
Vigilance
Whenever a Deployable you control enters, create a 1/1 white Soldier creature token.
,
: Put a Deployable card from your hand onto the battlefield tapped.

Vigilance
Whenever a Deployable you control enters, create a 1/1 white Soldier creature token.
,
: Put a Deployable card from your hand onto the battlefield tapped.

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Skulk (This creature can't be blocked by creatures with greater power.)
When GDF Covert Ops enters, look at target opponent's hand, then scry 2.

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
: Untap target Deployable you control.

Lifelink
When GDF Medic enters, return target creature card with mana value 2 or less from your graveyard to your hand.

Defender
At the beginning of your end step, if a creature died this turn, create a 1/1 colorless Strogg artifact creature token.

Menace

Deathtouch
Strogg Infiltrator can't be blocked as long as you control a Deployable.

,
, Sacrifice another creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. It's a Strogg in addition to its other types.

,
: GDF Field Ops deals 2 damage to target attacking or blocking creature.

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Deployables you control have ward .

When Strogg Oppressor enters, you may put a Deployable card from your hand onto the battlefield tapped.

Equipped creature gets +1/+0 and has flying.
Equip

: Add
.
,
, Sacrifice Field Kit: You gain 3 life and draw a card.

Whenever a creature an opponent controls attacks, Anti-Personnel Turret deals 1 damage to it.

When Base Defense Kit enters, you gain 2 life.
: Add
.

Deployable spells you cast cost less to cast.
: Add
. Spend this mana only to cast Deployable spells.

,
: Scry 1, then draw a card. Activate only if you control two or more Deployables.

Hog can't be blocked by creatures with power 1 or less.
Crew 1

Whenever a creature an opponent controls attacks, Strogg Anti-Personnel Turret deals 1 damage to that creature's controller.

: Add
.
: Add
,
, or
. Stroyent Cell deals 1 damage to you.

: Add
,
, or
.
When Supply Crate enters, you gain 1 life.

: Add
.
: Add one mana of any color. Spend this mana only to cast Vehicle or Deployable spells or to activate crew abilities.

: Anti-Vehicle Turret deals 3 damage to target attacking creature. If that creature is an artifact, it deals 6 damage instead.

Whenever Armadillo becomes crewed, create a 1/1 white Soldier creature token.
Crew 2

If a source an opponent controls would deal noncombat damage to you or a permanent you control, prevent 1 of that damage.
,
: Counter target activated ability of an artifact.

At the beginning of your end step, if you control three or more Deployables, create a 1/1 white Soldier creature token.

: Add
.
,
: Untap target Deployable or Vehicle you control.

Fuel Depot enters tapped.
: Add
.

: Add
.
,
, Sacrifice Munitions Cache: Destroy target Deployable or Vehicle.

Permanents you control have ward .
,
: Prevent all damage that would be dealt to target permanent you control this turn.

: Strogg Anti-Vehicle Turret deals 2 damage to target creature. If that creature is an artifact, it deals 4 damage instead.

Whenever Trojan attacks, another target Vehicle you control becomes an artifact creature until end of turn.
Crew 2

Flying
Whenever Anansi Helicopter attacks, it deals 1 damage to each creature defending player controls.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

,
: Artillery Gun deals 2 damage to any target.

Whenever Desecrator Hovertank attacks, it deals 2 damage to target creature defending player controls.
Crew 2

Vigilance
Whenever Mobile Command Post becomes crewed, put a Deployable card with mana value 3 or less from your hand onto the battlefield.
Crew 3

,
: Plasma Mortar deals 2 damage to target creature and 1 damage to each other creature that player controls.

,
: Rail Howitzer deals 5 damage to target creature. That damage can't be prevented.

,
: Rocket Artillery deals 1 damage to each creature your opponents control.

Trample
Whenever Cyclops Heavy Walker attacks, destroy target artifact or enchantment defending player controls.
Crew 3

,
: Hammer Launcher deals 6 damage to any target. Activate only as a sorcery.

Trample
Titan Tank has ward as long as it's an artifact creature.
Crew 3

You gain 4 life. Draw a card.

Put a +1/+1 counter on each of up to two target creatures. They gain vigilance until end of turn.

Draw a card. If you control a Deployable, scry 2 first.

Target creature gets -2/-2 until end of turn. If it dies this turn, you gain 2 life.

Return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield tapped.

Destroy target creature that was dealt damage this turn.

Exile target creature you control, then return it to the battlefield under its owner's control tapped. Draw a card.

Create two 1/1 white Soldier creature tokens.

Counter target activated or triggered ability. Draw a card.

Exile target attacking or blocking creature. Its controller creates a 1/1 white Soldier creature token.

Draw two cards. If you control three or more Deployables, draw three cards instead.

Each opponent sacrifices a creature and an artifact. You create a 1/1 colorless Strogg artifact creature token for each permanent sacrificed this way.

Orbital Strike deals 3 damage to each creature. You create a 1/1 white Soldier creature token for each creature that died this way that you controlled.

Create four 1/1 white Soldier creature tokens.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Draw a card.
II — Create a 1/1 white Soldier creature token.
III — Untap each Deployable and each Vehicle you control. They become artifact creatures until end of turn.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player sacrifices a creature.
II — Create a 1/1 colorless Strogg artifact creature token.
III — Creatures you control get +1/+0 until end of turn.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Soldier creature tokens.
II — Put a +1/+1 counter on each creature you control.
III — Creatures you control gain vigilance and indestructible until end of turn.

Creatures you control get +0/+1.
Whenever one or more creatures you control block, you gain 1 life for each of those creatures.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each opponent loses 2 life and you gain 2 life.
III — Return target creature card from your graveyard to the battlefield.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw a card.
II — Put a Deployable card from your hand onto the battlefield.
III — Exile any number of target creatures you control, then return those cards to the battlefield under their owner's control.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Soldier creature token.
II — Deployables you control become 2/2 artifact creatures until end of turn. They gain haste.
III — Draw a card for each Deployable you control.

Vehicles you control have crew 1.
Whenever a Vehicle you control becomes crewed, put a +1/+1 counter on it.

Area 22 enters tapped unless you control a Deployable.
: Add
or
.

: Add one mana of any color in your commander's color identity.

Outskirts enters tapped.
: Add
or
.


: Add
.
,
: Target Deployable you control becomes a 2/2 artifact creature until end of turn.

: Add
.
,
: You gain 2 life and each opponent loses 1 life. Activate only if a creature died this turn.

: Add
.
,
, Sacrifice Salvage Yard: Return target artifact card from your graveyard to your hand.

Sewer enters tapped.
: Add
or
.


The Canyon enters tapped unless you control a Deployable.
: Add
or
.

The Island enters tapped unless you control a Deployable.
: Add
or
.

: Add
.
,
: Create a 1/1 colorless Strogg artifact creature token. Activate only as a sorcery.

The Valley enters tapped.
: Add
or
.

Volcano enters tapped.
: Add
or
.