
First strike
Artifact spells you cast cost less to cast.
Whenever Bitterman deals combat damage to a player, you may put an artifact card with mana value 5 or less from your hand onto the battlefield.
—Quake II intro

First strike
Artifact spells you cast cost less to cast.
Whenever Bitterman deals combat damage to a player, you may put an artifact card with mana value 5 or less from your hand onto the battlefield.

Haste
Equip abilities you activate cost less to activate.
Whenever Joker attacks, Equipment attached to it gain "Equipped creature has menace" until end of turn.

Vigilance
Whenever Stepchild attacks, tap target artifact an opponent controls. It doesn't untap during its controller's next untap step.

: Light Guard deals 1 damage to target opponent or planeswalker.

When Shotgun Guard enters, it deals 1 damage to any target.

Whenever Machinegun Guard attacks, it deals 1 damage to defending player.

Menace
: Enforcer gets +1/+0 until end of turn. (The chaingun spins up.)

Whenever Gunner attacks, it deals 2 damage to up to one target creature. (Grenades arc over cover.)

Whenever Gunner Commander attacks, it deals 2 damage to target creature and 2 damage to target player or planeswalker.

Berserker attacks each combat if able.
Berserker gets +2/+0 as long as it's attacking.

Trample, haste
Mutant attacks each combat if able.

Whenever Iron Maiden attacks or blocks, it deals 2 damage to target creature an opponent controls.

Railgun — Whenever Gladiator attacks, it deals 3 damage to target creature. That damage can't be prevented.

Phalanx — Whenever Beta-Class Gladiator attacks, it deals 2 damage to each of up to two targets.

Trample
Whenever Tank attacks, it deals 3 damage divided as you choose among up to three targets.

Trample
Other artifact creatures you control get +1/+1.
Whenever Tank Commander attacks, it deals 3 damage to target creature.

Trample
Prevent all damage that would be dealt to Super Tank by sources with power 2 or less.
Whenever Super Tank attacks, it deals 3 damage to target creature defending player controls.

Trample
Whenever Jorg attacks, it deals 1 damage to each creature defending player controls.
When Jorg dies, you may search your library and graveyard for a card named Makron, Leader of the Strogg, put it onto the battlefield, then shuffle.

Haste
Gekk gets +1/+1 as long as you control an Island. (It swims.)

Whenever Ripper Guard attacks, it deals 1 damage to each of up to two target creatures. (The shots ricochet.)

First strike
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)

: Hyperblaster Guard deals 1 damage to any target.

Flying
Flyer can't be blocked by creatures with power 3 or greater.

Flying
Whenever Icarus deals combat damage to a player, you may draw a card. If you do, discard a card.

Flying
When Technician enters, return target artifact card from your graveyard to your hand.

Whenever Brains deals combat damage to a creature, you gain 2 life. (Life-stealing tentacles.)
Brains has hexproof as long as it's untapped.

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Vigilance
Stalker can't be blocked by creatures with power 2 or less. (It walks on the ceiling.)

Flying
Whenever Daedalus attacks, target creature can't block this turn.

Flying
Whenever Carrier attacks, create a 1/1 blue Strogg Drone artifact creature token with flying that's tapped and attacking.

Flying
When Hornet enters and whenever it attacks, it deals 2 damage to each of up to two targets.

Menace
This spell can't be countered.
Makron has hexproof as long as you control another Strogg.
BFG10K — At the beginning of your end step, Makron deals 3 damage to any target.

,
: Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.

At the beginning of your end step, create a 1/1 red Strogg Soldier artifact creature token.
,
: Return target artifact creature card from your graveyard to the battlefield.

Vigilance, menace
At the beginning of your end step, create a 2/2 blue Strogg Spider artifact creature token.
When Black Widow Guardian dies, it deals 4 damage divided as you choose among any number of targets.

Whenever Parasite deals combat damage to a creature, put a +1/+1 counter on Parasite. (It feeds.)

Defender, reach
: Turret deals 2 damage to target attacking creature.

Flying
,
: Target artifact creature gains indestructible until end of turn.

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 1 damage to defending player. (Infinite ammo.)
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 2 damage to up to one target creature defending player controls.
Equip

Equipped creature gets +1/+0 and has ": This creature deals 1 damage to any target."
Equip

Equipped creature gets +2/+0.
Whenever equipped creature becomes blocked, it deals 1 damage to each creature blocking it. (It sprays.)
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 1 damage to each creature defending player controls. (Splash.)
Equip

Equipped creature gets +3/+0 and has trample.
Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.
Equip

Equipped creature gets +2/+0 and has ": This creature deals 2 damage to any target."
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 4 damage to target creature. That damage can't be prevented. (The slug goes through everything.)
Equip

Equipped creature gets +4/+0.
Whenever equipped creature attacks, it deals 3 damage to each creature defending player controls.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it. (The discs bounce.)
Equip

Equipped creature gets +3/+0.
Whenever equipped creature attacks, it deals 3 damage divided as you choose among one or two targets.
Equip
Equipped creature gets +1/+1.
Equip
Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 2 damage to each of up to two target creatures defending player controls.
Equip

Whenever equipped creature becomes blocked by a creature, it deals 3 damage to that creature.
Equip

Equipped creature gets +1/+0 and has deathtouch.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 3 damage to target creature defending player controls. If that creature would die this turn, exile it instead.
Equip

Equipped creature gets +0/+1.
Equip

Equipped creature gets +0/+2.
Equip

Equipped creature gets +1/+3.
Equip

Equipped creature gets +1/+4 and has ward .
Equip

Equipped creature gets +0/+3 and has ward . (It burns cells to stop hits.)
Equip

Equipped creature has skulk. (It can't be blocked by creatures with greater power.)
Equip

Equip abilities you activate cost less to activate.

When Ammo Pack enters, draw a card.
, Sacrifice Ammo Pack: Add
.

: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.

,
, Sacrifice Data CD: Draw a card.

, Sacrifice Security Pass: Target creature can't be blocked this turn.

, Sacrifice Pyramid Key: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

: Target artifact creature can't block this turn. (The scanners recognise him.)
,
, Sacrifice Commander's Head: Gain control of target artifact creature.

: Look at target player's hand.
,
: Scry 2.

,
, Sacrifice Trap: Exile target creature with mana value 3 or less. Create a Food token. (It's an artifact with "
,
, Sacrifice this artifact: You gain 3 life.")

Whenever one or more creatures attack you, Tesla Mine deals 1 damage to each of them.

Whenever a creature an opponent controls attacks, Defender Sphere deals 1 damage to it.

, Sacrifice Hunter Sphere: It deals 4 damage to target creature that attacked or blocked this turn.

Prevent all damage that would be dealt to you and permanents you control until your next turn.

Target creature you control gets +2/+2 until end of turn. You gain 3 life.

You gain 2 life. Draw a card.

Put a +1/+1 counter on target creature. It gains vigilance until end of turn.

Enchant creature
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchanted creature gets +3/+3.
When Megahealth enters, you gain 3 life.

Enchant creature
Enchanted creature gets +1/+1.
Prevent all noncombat damage that would be dealt to enchanted creature.

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Draw two cards.

Enchant creature
Enchanted creature gets +0/+2 and has islandwalk.

Create a token that's a copy of target creature you control, except it's an artifact in addition to its other types and has "When this creature is dealt damage, sacrifice it."

Gain control of target creature. It becomes an artifact in addition to its other types, and it's a Strogg in addition to its other types.
Until end of turn, if a source you control would deal damage to a permanent or player, it deals four times that much damage instead.

Until end of turn, if a source you control would deal damage to a permanent or player, it deals double that damage instead.

Hand Grenade deals 3 damage divided as you choose among one, two, or three targets.

Laser Grid deals 3 damage to target creature.

Antimatter Bomb deals 4 damage to each creature and each player.

Whenever a creature you control dies, you may sacrifice Vengeance Sphere. If you do, it deals 4 damage to target creature an opponent controls.

Big Gun Barrage deals 6 damage divided as you choose among up to three target creatures with flying.
If no creature with flying was dealt damage this way, it deals 3 damage to any target instead.

: Add one mana of any color in your commander's color identity.

Outer Base enters tapped unless you control two or more artifacts.
: Add
or
.

Installation enters tapped unless you control two or more artifacts.
: Add
or
.

Detention Center enters tapped unless you control two or more artifacts.
: Add
or
.

Mine Entrance enters tapped unless you control two or more artifacts.
: Add
or
.

Processing Plant enters tapped unless you control two or more artifacts.
: Add
or
.

Power Plant enters tapped unless you control two or more artifacts.
: Add
or
.

The Edge enters tapped.
: Add
or
.

Tokay's Towers enters tapped.
: Add
or
.

The Frag Pipe enters tapped.
: Add
or
.

: Add
.
,
, Sacrifice Big Gun: It deals 4 damage to target creature.

: Add
.
,
: Create a 1/1 blue Strogg Drone artifact creature token with flying.

: Add
.
,
: Return target artifact card from your graveyard to your hand.

: Add
.
,
, Sacrifice Final Showdown: Destroy target creature with power 5 or greater.




: Add
.
: Add
or
. Shells deals 1 damage to you.

: Add
.
: Add
or
. Bullets deals 1 damage to you.

: Add
.
: Add
or
. Cells deals 1 damage to you.

Reactor Core enters tapped.
: Add
.

,
: Draw a card.

Draw a card. If you control three or more artifacts, draw two cards instead.

Scry 2, then draw a card.

Artifact spells you cast cost less to cast.

Whenever an artifact you control is put into a graveyard from the battlefield, draw a card.

Scry 1, then draw a card.