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

It collects the bodies. That is the whole job.
6/5
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Heavy Hover Tank{5}{R}{R}
Heavy Hover Tank
Artifact Creature — Strogg Juggernaut

Trample

Ward {2}

Whenever Heavy Hover Tank attacks, it deals 3 damage divided as you choose among up to three targets.

It does not use the floor, so the floor will not save you.
6/6
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Makron{5}{B}{B}
Makron
Legendary Artifact Creature — Strogg Horror

Menace, trample

Whenever Makron deals combat damage to a player, Stroggify target creature card in that player's graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

You can’t win, human.
—the Makron
7/7
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Equipment 8

Hyperblaster{2}
Hyperblaster
Artifact — Equipment

Equipped creature gets +2/+0 and has "{T}: This creature deals 2 damage to target creature."

Equip {2}

Cells in, blue fire out, faster than the arm can move.
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Machine Gun{2}
Machine Gun
Artifact — Equipment

Equipped creature gets +1/+0 and has "{T}: This creature deals 1 damage to any target."

Equip {1}

Standard issue, and it has a scope if you ask nicely.
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Shotgun{2}
Shotgun
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.

Equip {2}

An eight-round internal magazine — excellent for close-range combat.
—Quake 4 manual
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Grenade Launcher{3}
Grenade Launcher
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to each creature defending player controls.

Equip {2}

Bounce it around the corner and wait for the noise.
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Nailgun{3}
Nailgun
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures defending player controls.

Equip {2}

The Quake 4 model tracks the target for you. Nobody asked it to.
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Railgun{4}
Railgun
Legendary Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 4 damage to target creature defending player controls. That damage can't be prevented.

Equip {3}

One shot, one hole, all the way through the corridor.
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Rocket Launcher{4}
Rocket Launcher
Artifact — Equipment

Equipped creature gets +3/+0 and has trample.

Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.

Equip {3}

Splash damage has never once checked a uniform.
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Dark Matter Gun{6}
Dark Matter Gun
Legendary Artifact — Equipment

Equipped creature gets +4/+0.

Whenever equipped creature attacks, it deals 4 damage to each creature defending player controls and 2 damage to defending player.

Equip {4}

It leaves a hole in the room where the Strogg were standing.
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Other Artifacts 14

Armor Shard{1}
Armor Shard
Artifact

When Armor Shard enters, you gain 2 life.

{T}: Add {C}.

Scrap plate off a dead Strogg. It counts.
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Battery{2}
Battery
Artifact — Ammo

{T}: Add {C}.

{T}: Add {U}, {B}, or {R}. Battery deals 1 damage to you.

Cells for the Hyperblaster, or for whatever the Strogg bolted to your arm.
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Lightning Coil{2}
Lightning Coil
Artifact — Ammo

{T}: Add {C}.

{T}: Add {U} or {B}. Lightning Coil deals 1 damage to you.

It hums in the pack. It never stops humming.
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Marine Buggy{2}
Marine Buggy
Artifact — Vehicle

Haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Fast, open-topped, and the only way across the Canyon.
3/2
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Medkit{2}
Medkit
Artifact

{T}, Sacrifice Medkit: You gain 5 life. Draw a card.

Strauss carries three. He gives away four.
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Nail Magazine{2}
Nail Magazine
Artifact — Ammo

{T}: Add {C}.

Whenever you cast an Equipment spell, untap Nail Magazine.

Two hundred rounds that steer themselves.
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Rocket Case{2}
Rocket Case
Artifact — Ammo

{T}: Add {C}.

{T}: Add {U} or {R}. Rocket Case deals 1 damage to you.

Handle carefully. Everything on Stroggos is already trying to set it off.
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Shell Box{2}
Shell Box
Artifact — Ammo

{T}: Add {C}.

{T}: Add {B} or {R}. Shell Box deals 1 damage to you.

Ten shells. The Shotgun eats them two at a time.
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Slug Pack{2}
Slug Pack
Artifact — Ammo

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Heavy, dense, and worth the weight the moment a Gladiator appears.
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Dark Matter Core{3}
Dark Matter Core
Artifact — Ammo

{T}: Add {C}{C}.

{4}, {T}, Sacrifice Dark Matter Core: It deals 5 damage to target creature.

Handle it exactly as the manual says. There is no second warning.
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Marine Dropship{3}
Marine Dropship
Artifact — Vehicle

Flying

Whenever Marine Dropship becomes crewed, create a 1/1 red Human Soldier creature token.

Crew 2

Doors open, squad out, doors closed. Eleven seconds.
3/4
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Stroyent Tank{3}
Stroyent Tank
Artifact

Whenever a creature dies, put a stroyent counter on Stroyent Tank.

{2}, {T}, Remove two stroyent counters from Stroyent Tank: Draw a card.

The Strogg run on the people they took.
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Quad Damage{2}{R}{R}
Quad Damage
Artifact

Vanishing 2 (This artifact enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If a creature you control would deal damage, it deals four times that much damage instead.

The whole corridor turns blue and everything in it stops being a problem.
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Strogg Convoy{4}
Strogg Convoy
Artifact — Vehicle

Trample

Whenever Strogg Convoy attacks, Stroggify target creature card with mana value 2 or less in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

It hauls the harvest back to the Recomposition Center.
5/5
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Instants & Sorceries 14

Blaster Fire{R}
Blaster Fire
Instant

Blaster Fire deals 2 damage to target creature. If you control a Strogg, it deals 3 damage instead.

Infinite ammunition, finite patience.
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Stroyent Ration{B}
Stroyent Ration
Instant

You draw a card and you lose 1 life. If a creature died this turn, you gain 2 life.

It keeps a Strogg running. It was a marine yesterday.
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Putrification{1}{B}
Putrification
Instant

Target creature gets -3/-3 until end of turn.

The stroyent runs out, and what is left of the body goes green and gives up.
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Recon{1}{U}
Recon
Instant

Draw a card. If a creature died this turn, draw two cards instead.

Strauss reads the sensors. Bidwell reads Strauss.
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Salvage Detail{1}{B}
Salvage Detail
Instant

Return target creature card from your graveyard to your hand. Draw a card.

Anything the Strogg were going to process, Rhino Squad takes back first.
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Strogg Gateway{1}{U}
Strogg Gateway
Instant

Exile target creature you control, then return it to the battlefield under its owner's control tapped.

The slipgate does not care which side you came in on.
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Air Strike{2}{R}
Air Strike
Instant

Air Strike deals 4 damage divided as you choose among one or two targets.

Rhino Squad marks the target. The MCC does the rest.
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Data Networking{2}{U}
Data Networking
Instant

Draw two cards, then discard a card.

Everything the Strogg know, in one screaming channel.
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Stroggification{2}{B}
Stroggification
Sorcery

Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

You lose 2 life.

They call this Stroggification? Looks more like mutilation to me.
—Marine medical team
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Waste Disposal{2}{B}
Waste Disposal
Instant

Destroy target creature that was dealt damage this turn. Its controller loses 1 life.

Ground scans confirm seismic activity unstable, 62% incline.
—TCM radio transmission
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Orbital Dispersal{2}{R}{R}
Orbital Dispersal
Sorcery

Orbital Dispersal deals 3 damage to each creature.

The fleet still has guns, even if it no longer has a plan.
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Tetranode Override{3}{U}
Tetranode Override
Sorcery

Gain control of target artifact or creature with mana value 3 or less until end of turn. Untap it. It gains haste until end of turn.

Cut the node and the machine forgets whose side it is on.
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Nexus Awakening{4}{B}
Nexus Awakening
Sorcery

Each player sacrifices two creatures. Then Stroggify up to two target creature cards in graveyards. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

The Nexus decides which of the dead are worth rebuilding.
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Recomposition{3}{B}{B}
Recomposition
Sorcery

Destroy all creatures. Then Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

The floor clears. The Recomposition Center never runs short of parts.
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Enchantments 1

Rhino Squad{2}{U}{B}{R}
Rhino Squad
Enchantment

Creatures you control get +1/+0.

Whenever a creature you control dies, you may pay {1}. If you do, Stroggify it at the beginning of the next end step. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

Eight names on the roster. The Strogg return most of them.
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Lands 37

Air Defense Trenches
Air Defense Trenches
Land

Air Defense Trenches enters tapped unless you control a Strogg.

{T}: Add {B} or {R}.

Level 2
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Construction Zone
Construction Zone
Land

{T}: Add {C}.

{2}, {T}: Target Vehicle you control becomes an artifact creature until end of turn.

Level 14
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Data Processing Security
Data Processing Security
Land

Data Processing Security enters tapped.

{T}: Add {U} or {B}.

Level 26
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Data Storage Terminal
Data Storage Terminal
Land

Data Storage Terminal enters tapped.

{T}: Add {U}.

{2}{U}, {T}: Surveil 1.

Level 27
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Dispersal Facility
Dispersal Facility
Land

Dispersal Facility enters tapped.

{T}: Add {B} or {R}.

Level 15
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Hangar Perimeter
Hangar Perimeter
Land

Hangar Perimeter enters tapped unless you control a Strogg.

{T}: Add {U} or {R}.

Level 3
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Interior Hangar
Interior Hangar
Land

Interior Hangar enters tapped unless you control a Strogg.

{T}: Add {U} or {B}.

Level 4
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×7
Island
Island
Basic Land — Island
{U}
Aqueducts Annex
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MCC Landing Site
MCC Landing Site
Land

{T}: Add one mana of any color in your commander's color identity.

Everything the Coalition brought, unloading under fire.
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×7
Mountain
Mountain
Basic Land — Mountain
{R}
Data Processing Terminal
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Nexus Hub Tunnels
Nexus Hub Tunnels
Land

{T}: Add {C}.

{2}, {T}: Target Strogg you control gains menace until end of turn.

Level 11
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Perimeter Defense Station
Perimeter Defense Station
Land

Perimeter Defense Station enters tapped.

{T}: Add {U} or {R}.

Level 8
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Strogg Medical Facilities
Strogg Medical Facilities
Land

{T}: Add {B}.

{3}{B}, {T}, Sacrifice Strogg Medical Facilities: Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

Level 13 — This is where they made Kane one of them.
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×8
Swamp
Swamp
Basic Land — Swamp
{B}
Putrification Center
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The Aqueducts
The Aqueducts
Land

The Aqueducts enters tapped.

{T}: Add {U} or {B}.

Level 9
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The Canyon
The Canyon
Land

The Canyon enters tapped.

{T}: Add {B} or {R}.

Level 7
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The Nexus Core
The Nexus Core
Legendary Land

{T}: Add {C}.

{4}, {T}: Put a +1/+1 counter on each Strogg you control. Activate only if you control three or more Strogg.

Level 30 — The machine at the centre of the machine.
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Tram Hub Station
Tram Hub Station
Land

{T}: Add {C}.

{1}, {T}: Target creature you control can't be blocked this turn by creatures with power 2 or less.

Level 23
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