
Vigilance
Whenever a Deployable you control enters, create a 1/1 white Soldier creature token.
,
: Put a Deployable card from your hand onto the battlefield tapped.

Vigilance
Whenever a Deployable you control enters, create a 1/1 white Soldier creature token.
,
: Put a Deployable card from your hand onto the battlefield tapped.

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Lifelink
When GDF Medic enters, return target creature card with mana value 2 or less from your graveyard to your hand.

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
: Untap target Deployable you control.

,
: GDF Field Ops deals 2 damage to target attacking or blocking creature.

Create two 1/1 white Soldier creature tokens.

Create four 1/1 white Soldier creature tokens.

Put a +1/+1 counter on each of up to two target creatures. They gain vigilance until end of turn.

Target creature you control gets +1/+3 until end of turn. If you control a Deployable, it also gains vigilance until end of turn.

You gain 4 life. Draw a card.

Creatures you control get +0/+1.
Whenever one or more creatures you control block, you gain 1 life for each of those creatures.

Exile target attacking or blocking creature. Its controller creates a 1/1 white Soldier creature token.

Skulk (This creature can't be blocked by creatures with greater power.)
When GDF Covert Ops enters, look at target opponent's hand, then scry 2.

Draw a card. If you control a Deployable, scry 2 first.

Exile target creature you control, then return it to the battlefield under its owner's control tapped. Draw a card.

Draw two cards. If you control three or more Deployables, draw three cards instead.

Flying
Whenever Anansi Helicopter attacks, it deals 1 damage to each creature defending player controls.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Trample
Titan Tank has ward as long as it's an artifact creature.
Crew 3

Haste
Crew 1

Platypus Speedboat can't be blocked by creatures with power 2 or greater.
Crew 1

Whenever Armadillo becomes crewed, create a 1/1 white Soldier creature token.
Crew 2

Vigilance
Whenever Mobile Command Post becomes crewed, put a Deployable card with mana value 3 or less from your hand onto the battlefield.
Crew 3

Menace

,
, Sacrifice another creature: Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped. It's a Strogg in addition to its other types.

Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Deployables you control have ward .

When Strogg Oppressor enters, you may put a Deployable card from your hand onto the battlefield tapped.

Deathtouch
Strogg Infiltrator can't be blocked as long as you control a Deployable.

Trample
Whenever Cyclops Heavy Walker attacks, destroy target artifact or enchantment defending player controls.
Crew 3

Whenever Desecrator Hovertank attacks, it deals 2 damage to target creature defending player controls.
Crew 2

Flying
Crew 2

Equipped creature gets +1/+0 and has flying.
Equip

Target creature gets -2/-2 until end of turn. If it dies this turn, you gain 2 life.

Defender
At the beginning of your end step, if a creature died this turn, create a 1/1 colorless Strogg artifact creature token.

Destroy target creature that was dealt damage this turn.

Each opponent sacrifices a creature and an artifact. You create a 1/1 colorless Strogg artifact creature token for each permanent sacrificed this way.

Return up to two target creature cards with mana value 3 or less from your graveyard to the battlefield tapped.

Vehicles you control have crew 1.
Whenever a Vehicle you control becomes crewed, put a +1/+1 counter on it.

Counter target activated or triggered ability. Draw a card.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Soldier creature tokens.
II — Put a +1/+1 counter on each creature you control.
III — Creatures you control gain vigilance and indestructible until end of turn.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each opponent loses 2 life and you gain 2 life.
III — Return target creature card from your graveyard to the battlefield.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2, then draw a card.
II — Put a Deployable card from your hand onto the battlefield.
III — Exile any number of target creatures you control, then return those cards to the battlefield under their owner's control.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player sacrifices a creature.
II — Create a 1/1 colorless Strogg artifact creature token.
III — Creatures you control get +1/+0 until end of turn.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a 1/1 white Soldier creature token.
II — Deployables you control become 2/2 artifact creatures until end of turn. They gain haste.
III — Draw a card for each Deployable you control.

Whenever a creature an opponent controls attacks, Anti-Personnel Turret deals 1 damage to it.

: Anti-Vehicle Turret deals 3 damage to target attacking creature. If that creature is an artifact, it deals 6 damage instead.

If a source an opponent controls would deal noncombat damage to you or a permanent you control, prevent 1 of that damage.
,
: Counter target activated ability of an artifact.

,
: Scry 1, then draw a card. Activate only if you control two or more Deployables.

,
: Artillery Gun deals 2 damage to any target.

,
: Rocket Artillery deals 1 damage to each creature your opponents control.

,
: Hammer Launcher deals 6 damage to any target. Activate only as a sorcery.

Whenever a creature an opponent controls attacks, Strogg Anti-Personnel Turret deals 1 damage to that creature's controller.

: Strogg Anti-Vehicle Turret deals 2 damage to target creature. If that creature is an artifact, it deals 4 damage instead.

,
: Plasma Mortar deals 2 damage to target creature and 1 damage to each other creature that player controls.

,
: Rail Howitzer deals 5 damage to target creature. That damage can't be prevented.

Permanents you control have ward .
,
: Prevent all damage that would be dealt to target permanent you control this turn.

: Add
.
,
: Target creature can't block this turn.

Equipped creature gets +2/+0.
Equip

: Add
,
, or
.
When Supply Crate enters, you gain 1 life.

: Add
.
,
, Sacrifice Field Kit: You gain 3 life and draw a card.

Deployable spells you cast cost less to cast.
: Add
. Spend this mana only to cast Deployable spells.

At the beginning of your end step, if you control three or more Deployables, create a 1/1 white Soldier creature token.

: Add
.
,
, Sacrifice Munitions Cache: Destroy target Deployable or Vehicle.

: Add
.
: Add
,
, or
. Stroyent Cell deals 1 damage to you.

When Base Defense Kit enters, you gain 2 life.
: Add
.

Fuel Depot enters tapped.
: Add
.

Whenever Trojan attacks, another target Vehicle you control becomes an artifact creature until end of turn.
Crew 2

Orbital Strike deals 3 damage to each creature. You create a 1/1 white Soldier creature token for each creature that died this way that you controlled.

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Draw a card.
II — Create a 1/1 white Soldier creature token.
III — Untap each Deployable and each Vehicle you control. They become artifact creatures until end of turn.

: Add
.
: Add one mana of any color. Spend this mana only to cast Vehicle or Deployable spells or to activate crew abilities.

: Add
.
,
: Untap target Deployable or Vehicle you control.

Hog can't be blocked by creatures with power 1 or less.
Crew 1

: Add one mana of any color in your commander's color identity.

Area 22 enters tapped unless you control a Deployable.
: Add
or
.

The Canyon enters tapped unless you control a Deployable.
: Add
or
.

The Island enters tapped unless you control a Deployable.
: Add
or
.

Sewer enters tapped.
: Add
or
.

Volcano enters tapped.
: Add
or
.

The Valley enters tapped.
: Add
or
.

: Add
.
,
: Target Deployable you control becomes a 2/2 artifact creature until end of turn.

: Add
.
,
: You gain 2 life and each opponent loses 1 life. Activate only if a creature died this turn.

: Add
.
,
: Create a 1/1 colorless Strogg artifact creature token. Activate only as a sorcery.

: Add
.
,
, Sacrifice Salvage Yard: Return target artifact card from your graveyard to your hand.
Outskirts enters tapped.
: Add
or
.


