// BITTERMAN'S WAR — Quake II: Operation Alien Overlord Commander deck (100) // Commander 1 Bitterman, Lone Marine // Creatures (20) 1 Flyer 1 Shotgun Guard 1 Joker, Reckoning Marine [TR] 1 Medic 1 Parasite 1 Stepchild, Ground Zero Marine [GZ] 1 Technician 1 Brains 1 Enforcer 1 Gunner 1 Hyperblaster Guard [TR] 1 Icarus 1 Gladiator 1 Medic Commander [GZ] 1 Tank 1 Black Widow Guardian [GZ] 1 Carrier [GZ] 1 Makron, Leader of the Strogg 1 Tank Commander 1 Jorg, the Makron's Mech // Equipment (12) 1 Chainfist [GZ] 1 Machinegun 1 Shotgun 1 Grenade Launcher 1 Hyperblaster 1 Power Shield 1 Super Shotgun 1 Disruptor [GZ] 1 Railgun 1 Rocket Launcher 1 Phalanx Particle Cannon [TR] 1 BFG10K // Other Artifacts (14) 1 Data CD 1 Power Cube 1 Ammo Pack 1 Bandolier 1 Bullets 1 Cells 1 Field Computer 1 Pyramid Key 1 Shells 1 Trap [TR] 1 Commander's Head 1 Data Spinner [TR] 1 Reactor Core 1 Strogg Assembly Line // Instants & Sorceries (13) 1 Scanner Sweep 1 Double Damage [GZ] 1 Hand Grenade 1 Laser Grid 1 Medkit 1 Strogg Salvage 1 Strogg Teleporter 1 Uplink 1 Mission Objective 1 Invulnerability 1 Quad Damage 1 Stroggification 1 Antimatter Bomb [GZ] // Enchantments (3) 1 Megahealth 1 Detained 1 Force Field // Lands (37) 1 Big Gun 1 Detention Center 1 Drop Zone 1 Final Showdown 1 Hangars 1 Inner Chamber 1 Installation 7 Island 1 Mine Entrance 9 Mountain 1 Outer Base 7 Plains 1 Power Plant 1 Processing Plant 1 The Edge 1 The Frag Pipe 1 Tokay's Towers