
Champions you control have haste and ward .
Active — , Sacrifice another creature: Return target Champion card from your graveyard to the battlefield tapped. Activate only once each turn.

Champions you control have haste and ward .
Active — , Sacrifice another creature: Return target Champion card from your graveyard to the battlefield tapped. Activate only once each turn.

Haste
Active — : Exile Ranger, then return it to the battlefield under its owner's control. Activate only once each turn.

Menace
Active — : Look at each opponent's hand. Visor can't be blocked this turn. Activate only once each turn.

Vigilance
Active — : Keel deals 2 damage divided as you choose among one or two targets. Activate only once each turn.

Haste
Whenever Slash attacks, Slash deals 1 damage to each creature defending player controls.
Active — : Slash can't be blocked this turn. Activate only once each turn.

Reach
Active — : Create a 0/3 colorless Turret artifact creature token with defender and reach. Activate only once each turn.

As long as two or more Equipment are attached to B.J. Blazkowicz, it has double strike.
Active — : Attach target Equipment you control to B.J. Blazkowicz. Activate only once each turn.

Haste, trample
Active — : Doom Slayer gets +2/+0 and gains deathtouch until end of turn. Activate only once each turn.

Trample
Whenever Griothrhig attacks, it deals 2 damage to each creature defending player controls.

Target creature you control gets +2/+0 and gains flying until end of turn. Rocket Jump deals 1 damage to it.

Frag deals 4 damage to target creature.

Rocket Splash deals 3 damage to target creature and 1 damage to each other creature that player controls.

Deathmatch deals 3 damage to each creature.

Instagib deals 6 damage to target creature. If that creature would die this turn, exile it instead.

Target creature gets +2/+0 and gains trample and haste until end of turn.
At the beginning of combat on your turn, target Champion you control gets +1/+0 and gains first strike until end of turn.

Whenever a creature an opponent controls dies during your turn, put a +1/+1 counter on target Champion you control.

Whenever Nyx deals combat damage to a player, that player discards a card.
Active — : Nyx phases out. Activate only once each turn.

Whenever another Champion you control enters, each opponent loses 1 life and you gain 1 life.
Active — : Create a 0/3 colorless Wall artifact creature token named Unholy Totem with defender. You gain 2 life. Activate only once each turn.

When Strogg & Peeker enters, create a 1/1 colorless Thopter artifact creature token named Peeker with flying.
Active — : Target creature gets -1/-1 until end of turn. Activate only once each turn.

Menace
When Gug of the Lockbox enters, each opponent discards a card.

Ward—Pay 3 life.
When Cthalha enters, each opponent sacrifices a creature.

Whenever a Champion you control dies, draw a card and you lose 1 life.

Menace
Whenever The Lurching King attacks, defending player sacrifices a creature unless they discard a card.

Destroy target creature. Its controller can't gain life this turn.

Draw two cards. You lose 2 life.

Return target Champion card from your graveyard to the battlefield tapped. It gains haste until end of turn.

Destroy all creatures that aren't Champions.

Target creature you control phases out. (It and anything attached to it are treated as though they don't exist until its controller's next untap step.)
Draw a card.

Each opponent sacrifices a creature. You gain 2 life for each creature sacrificed this way.

Whenever a creature you control dies, each opponent loses 1 life.

Target creature gets -3/-3 until end of turn. It gets -5/-5 until end of turn instead if a Champion you control dealt damage this turn.

Haste
Active — : Put a +1/+1 counter on Anarki and you gain 2 life. Activate only once each turn.

Reach, vigilance
Active — : Untap target permanent you control. Activate only once each turn.

Vigilance
Whenever Volkerh enters or attacks, put a +1/+1 counter on each other creature you control.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Target creature you control gains deathtouch until end of turn. It fights target creature you don't control.
Champions you control get +2/+2 until end of turn.

Put two +1/+1 counters on target creature. You gain 2 life.

Put three +1/+1 counters on target creature you control. It gains trample until end of turn.

Whenever a Champion enters under your control, you gain 2 life.
Champions you control get +0/+1.

Target creature you control gets +1/+1 and gains indestructible until end of turn.

At the beginning of your end step, if a creature died this turn, draw a card.

Menace
Active — : Death Knight deals 3 damage divided as you choose among one, two, or three targets. Activate only once each turn.

Deathtouch
Active — ,
: Sorlag deals 1 damage to target creature. Activate only once each turn.

Trample, haste
Active — : Target creature blocks Scalebearer this turn if able. Activate only once each turn.

Exile target creature you control, then return it to the battlefield under its owner's control. Then Telefrag deals 3 damage to target creature an opponent controls.

Whenever a Champion you control attacks, it gets +1/+1 until end of turn.
Active — : Target Champion you control gains indestructible until end of turn. Activate only once each turn.
Return target creature card from your graveyard to your hand. You gain 3 life.

Active — : Prevent all damage that would be dealt to target creature this turn. Activate only once each turn.

Equipped creature gets +2/+0.
Equip Champion
Equip

Equipped creature gets +1/+1.
Equip Champion
Equip

Equipped creature gets +2/+1.
Equip Champion
Equip

Equipped creature gets +2/+0 and has first strike.
Equip Champion
Equip

Equipped creature gets +3/+0 and has first strike.
Whenever equipped creature becomes blocked by a creature, it deals 2 damage to that creature.
Equip Champion
Equip

Equipped creature gets +1/+0 and has double strike.
Equip Champion
Equip

Whenever equipped creature attacks, it deals 1 damage to target creature defending player controls.
Equip Champion
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 2 damage to target creature defending player controls.
Equip Champion
Equip

Equipped creature gets +3/+0 and has trample.
Whenever equipped creature deals combat damage to a creature, it deals 1 damage to each other creature that creature's controller controls.
Equip Champion
Equip

Equipped creature gets +2/+0.
Whenever equipped creature becomes blocked, it deals 2 damage to each creature blocking it.
Equip Champion
Equip

Equipped creature gets +3/+0.
Whenever equipped creature attacks, you may have it deal 3 damage to target creature defending player controls. If you do, it assigns no combat damage this turn.
Equip Champion
Equip

Whenever equipped creature attacks, it deals 2 damage divided as you choose among one or two target creatures defending player controls.
Equip Champion
Equip

,
: Target creature you control gets +4/+0 and gains trample until end of turn.
At the beginning of your end step, if Quad Damage is tapped, sacrifice it.

: Add
.
,
, Sacrifice Mega Health: You gain 6 life and draw a card.

Equipped creature gets +0/+3 and has ward .
Equip Champion
Equip

: Add
.
,
, Sacrifice Armor Shard: Prevent the next 3 damage that would be dealt to target creature this turn.

: Add
.
,
, Sacrifice Health Pickup: You gain 4 life.

: Add
.
,
: Target creature gains haste until end of turn.

: Add
,
, or
.
When Ranger's Photograph enters, you gain 3 life.

: Add
.
,
: Scry 2.

: Add
.
,
, Sacrifice Memaw's Salty Honey Pie: You gain 5 life.

: Add
.
,
: Target creature you control phases out.

: Add
.
Whenever a Champion you control dies, each opponent loses 1 life.

: Add
or
.
,
: Target creature gains deathtouch until end of turn.

: Add
or
.
Whenever a Champion you control attacks alone, it gets +1/+0 until end of turn.

: Add
.
,
: Draw a card, then discard a card.

: Add
.
,
: Target creature gains haste and can't be blocked this turn.

Equipped creature gets +1/+1 and has haste.
Equip Champion
Equip

: Add
or
.
,
, Pay 1 life: Target creature gets +1/+0 until end of turn.

: Add
.
,
, Sacrifice Eisen's Hex Nut: Draw a card.

: Add
.
Whenever a Champion enters under your control, you gain 1 life.

Draw a card for each Champion you control.

: Add
.
,
, Sacrifice Reliquary: Draw two cards.

Blood Run enters tapped.
: Add
,
, or
.
,
, Sacrifice Blood Run: Draw a card.

The Longest Yard enters tapped.
: Add
or
.

Burial Chamber enters tapped.
: Add
or
.

Vale of Pnath enters tapped.
: Add
or
.

: Add
.
,
: Target creature gets -1/-1 until end of turn.

: Add
.
,
: Target creature gains haste until end of turn.

: Add
.
,
: Put a +1/+1 counter on target creature.

Lockbox enters tapped.
: Add
.
,
: Scry 1.

The Molten Falls enters tapped.
: Add
.
,
: The Molten Falls deals 1 damage to target attacking creature.
Deep Embrace enters tapped.
: Add
.
,
: You gain 1 life.

Vestibule of Exile enters tapped.
: Add
,
, or
.
Vestibule of Exile enters untapped instead if you control a Champion.

Citadel enters tapped.
: Add
or
.

Awoken enters tapped.
: Add
or
.

Crucible enters tapped.
: Add
or
.

Blood Covenant Arena enters tapped.
: Add
,
, or
. Blood Covenant Arena deals 1 damage to you.


