QUAKE CHAMPIONS: THE ARENA ETERNAL A FAN-MADE MAGIC: THE GATHERING SET · 101 CARDS · SET CODE QCH · deck library

35 Common · 38 Uncommon · 24 Rare · 4 Mythic Rare
0 W · 0 U · 15 B · 16 R · 12 G · 7 Gold · 0 Hybrid · 33 Artifact · 18 Land
A roster, not a campaign. Sixteen Champions — a custom creature subtype, every one of them legendary, because the arena admits one of each — pulled out of every world and every century by the Vadrigar. Each arrives with a passive trait and one signature Active ability that can be used only once a turn. Jund colours: red is the fighters and the violence, black is the Dreamlands and the Elder Gods who run the place, green is flesh and armour. Weapons are colourless Equipment, because in the arena a gun belongs to whoever picked it up last. Unofficial fan content. Quake Champions © id Software / Saber Interactive; Magic © Wizards of the Coast.
The Vadrigar, Arena Masters{1}{B}{R}{G}
The Vadrigar, Arena Masters
Legendary Creature — Elder God

Champions you control have haste and ward {1}.

Active{1}, Sacrifice another creature: Return target Champion card from your graveyard to the battlefield tapped. Activate only once each turn.

The Vadrigar won't be cheated of their favorite sport by a little thing like death.
4/4
001/101 M  QCH • EN🖌 id Software / Saber Interactive
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Ranger, Slipgate Marine{1}{R}
Ranger, Slipgate Marine
Legendary Creature — Human Soldier Champion

Haste

Active{1}: Exile Ranger, then return it to the battlefield under its owner's control. Activate only once each turn.

Too painful to be a dream, too real to be a nightmare.
—Ranger, on respawning
2/3
002/101 R  QCH • EN🖌 id Software / Saber Interactive
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Visor, Aggressive Vengeance{2}{R}
Visor, Aggressive Vengeance
Legendary Creature — Human Soldier Champion

Menace

Active{1}: Look at each opponent's hand. Visor can't be blocked this turn. Activate only once each turn.

You can’t hide from me.
—Visor
3/3
003/101 U  QCH • EN🖌 id Software / Saber Interactive
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Keel, Vindictive Bruiser{2}{R}
Keel, Vindictive Bruiser
Legendary Creature — Human Soldier Champion

Vigilance

Active{1}: Keel deals 2 damage divided as you choose among one or two targets. Activate only once each turn.

Back in basic. Just what I always wanted.
—Keel, neural interface transcript
3/3
004/101 U  QCH • EN🖌 id Software / Saber Interactive
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Slash, Bloodfire Skater{1}{R}
Slash, Bloodfire Skater
Legendary Creature — Human Rogue Champion

Haste

Whenever Slash attacks, Slash deals 1 damage to each creature defending player controls.

Active{1}: Slash can't be blocked this turn. Activate only once each turn.

Answered call at 9:17 PM for an incident at Good Samaritan psych ward.
—Officer Glover, shift report
2/3
005/101 R  QCH • EN🖌 id Software / Saber Interactive
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Eisen, Space Trucker{2}{R}
Eisen, Space Trucker
Legendary Creature — Human Soldier Champion

Reach

Active{2}: Create a 0/3 colorless Turret artifact creature token with defender and reach. Activate only once each turn.

They should have left me. I should have died beside her.
—Eisen
3/3
006/101 U  QCH • EN🖌 id Software / Saber Interactive
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B.J. Blazkowicz, Terror Billy{2}{R}
B.J. Blazkowicz, Terror Billy
Legendary Creature — Human Soldier Champion

As long as two or more Equipment are attached to B.J. Blazkowicz, it has double strike.

Active{1}: Attach target Equipment you control to B.J. Blazkowicz. Activate only once each turn.

One gun is a plan. Two guns is a policy.
3/3
007/101 R  QCH • EN🖌 id Software / Saber Interactive
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Doom Slayer, Hell Walker{3}{R}
Doom Slayer, Hell Walker
Legendary Creature — Human Soldier Champion

Haste, trample

Active{1}{R}: Doom Slayer gets +2/+0 and gains deathtouch until end of turn. Activate only once each turn.

The scribes carved his name deep in the tablets of Hell across eons.
—Slayer’s Testament IV
4/3
008/101 M  QCH • EN🖌 id Software / Saber Interactive
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Griothrhig, the Burning Word{4}{R}{R}
Griothrhig, the Burning Word
Legendary Creature — Elder God

Trample

Whenever Griothrhig attacks, it deals 2 damage to each creature defending player controls.

Goroth speaks, and what is spoken to catches fire.
5/5
009/101 R  QCH • EN🖌 id Software / Saber Interactive
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Rocket Jump{R}
Rocket Jump
Instant

Target creature you control gets +2/+0 and gains flying until end of turn. Rocket Jump deals 1 damage to it.

Every good position in this arena is above someone, and the stairs are always covered.
010/101 C  QCH • EN🖌 id Software / Saber Interactive
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Frag{1}{R}
Frag
Instant

Frag deals 4 damage to target creature.

The scoreboard does not care how.
011/101 C  QCH • EN🖌 id Software / Saber Interactive
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Rocket Splash{2}{R}
Rocket Splash
Instant

Rocket Splash deals 3 damage to target creature and 1 damage to each other creature that player controls.

Direct hits are for people who have time.
012/101 U  QCH • EN🖌 id Software / Saber Interactive
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Deathmatch{3}{R}{R}
Deathmatch
Sorcery

Deathmatch deals 3 damage to each creature.

No objectives. No timer that matters. Everyone against everyone until the count is done.
013/101 R  QCH • EN🖌 id Software / Saber Interactive
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Instagib{3}{R}
Instagib
Sorcery

Instagib deals 6 damage to target creature. If that creature would die this turn, exile it instead.

One shot, one body, no argument.
014/101 U  QCH • EN🖌 id Software / Saber Interactive
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Bull Rush{1}{R}
Bull Rush
Instant

Target creature gets +2/+0 and gains trample and haste until end of turn.

Scalebearer does not go around things.
015/101 C  QCH • EN🖌 id Software / Saber Interactive
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Ember of Cthugha{2}{R}
Ember of Cthugha
Enchantment

At the beginning of combat on your turn, target Champion you control gets +1/+0 and gains first strike until end of turn.

It has been burning in the keep since before the keep was built.
016/101 U  QCH • EN🖌 id Software / Saber Interactive
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Kill Streak{2}{R}
Kill Streak
Enchantment

Whenever a creature an opponent controls dies during your turn, put a +1/+1 counter on target Champion you control.

The arena rewards momentum. It has never rewarded caution.
017/101 U  QCH • EN🖌 id Software / Saber Interactive
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Nyx, Fathom Agent{1}{B}
Nyx, Fathom Agent
Legendary Creature — Rogue Champion

Whenever Nyx deals combat damage to a player, that player discards a card.

Active{1}: Nyx phases out. Activate only once each turn.

Why in the name of all the heavens am I being called up again so damn soon?
—Nyx, Mission Log 1301
2/3
018/101 R  QCH • EN🖌 id Software / Saber Interactive
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Galena, Priestess of Ithagnal{2}{B}
Galena, Priestess of Ithagnal
Legendary Creature — Human Cleric Champion

Whenever another Champion you control enters, each opponent loses 1 life and you gain 1 life.

Active{1}{B}: Create a 0/3 colorless Wall artifact creature token named Unholy Totem with defender. You gain 2 life. Activate only once each turn.

Kill the unbelievers.
—Galena
2/3
019/101 R  QCH • EN🖌 id Software / Saber Interactive
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Strogg & Peeker{2}{B}
Strogg & Peeker
Legendary Creature — Strogg Soldier Champion

When Strogg & Peeker enters, create a 1/1 colorless Thopter artifact creature token named Peeker with flying.

Active{1}: Target creature gets -1/-1 until end of turn. Activate only once each turn.

Makron, request immediate permission to process human.
—Infiltrator 1815
3/3
020/101 R  QCH • EN🖌 id Software / Saber Interactive
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Gug of the Lockbox{4}{B}
Gug of the Lockbox
Creature — Horror

Menace

When Gug of the Lockbox enters, each opponent discards a card.

The city of the gugs was sealed for a reason, and the seal is on the inside.
5/4
021/101 U  QCH • EN🖌 id Software / Saber Interactive
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Cthalha, the Sunken Eye{4}{B}
Cthalha, the Sunken Eye
Legendary Creature — Elder God

Ward—Pay 3 life.

When Cthalha enters, each opponent sacrifices a creature.

Sarnath drowned looking into it. Sarnath is still looking.
5/5
022/101 M  QCH • EN🖌 id Software / Saber Interactive
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Ithagnal, the Whispered Name{3}{B}{B}
Ithagnal, the Whispered Name
Legendary Creature — Elder God

Whenever a Champion you control dies, draw a card and you lose 1 life.

1,960 m down. Seven days since two cavers went missing.
—Sam Dyer’s log, day 2
4/6
023/101 R  QCH • EN🖌 id Software / Saber Interactive
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The Lurching King{5}{B}
The Lurching King
Legendary Creature — Elder God

Menace

Whenever The Lurching King attacks, defending player sacrifices a creature unless they discard a card.

It does not hurry. Nothing it wants has ever gotten away.
6/6
024/101 R  QCH • EN🖌 id Software / Saber Interactive
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Gibbed{2}{B}
Gibbed
Instant

Destroy target creature. Its controller can't gain life this turn.

There is no body to recover. There is barely a direction to point in.
025/101 C  QCH • EN🖌 id Software / Saber Interactive
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Bargain with the Elder Gods{2}{B}
Bargain with the Elder Gods
Sorcery

Draw two cards. You lose 2 life.

They are always listening, and the terms are always the same.
026/101 C  QCH • EN🖌 id Software / Saber Interactive
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Returned to the Arena{2}{B}
Returned to the Arena
Sorcery

Return target Champion card from your graveyard to the battlefield tapped. It gains haste until end of turn.

Those who fall are instantly restored to life and immediately thrust back into the battle.
027/101 U  QCH • EN🖌 id Software / Saber Interactive
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The Final Arena{4}{B}{B}
The Final Arena
Sorcery

Destroy all creatures that aren't Champions.

At last the roster is short enough to be interesting.
028/101 R  QCH • EN🖌 id Software / Saber Interactive
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Ghost Walk{1}{B}
Ghost Walk
Instant

Target creature you control phases out. (It and anything attached to it are treated as though they don't exist until its controller's next untap step.)

Draw a card.

The Melem broke their inviolable law exactly once, and this is what came back.
029/101 C  QCH • EN🖌 id Software / Saber Interactive
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Soul Harvest{3}{B}
Soul Harvest
Sorcery

Each opponent sacrifices a creature. You gain 2 life for each creature sacrificed this way.

The Dreamlands do not take a cut of the winnings. They take a cut of the players.
030/101 U  QCH • EN🖌 id Software / Saber Interactive
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Effigy of Myriah{2}{B}
Effigy of Myriah
Enchantment

Whenever a creature you control dies, each opponent loses 1 life.

Blood Run keeps her likeness at the centre of the map, where the fighting is worst.
031/101 U  QCH • EN🖌 id Software / Saber Interactive
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Cemetery Gates{1}{B}
Cemetery Gates
Instant

Target creature gets -3/-3 until end of turn. It gets -5/-5 until end of turn instead if a Champion you control dealt damage this turn.

Azathoth's congregation arrives through them. Nobody has seen the congregation leave.
032/101 C  QCH • EN🖌 id Software / Saber Interactive
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Anarki, Ascendant Junkie{1}{G}
Anarki, Ascendant Junkie
Legendary Creature — Human Cyborg Champion

Haste

Active{1}: Put a +1/+1 counter on Anarki and you gain 2 life. Activate only once each turn.

The body was a limitation. He has been editing it ever since.
2/3
033/101 R  QCH • EN🖌 id Software / Saber Interactive
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Athena, Coalition Ranger{1}{G}
Athena, Coalition Ranger
Legendary Creature — Human Scout Champion

Reach, vigilance

Active{1}: Untap target permanent you control. Activate only once each turn.

No time left for officer training. Too many grunts needed.
—Athena
2/3
034/101 U  QCH • EN🖌 id Software / Saber Interactive
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Volkerh, the Green Rot{3}{G}{G}
Volkerh, the Green Rot
Legendary Creature — Elder God

Vigilance

Whenever Volkerh enters or attacks, put a +1/+1 counter on each other creature you control.

What it touches does not die. It grows, and grows, and stops being what it was.
5/6
035/101 R  QCH • EN🖌 id Software / Saber Interactive
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Favor{1}{G}
Favor
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Everything in the arena has a price, and the Elder Gods keep the ledger.
036/101 C  QCH • EN🖌 id Software / Saber Interactive
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Acid Spit{1}{G}
Acid Spit
Instant

Target creature you control gains deathtouch until end of turn. It fights target creature you don't control.

Sorg physiology has one setting for digestion and it works outside the body too.
037/101 C  QCH • EN🖌 id Software / Saber Interactive
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Feeding Frenzy{1}{G}
Feeding Frenzy
Instant

Champions you control get +2/+2 until end of turn.

Somebody dropped the Quad and every single one of them went for it.
038/101 U  QCH • EN🖌 id Software / Saber Interactive
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Regenerative Surge{1}{G}
Regenerative Surge
Instant

Put two +1/+1 counters on target creature. You gain 2 life.

Anarki sells it, Anarki takes it, and Anarki has never once read the label.
039/101 C  QCH • EN🖌 id Software / Saber Interactive
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Nodens' Greatsword{3}{G}
Nodens' Greatsword
Sorcery

Put three +1/+1 counters on target creature you control. It gains trample until end of turn.

It is stuck in the outcropping above the keep. Nobody has moved it. Nobody has needed to.
040/101 U  QCH • EN🖌 id Software / Saber Interactive
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Overgrown Sanctum{2}{G}
Overgrown Sanctum
Enchantment

Whenever a Champion enters under your control, you gain 2 life.

Champions you control get +0/+1.

The chapel has been losing to the garden for a very long time.
041/101 U  QCH • EN🖌 id Software / Saber Interactive
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Survivor's Instinct{G}
Survivor's Instinct
Instant

Target creature you control gets +1/+1 and gains indestructible until end of turn.

Nobody in the arena is here by accident. Everybody here has already survived something.
042/101 C  QCH • EN🖌 id Software / Saber Interactive
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Trophy Room{3}{G}
Trophy Room
Enchantment

At the beginning of your end step, if a creature died this turn, draw a card.

The Vadrigar keep every trophy. They are not sentimental. They are keeping score.
043/101 R  QCH • EN🖌 id Software / Saber Interactive
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Death Knight, Sign of the Doomed{2}{B}{R}
Death Knight, Sign of the Doomed
Legendary Creature — Zombie Knight Champion

Menace

Active{1}{R}: Death Knight deals 3 damage divided as you choose among one, two, or three targets. Activate only once each turn.

I still hear voices from the past. Some mine, most are not.
—Death Knight
4/4
044/101 M  QCH • EN🖌 id Software / Saber Interactive
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Sorlag, Sorg-Class Warrior{2}{B}{G}
Sorlag, Sorg-Class Warrior
Legendary Creature — Lizard Warrior Champion

Deathtouch

Active{G}, {T}: Sorlag deals 1 damage to target creature. Activate only once each turn.

The Sorg hunted for the pot long before anyone made an arena out of it.
4/4
045/101 R  QCH • EN🖌 id Software / Saber Interactive
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Scalebearer, Galactic Warlord{2}{R}{G}
Scalebearer, Galactic Warlord
Legendary Creature — Giant Warrior Champion

Trample, haste

Active{1}: Target creature blocks Scalebearer this turn if able. Activate only once each turn.

What sort of cowardly, fatherless egg-clutchers have my soldiers become?
—Scalebearer
5/4
046/101 R  QCH • EN🖌 id Software / Saber Interactive
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Telefrag{1}{B}{R}
Telefrag
Instant

Exile target creature you control, then return it to the battlefield under its owner's control. Then Telefrag deals 3 damage to target creature an opponent controls.

Two bodies, one set of coordinates. The arena resolves the argument instantly.
047/101 R  QCH • EN🖌 id Software / Saber Interactive
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Roster Call{2}{R}{G}
Roster Call
Enchantment

Whenever a Champion you control attacks, it gets +1/+1 until end of turn.

Active{2}: Target Champion you control gains indestructible until end of turn. Activate only once each turn.

Every era the arena has ever eaten, standing in one line.
048/101 R  QCH • EN🖌 id Software / Saber Interactive
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Blood Covenant{1}{B}{G}
Blood Covenant
Sorcery

Return target creature card from your graveyard to your hand. You gain 3 life.

Signed in the only currency the Dreamlands accept.
049/101 U  QCH • EN🖌 id Software / Saber Interactive
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Clutch, Reclamation Unit{3}
Clutch, Reclamation Unit
Legendary Artifact Creature — Construct Champion

Active{1}: Prevent all damage that would be dealt to target creature this turn. Activate only once each turn.

Do not fear me, humans. I only wish to exterminate you.
—Clutch
3/4
050/101 R  QCH • EN🖌 id Software / Saber Interactive
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Gauntlet{1}
Gauntlet
Artifact — Equipment

Equipped creature gets +2/+0.

Equip Champion {0}

Equip {2}

The humiliation is the point.
051/101 C  QCH • EN🖌 id Software / Saber Interactive
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Machine Gun{1}
Machine Gun
Artifact — Equipment

Equipped creature gets +1/+1.

Equip Champion {1}

Equip {3}

Everyone spawns with one. Nobody wins with one.
052/101 C  QCH • EN🖌 id Software / Saber Interactive
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Heavy Machine Gun{2}
Heavy Machine Gun
Artifact — Equipment

Equipped creature gets +2/+1.

Equip Champion {1}

Equip {3}

The same idea, taken far enough to matter.
053/101 C  QCH • EN🖌 id Software / Saber Interactive
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Shotgun{2}
Shotgun
Artifact — Equipment

Equipped creature gets +2/+0 and has first strike.

Equip Champion {1}

Equip {3}

Close range, honest answer.
054/101 C  QCH • EN🖌 id Software / Saber Interactive
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Super Shotgun{3}
Super Shotgun
Artifact — Equipment

Equipped creature gets +3/+0 and has first strike.

Whenever equipped creature becomes blocked by a creature, it deals 2 damage to that creature.

Equip Champion {1}

Equip {4}

Two barrels because one was a compromise.
055/101 U  QCH • EN🖌 id Software / Saber Interactive
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Double-Barreled Shotgun{3}
Double-Barreled Shotgun
Artifact — Equipment

Equipped creature gets +1/+0 and has double strike.

Equip Champion {2}

Equip {4}

Both at once, then a very long reload.
056/101 U  QCH • EN🖌 id Software / Saber Interactive
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Nailgun{2}
Nailgun
Artifact — Equipment

Whenever equipped creature attacks, it deals 1 damage to target creature defending player controls.

Equip Champion {1}

Equip {3}

It does not stop. That is the entire feature list.
057/101 C  QCH • EN🖌 id Software / Saber Interactive
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Super Nailgun{3}
Super Nailgun
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, it deals 2 damage to target creature defending player controls.

Equip Champion {1}

Equip {4}

Same idea, worse for everyone standing in front of it.
058/101 U  QCH • EN🖌 id Software / Saber Interactive
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Rocket Launcher{3}
Rocket Launcher
Artifact — Equipment

Equipped creature gets +3/+0 and has trample.

Whenever equipped creature deals combat damage to a creature, it deals 1 damage to each other creature that creature's controller controls.

Equip Champion {1}

Equip {4}

The arena's default answer to any question.
059/101 R  QCH • EN🖌 id Software / Saber Interactive
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Lightning Gun{3}
Lightning Gun
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.

Equip Champion {1}

Equip {4}

Hold the beam on them and keep walking backwards.
060/101 U  QCH • EN🖌 id Software / Saber Interactive
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Railgun{4}
Railgun
Artifact — Equipment

Equipped creature gets +3/+0.

Whenever equipped creature attacks, you may have it deal 3 damage to target creature defending player controls. If you do, it assigns no combat damage this turn.

Equip Champion {1}

Equip {5}

One shot across the whole map, and the shot was already fired when you heard it.
061/101 R  QCH • EN🖌 id Software / Saber Interactive
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Tri-Bolt{2}
Tri-Bolt
Artifact — Equipment

Whenever equipped creature attacks, it deals 2 damage divided as you choose among one or two target creatures defending player controls.

Equip Champion {2}

Equip {4}

Three arcs, one trigger, and a floor nobody wants to cross.
062/101 U  QCH • EN🖌 id Software / Saber Interactive
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Quad Damage{3}
Quad Damage
Artifact

{2}, {T}: Target creature you control gets +4/+0 and gains trample until end of turn.

At the beginning of your end step, if Quad Damage is tapped, sacrifice it.

Four times everything, for as long as the timer lets you keep it.
063/101 R  QCH • EN🖌 id Software / Saber Interactive
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Mega Health{3}
Mega Health
Artifact

{T}: Add {C}.

{2}, {T}, Sacrifice Mega Health: You gain 6 life and draw a card.

Everyone on the map knows exactly when it comes back.
064/101 U  QCH • EN🖌 id Software / Saber Interactive
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Heavy Armor{2}
Heavy Armor
Artifact — Equipment

Equipped creature gets +0/+3 and has ward {1}.

Equip Champion {0}

Equip {2}

Two hundred points of it, and it still runs out.
065/101 U  QCH • EN🖌 id Software / Saber Interactive
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Armor Shard{1}
Armor Shard
Artifact

{T}: Add {C}.

{2}, {T}, Sacrifice Armor Shard: Prevent the next 3 damage that would be dealt to target creature this turn.

Five points at a time, scattered where the fighting is worst.
066/101 C  QCH • EN🖌 id Software / Saber Interactive
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Health Pickup{1}
Health Pickup
Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Health Pickup: You gain 4 life.

Twenty-five, on a thirty-second timer, in a room with two doors.
067/101 C  QCH • EN🖌 id Software / Saber Interactive
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Speed Rune{2}
Speed Rune
Artifact

{T}: Add {C}.

{1}, {T}: Target creature gains haste until end of turn.

Movement is the only skill the arena actually grades.
068/101 U  QCH • EN🖌 id Software / Saber Interactive
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Ranger's Photograph{2}
Ranger's Photograph
Legendary Artifact

{T}: Add {B}, {R}, or {G}.

When Ranger's Photograph enters, you gain 3 life.

A crumpled thirty-year-old family photograph. A faded ballpoint scribble on the back reads: Haverhill, Beach 51, 1976.
069/101 U  QCH • EN🖌 id Software / Saber Interactive
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Daisy's Foot{1}
Daisy's Foot
Legendary Artifact

{T}: Add {C}.

{2}, {T}: Scry 2.

The left hind foot of Doom Slayer's pet rabbit. He carries it as a reminder of innocence lost, not luck.
070/101 U  QCH • EN🖌 id Software / Saber Interactive
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Memaw's Salty Honey Pie{1}
Memaw's Salty Honey Pie
Legendary Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Memaw's Salty Honey Pie: You gain 5 life.

Keel intends to save it for a really bad day. It has been a really bad day for some time now.
071/101 C  QCH • EN🖌 id Software / Saber Interactive
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Shadowpetals{2}
Shadowpetals
Legendary Artifact

{T}: Add {B}.

{2}, {T}: Target creature you control phases out.

A translucent, semi-intangible plant that grows only near the Fathom Orb, permanently phased by its energy.
072/101 U  QCH • EN🖌 id Software / Saber Interactive
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Galena's Ragdoll{2}
Galena's Ragdoll
Legendary Artifact

{T}: Add {B}.

Whenever a Champion you control dies, each opponent loses 1 life.

A human child's ragdoll, scorched and threadbare, with old blackened scratches for eyes.
073/101 U  QCH • EN🖌 id Software / Saber Interactive
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Sorlag's Talisman{2}
Sorlag's Talisman
Legendary Artifact

{T}: Add {B} or {G}.

{3}, {T}: Target creature gains deathtouch until end of turn.

A clutch of feathers tied to a shard of bone. Sorlag keeps it to stoke her wrath.
074/101 C  QCH • EN🖌 id Software / Saber Interactive
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Scalebearer's Medal{2}
Scalebearer's Medal
Legendary Artifact

{T}: Add {R} or {G}.

Whenever a Champion you control attacks alone, it gets +1/+0 until end of turn.

A cracked medal of service to the Greiss Dominion, with shredded ribbon — a sign of defeat, kindling for revenge.
075/101 C  QCH • EN🖌 id Software / Saber Interactive
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Visor's Manual{1}
Visor's Manual
Legendary Artifact

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

An instructor manual in Russian Braille. Translated: 140 km Southeast by East of Cornudas, Texas. Exit your maker.
076/101 C  QCH • EN🖌 id Software / Saber Interactive
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Slash's Music Box{2}
Slash's Music Box
Legendary Artifact

{T}: Add {R}.

{2}, {T}: Target creature gains haste and can't be blocked this turn.

A small music box, well over a hundred years old, containing a figurine of an ice-skater who turns to Swan Lake.
077/101 U  QCH • EN🖌 id Software / Saber Interactive
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Anarki's Jacket{2}
Anarki's Jacket
Artifact — Equipment

Equipped creature gets +1/+1 and has haste.

Equip Champion {0}

Equip {2}

The ripped right half of a denim jacket, covered in buttons, patches, safety pins and graffiti.
078/101 C  QCH • EN🖌 id Software / Saber Interactive
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Speaker Under the Sink{2}
Speaker Under the Sink
Legendary Artifact

{T}: Add {B} or {R}.

{1}, {T}, Pay 1 life: Target creature gets +1/+0 until end of turn.

Grotesque berries of nasty, bruised purple with jagged burs, collected from the corrupt yew tree that served as the Speaker's tongue.
079/101 U  QCH • EN🖌 id Software / Saber Interactive
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Eisen's Hex Nut{1}
Eisen's Hex Nut
Legendary Artifact

{T}: Add {C}.

{4}, {T}, Sacrifice Eisen's Hex Nut: Draw a card.

A large hex nut on a necklace chain, recovered from a ship's engine room and worn ever since.
080/101 C  QCH • EN🖌 id Software / Saber Interactive
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Clutch's Jerboa{1}
Clutch's Jerboa
Legendary Artifact

{T}: Add {C}.

Whenever a Champion enters under your control, you gain 1 life.

The body of a jerboa, carried by Mission Specialist Roseburne as a gas detector. This one was killed by gases. One was not.
081/101 C  QCH • EN🖌 id Software / Saber Interactive
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Rune Challenge{3}{G}
Rune Challenge
Sorcery

Draw a card for each Champion you control.

Finish the challenge and the reliquary opens. Fail it and the arena keeps the backpack.
082/101 R  QCH • EN🖌 id Software / Saber Interactive
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Reliquary{2}
Reliquary
Artifact

{T}: Add {C}.

{3}, {T}, Sacrifice Reliquary: Draw two cards.

Whatever the Elder Gods owe you is in here, and they have never once overpaid.
083/101 U  QCH • EN🖌 id Software / Saber Interactive
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Blood Run
Blood Run
Land

Blood Run enters tapped.

{T}: Add {B}, {R}, or {G}.

{2}, {T}, Sacrifice Blood Run: Draw a card.

The oldest arena still in rotation, and still the one everyone dies in.
084/101 R  QCH • EN🖌 id Software / Saber Interactive
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The Longest Yard
The Longest Yard
Land

The Longest Yard enters tapped.

{T}: Add {R} or {G}.

Four platforms over nothing, and one rocket launcher.
085/101 U  QCH • EN🖌 id Software / Saber Interactive
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Burial Chamber
Burial Chamber
Land

Burial Chamber enters tapped.

{T}: Add {B} or {R}.

Molten underground, a throne room, and a bridge named for what happens on it.
086/101 U  QCH • EN🖌 id Software / Saber Interactive
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Vale of Pnath
Vale of Pnath
Land

Vale of Pnath enters tapped.

{T}: Add {B} or {G}.

A bone valley with a lightning gun in it. The bones are not decoration either.
087/101 U  QCH • EN🖌 id Software / Saber Interactive
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Church of Azathoth
Church of Azathoth
Land

{T}: Add {B}.

{3}, {T}: Target creature gets -1/-1 until end of turn.

Cemetery gates, a chapel, a crypt and a gallows, in the order you will see them.
088/101 U  QCH • EN🖌 id Software / Saber Interactive
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Corrupted Keep
Corrupted Keep
Land

{T}: Add {R}.

{3}, {T}: Target creature gains haste until end of turn.

A barbican tower, an ember that has never gone out, and a courtyard the garden has taken back.
089/101 U  QCH • EN🖌 id Software / Saber Interactive
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Ruins of Sarnath
Ruins of Sarnath
Land

{T}: Add {G}.

{3}, {T}: Put a +1/+1 counter on target creature.

The ziggurat still stands. The city that built it is a rumour with an eye in it.
090/101 U  QCH • EN🖌 id Software / Saber Interactive
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Lockbox
Lockbox
Land

Lockbox enters tapped.

{T}: Add {B}.

{1}, {T}: Scry 1.

Built over the city of the gugs, which is a thing you only build over once.
091/101 C  QCH • EN🖌 id Software / Saber Interactive
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The Molten Falls
The Molten Falls
Land

The Molten Falls enters tapped.

{T}: Add {R}.

{1}, {T}: The Molten Falls deals 1 damage to target attacking creature.

The lava is scenery until somebody knocks you into it.
092/101 C  QCH • EN🖌 id Software / Saber Interactive
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Deep Embrace
Deep Embrace
Land

Deep Embrace enters tapped.

{T}: Add {G}.

{1}, {T}: You gain 1 life.

Whatever is down here embraced the map first.
093/101 C  QCH • EN🖌 id Software / Saber Interactive
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Vestibule of Exile
Vestibule of Exile
Land

Vestibule of Exile enters tapped.

{T}: Add {B}, {R}, or {G}.

Vestibule of Exile enters untapped instead if you control a Champion.

The penitent pass, the once-high pass, and a sinkhole that has been sorrowed for a long time.
094/101 U  QCH • EN🖌 id Software / Saber Interactive
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Citadel
Citadel
Land

Citadel enters tapped.

{T}: Add {R} or {G}.

Two flags, one bridge, and a very long fall on either side of it.
095/101 C  QCH • EN🖌 id Software / Saber Interactive
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Awoken
Awoken
Land

Awoken enters tapped.

{T}: Add {B} or {R}.

Something in the map is up now, and it was not up this morning.
096/101 C  QCH • EN🖌 id Software / Saber Interactive
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Crucible
Crucible
Land

Crucible enters tapped.

{T}: Add {B} or {G}.

A duelling map. Two people go in, and the arena is very clear about the rest.
097/101 C  QCH • EN🖌 id Software / Saber Interactive
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Blood Covenant Arena
Blood Covenant Arena
Land

Blood Covenant Arena enters tapped.

{T}: Add {B}, {R}, or {G}. Blood Covenant Arena deals 1 damage to you.

The covenant is simple. You fight here, and here is where you stay.
098/101 C  QCH • EN🖌 id Software / Saber Interactive
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Mountain
Mountain
Basic Land — Mountain
{R}
The Molten Falls
099/101 C  QCH • EN🖌 id Software / Saber Interactive
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Swamp
Swamp
Basic Land — Swamp
{B}
Church of Azathoth
100/101 C  QCH • EN🖌 id Software / Saber Interactive
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Forest
Forest
Basic Land — Forest
{G}
Corrupted Keep
101/101 C  QCH • EN🖌 id Software / Saber Interactive
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No cards match.