QUAKE III: ARENA ETERNAL A FAN-MADE MAGIC: THE GATHERING SET · 108 CARDS · SET CODE QAE · deck library

40 Common · 41 Uncommon · 21 Rare · 6 Mythic Rare
14 W · 0 U · 17 B · 20 R · 0 G · 5 Gold · 0 Hybrid · 33 Artifact · 19 Land
Built around Respawn — champions return tapped at the next end step, exactly like a deathmatch respawn timer, so trading is never really a loss. Mardu colours: red aggression and explosives, white teams and armour, black the frag economy. Weapon ladder Gauntlet → BFG10K, timed powerups on Vanishing, and the Team Arena rune cycle (Scout, Guard, Doubler, Ammo Regen, Kamikaze). Cards are tagged [TA] Team Arena and [QL] Quake Live. Unofficial fan content. Quake III © id Software; Magic © Wizards of the Coast.
Xaero, Undefeated{2}{R}{W}{B}
Xaero, Undefeated
Legendary Creature — Human Monk

First strike

Whenever Xaero attacks, it gets +1/+0 until end of turn for each other attacking creature you control.

At the beginning of your end step, you may return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

My soul for a true challenge!
—Xaero
4/4
001/108 M  QAE • EN🖌 id Software
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Sarge, Drill Instructor{2}{W}
Sarge, Drill Instructor
Legendary Creature — Human Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Other Soldiers you control get +1/+0.

Everyone drop and give me 20!
—Sarge
3/3
002/108 R  QAE • EN🖌 id Software
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Major, Squad Leader{3}{W}
Major, Squad Leader
Legendary Creature — Human Soldier

Vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

Camping AGAIN? Didn’t your therapist tell you to stop?
—Major
3/4
003/108 R  QAE • EN🖌 id Software
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Crash, Training Bot{W}
Crash, Training Bot
Legendary Creature — Human Soldier

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

She teaches you the ropes. Then you frag her with them.
1/2
004/108 U  QAE • EN🖌 id Software
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Visor, Faceless Veteran{2}{W}
Visor, Faceless Veteran
Creature — Human Soldier

First strike

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

I hope you heal fast, kid, because there’s more where that came from.
—Visor
3/2
005/108 C  QAE • EN🖌 id Software
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James, Team Marine{1}{W}
James, Team Marine
Creature — Human Soldier

Squad {1}{W} (As an additional cost to cast this spell, you may pay {1}{W} any number of times. When this creature enters, create that many tokens that are copies of it.)

I used to be a contender like you, but then I took an arrow in the knee.
—James
2/2
006/108 C  QAE • EN🖌 id Software
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Janet, Flag Runner{2}{W}
Janet, Flag Runner
Creature — Human Soldier

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Janet deals combat damage to a player, you gain 2 life and draw a card.

Grab it, and do not stop running.
2/3
007/108 U  QAE • EN🖌 id Software
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Angel, Winged Judge{3}{W}
Angel, Winged Judge
Creature — Angel

Flying, vigilance

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

Hi, my name is Angel, and yes, I am a fragaholic.
—Angel
3/3
008/108 U  QAE • EN🖌 id Software
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Invulnerability{2}{W}{W}
Invulnerability
Instant

Prevent all damage that would be dealt to you and to permanents you control this turn.

Thirty seconds where the arena's rules stop applying to you.
009/108 R  QAE • EN🖌 id Software
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Personal Teleporter{1}{W}
Personal Teleporter
Instant

Exile target creature you control, then return it to the battlefield under its owner's control. It gains first strike until end of turn.

Cornered is a choice.
010/108 C  QAE • EN🖌 id Software
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Regeneration{1}{W}
Regeneration
Enchantment — Aura

Enchant creature

Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Enchanted creature gets +1/+1 and has lifelink.

The hiss of health climbing back to a hundred.
011/108 C  QAE • EN🖌 id Software
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Health Shard{W}
Health Shard
Instant

You gain 3 life. Draw a card.

Five points at a time, all the way across the room.
012/108 C  QAE • EN🖌 id Software
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Out of the Arena{2}{W}
Out of the Arena
Instant

Exile target attacking or blocking creature.

The Vadrigar do not keep what does not entertain them.
013/108 C  QAE • EN🖌 id Software
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Match Restart{3}{W}{W}
Match Restart
Sorcery

Destroy all creatures. Each player may return a creature card from their graveyard to their hand.

Scores reset. Bodies do not.
014/108 R  QAE • EN🖌 id Software
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Capture the Flag{2}{W}
Capture the Flag
Enchantment

Whenever a creature you control deals combat damage to a player, put a flag counter on Capture the Flag.

At the beginning of your end step, if there are three or more flag counters on Capture the Flag, remove them and draw two cards.

One flag. Everyone wants it. Nobody keeps it.
015/108 U  QAE • EN🖌 id Software
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Grunt, Arena Fodder{B}
Grunt, Arena Fodder
Creature — Human Soldier

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

Nice place you got here. Could use a few gibs though.
—Grunt
1/1
016/108 C  QAE • EN🖌 id Software
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Bones, Rattling Champion{1}{B}
Bones, Rattling Champion
Creature — Skeleton Warrior

Menace

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

Hey, life goes on. Death just goes on longer.
—Bones
2/1
017/108 C  QAE • EN🖌 id Software
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Cadaver, Rotting Contender{2}{B}
Cadaver, Rotting Contender
Creature — Zombie Warrior

When Cadaver dies, each opponent loses 1 life and you gain 1 life.

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

To the victor goes the spoiled… and the ripe and the rotting. Yummm!
—Cadaver
3/2
018/108 U  QAE • EN🖌 id Software
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Slash, Sparking Skater{1}{B}
Slash, Sparking Skater
Creature — Human Rogue

Haste

Whenever Slash deals combat damage to a player, each opponent loses 1 life.

Sparks off the rails, all the way to your throat.
2/2
019/108 C  QAE • EN🖌 id Software
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Wrack, Bound in Chains{2}{B}
Wrack, Bound in Chains
Creature — Horror

Deathtouch

Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

How much blood must I bathe in before I find peace?
—Wrack
2/4
020/108 C  QAE • EN🖌 id Software
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Orbb, All-Seeing{2}{B}
Orbb, All-Seeing
Creature — Horror

Whenever Orbb attacks, target creature can't block this turn.

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

The chicks really dig big eyes.
—Orbb
1/4
021/108 U  QAE • EN🖌 id Software
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Uriel, Fallen Judge{3}{B}
Uriel, Fallen Judge
Legendary Creature — Angel

Flying

Whenever another creature you control dies, put a +1/+1 counter on Uriel.

Do you not understand who I am?
—Uriel
3/3
022/108 R  QAE • EN🖌 id Software
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Doom, Hell Walker{2}{B}{B}
Doom, Hell Walker
Legendary Creature — Human Soldier

Menace

Whenever another creature dies, Doom deals 1 damage to any target.

He has done this before, in another arena, with worse odds.
4/3
023/108 M  QAE • EN🖌 id Software
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Phobos, Fear of Mars{2}{B}
Phobos, Fear of Mars
Legendary Creature — Human Soldier

Deathtouch

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

Named for a moon, and for what it does to people.
2/3
024/108 U  QAE • EN🖌 id Software
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Gorre, Grinning Butcher{3}{B}
Gorre, Grinning Butcher
Creature — Human Assassin

Menace

Boast{1}{B}: Each opponent loses 1 life and you gain that much life. (Activate only if this creature attacked this turn and only once each turn.)

My DNA will be feeling that one for several generations.
—Gorre
4/2
025/108 U  QAE • EN🖌 id Software
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Daemia, Chained Fury{2}{B}
Daemia, Chained Fury
Creature — Human Berserker

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

When Daemia dies, draw a card.

¡Te veo en el infierno!
—Daemia
3/3
026/108 C  QAE • EN🖌 id Software
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Excellent!{1}{B}
Excellent!
Instant

Draw two cards. You lose 2 life.

Two frags, one shot, and the announcer noticed.
027/108 C  QAE • EN🖌 id Software
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Humiliation{1}{B}
Humiliation
Instant

Destroy target creature that was dealt damage this turn.

Killed with the Gauntlet. The whole arena heard it.
028/108 C  QAE • EN🖌 id Software
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Telefragged{2}{B}
Telefragged
Instant

Destroy target creature. Its controller loses 2 life.

Two bodies, one pad. The arena keeps the tidier one.
029/108 U  QAE • EN🖌 id Software
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Kill Feed{2}{B}
Kill Feed
Enchantment

Whenever a creature you control dies, you draw a card and you lose 1 life.

The scroll never stops. That is the point of the place.
030/108 R  QAE • EN🖌 id Software
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Sudden Death{2}{B}{B}
Sudden Death
Sorcery

Each opponent sacrifices a creature. Then each player who lost a creature this way loses 2 life.

Overtime. First frag ends it.
031/108 U  QAE • EN🖌 id Software
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The Vadrigar's Bargain{3}{B}
The Vadrigar's Bargain
Sorcery

Return target creature card from your graveyard to the battlefield. It gains haste until end of turn. You lose 2 life.

They pulled you out of your death. They will want the entertainment back.
032/108 R  QAE • EN🖌 id Software
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Klesk, Chitin Predator{1}{R}
Klesk, Chitin Predator
Creature — Alien Warrior

Haste

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

It is what we do. It is destiny. It is joy.
—Klesk
2/2
033/108 C  QAE • EN🖌 id Software
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Anarki, Cyber Skater{2}{R}
Anarki, Cyber Skater
Creature — Human Rogue

Haste

Whenever Anarki attacks, it gets +1/+0 until end of turn for each Equipment attached to it.

Chemicals, chrome, and a board that never touches the floor.
3/2
034/108 U  QAE • EN🖌 id Software
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Keel, Heavy Brawler{2}{R}
Keel, Heavy Brawler
Creature — Human Warrior

Menace

Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)

They must have programmed me in DOS.
—Keel
4/2
035/108 C  QAE • EN🖌 id Software
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Stripe, Painted Killer{2}{R}
Stripe, Painted Killer
Creature — Human Warrior

First strike

Respawn (When this creature dies, return it to the battlefield tapped at the beginning of the next end step.)

What else would y’all expect from an elite killing machine?
—Stripe
3/1
036/108 C  QAE • EN🖌 id Software
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Patriot, Flag-Draped{2}{R}
Patriot, Flag-Draped
Creature — Human Soldier

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

To fight and die for what one believes — that is a worthy life.
—Patriot
3/2
037/108 U  QAE • EN🖌 id Software
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Biker, Road Warrior{3}{R}
Biker, Road Warrior
Creature — Human Warrior

Trample

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

May be somethin’ to them helmet laws.
—Biker
4/3
038/108 C  QAE • EN🖌 id Software
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Razor, Blade Runner{3}{R}
Razor, Blade Runner
Creature — Cyborg Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's attacking that player. Exile the tokens at end of combat.)

Here’s a career pointer: learn to cook.
—Razor
3/3
039/108 U  QAE • EN🖌 id Software
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Sorlag, Venomed Reptile{2}{R}
Sorlag, Venomed Reptile
Creature — Lizard Warrior

Deathtouch

Skulk (This creature can't be blocked by creatures with greater power.)

Is you tasty? Us-sss find out soon.
—Sorlag
3/3
040/108 U  QAE • EN🖌 id Software
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Hossman, Heavyweight{4}{R}
Hossman, Heavyweight
Creature — Human Warrior

Riot (This creature enters with your choice of a +1/+1 counter or haste.)

Trample

Mental note: can’t collect price on own head.
—Hossman
5/5
041/108 C  QAE • EN🖌 id Software
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Tank Jr., Little Brother{4}{R}{R}
Tank Jr., Little Brother
Creature — Cyborg Warrior

Trample

When Tank Jr. enters, it deals 3 damage to target creature an opponent controls.

Junior. The big one is still on Stroggos.
6/5
042/108 R  QAE • EN🖌 id Software
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Mynx, Quick Blade{1}{R}
Mynx, Quick Blade
Creature — Human Rogue

Haste

Whenever Mynx attacks, another target attacking creature gains first strike until end of turn.

I’ve been told that I’m good enough to die for.
—Mynx
2/1
043/108 C  QAE • EN🖌 id Software
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Lucy, Battle Medic{1}{R}
Lucy, Battle Medic
Creature — Human Cleric

{T}: Prevent the next 2 damage that would be dealt to target creature this turn.

You think that hurt? Wait until I put my boots to you.
—Lucy
1/3
044/108 C  QAE • EN🖌 id Software
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Bitterman, Arena Veteran{2}{R}
Bitterman, Arena Veteran
Legendary Creature — Human Soldier

Whenever Bitterman attacks, you may attach target Equipment you control to it. Bitterman gains haste until end of turn.

Killed a planet's worth of Strogg. The Vadrigar took notice.
3/3
045/108 R  QAE • EN🖌 id Software
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Splash Damage{1}{R}
Splash Damage
Instant

Splash Damage deals 3 damage divided as you choose among one, two, or three targets.

Aim at the floor. Physics does the rest.
046/108 C  QAE • EN🖌 id Software
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Rail Shot{2}{R}
Rail Shot
Instant

Rail Shot deals 5 damage to target creature. That damage can't be prevented.

A blue spiral, and an argument that has already ended.
047/108 U  QAE • EN🖌 id Software
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Apocalypse Void{3}{R}{R}
Apocalypse Void
Sorcery

Apocalypse Void deals 4 damage to each creature.

The arena at the end of the ladder, where the floor is a suggestion.
048/108 R  QAE • EN🖌 id Software
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Killing Spree{2}{R}
Killing Spree
Enchantment

Whenever one or more creatures you control deal combat damage to a player, draw a card.

Five in a row and the announcer starts shouting.
049/108 R  QAE • EN🖌 id Software
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Impressive!{1}{R}
Impressive!
Instant

Target creature gets +2/+0 and gains double strike until end of turn.

Two rails, no misses.
050/108 C  QAE • EN🖌 id Software
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Rocket Jump{R}
Rocket Jump
Instant

Target creature gains flying and haste until end of turn. Rocket Jump deals 1 damage to you.

Aim at your feet. Trust the math. Again.
051/108 C  QAE • EN🖌 id Software
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Overload{2}{R}
Overload
Sorcery

Overload deals 3 damage to target creature and 3 damage to target player or planeswalker.

Break the obelisk. Break whoever was standing near it.
052/108 U  QAE • EN🖌 id Software
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Ranger, Arena Legend{1}{R}{W}
Ranger, Arena Legend
Legendary Creature — Human Soldier

First strike, haste

Whenever Ranger deals combat damage to a player, put a +1/+1 counter on target creature you control.

Stay still, so I can connect the dots.
—Ranger
3/3
053/108 R  QAE • EN🖌 id Software
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Hunter, Lord of Battle{2}{W}{B}
Hunter, Lord of Battle
Legendary Creature — Alien Warrior

Vigilance, lifelink

Whenever a creature you control with respawn dies, you gain 2 life.

The smell of reptiloids infects this place! And we are in need of new boots.
—Hunter
3/4
054/108 R  QAE • EN🖌 id Software
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Frag Limit{1}{R}{B}
Frag Limit
Enchantment

Whenever a creature an opponent controls dies, each opponent loses 1 life.

Whenever a creature you control dies, put a frag counter on Frag Limit. Then if there are five or more frag counters on it, sacrifice it and draw three cards.

Fraglimit hit. Nobody stops.
055/108 U  QAE • EN🖌 id Software
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Respawn Protocol{2}{W}{B}
Respawn Protocol
Enchantment

Creatures you control have respawn. (When a creature you control dies, return it to the battlefield tapped at the beginning of the next end step.)

Respawned creatures enter with a -1/-1 counter on them.

The Vadrigar are not finished with any of you.
056/108 M  QAE • EN🖌 id Software
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Gauntlet{1}
Gauntlet
Artifact — Equipment

If Gauntlet is in your opening hand, you may begin the game with it on the battlefield.

Equipped creature gets +1/+0 and has first strike.

Equip {1}

You always have the Gauntlet. Killing with it is the insult.
057/108 C  QAE • EN🖌 id Software
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Machinegun{2}
Machinegun
Artifact — Equipment

Equipped creature gets +1/+0 and has "{T}: This creature deals 1 damage to any target."

Equip {1}

You spawn with it. You die with it. Occasionally you win with it.
058/108 C  QAE • EN🖌 id Software
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Shotgun{2}
Shotgun
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.

Equip {2}

Point blank is a strategy.
059/108 C  QAE • EN🖌 id Software
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Grenade Launcher{3}
Grenade Launcher
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to each creature defending player controls.

Equip {2}

Bounce it down the corridor and count.
060/108 U  QAE • EN🖌 id Software
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Rocket Launcher{4}
Rocket Launcher
Artifact — Equipment

Equipped creature gets +3/+0 and has trample.

Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.

Equip {3}

The arena's whole economy runs on this gun.
061/108 R  QAE • EN🖌 id Software
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Lightning Gun{3}
Lightning Gun
Artifact — Equipment

Equipped creature gets +1/+0 and has "{T}: This creature deals 2 damage to target creature."

Equip {2}

A rope of lightning, and you are holding the dry end.
062/108 U  QAE • EN🖌 id Software
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Railgun{4}
Railgun
Legendary Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 4 damage to target creature defending player controls. That damage can't be prevented.

Equip {3}

The only weapon in the arena that is entirely about being better than someone.
063/108 M  QAE • EN🖌 id Software
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Plasma Gun{3}
Plasma Gun
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures defending player controls.

Equip {2}

Blue rain. Keep the trigger down.
064/108 U  QAE • EN🖌 id Software
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BFG10K{6}
BFG10K
Legendary Artifact — Equipment

Equipped creature gets +4/+0.

Whenever equipped creature attacks, it deals 3 damage to each creature defending player controls and 3 damage to defending player.

Equip {4}

Everyone in the arena hears you pick it up.
065/108 M  QAE • EN🖌 id Software
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Nailgun{3}
Nailgun
Artifact — Equipment

Equipped creature gets +1/+1 and has "{T}: This creature deals 1 damage to each of up to two target creatures."

Equip {2}

Nails that go around corners. Team Arena never explained why.
066/108 U  QAE • EN🖌 id Software
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Proximity Launcher{3}
Proximity Launcher
Artifact — Equipment

Whenever equipped creature becomes blocked by a creature, Proximity Launcher deals 4 damage to that creature.

Equip {2}

Mine the corridor. Go get a coffee.
067/108 U  QAE • EN🖌 id Software
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Heavy Machine Gun{3}
Heavy Machine Gun
Artifact — Equipment

Equipped creature gets +2/+1.

Whenever equipped creature attacks, it deals 1 damage to defending player.

Equip {2}

Quake Live's answer to standing still.
068/108 U  QAE • EN🖌 id Software
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Grappling Hook{2}
Grappling Hook
Artifact — Equipment

Equipped creature gets +1/+1.

Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Equip {2}

Not in the tournament rules. Very much in the mod.
069/108 R  QAE • EN🖌 id Software
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Quad Damage{3}
Quad Damage
Artifact

Vanishing 2 (This artifact enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If a creature you control would deal damage, it deals four times that much damage instead.

The room goes blue. Everything in it goes red.
070/108 M  QAE • EN🖌 id Software
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Haste{2}
Haste
Artifact

Vanishing 3 (This artifact enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Creatures you control have haste and get +1/+0.

Everything else in the arena slows down to watch.
071/108 U  QAE • EN🖌 id Software
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Battle Suit{3}
Battle Suit
Artifact — Equipment

Equipped creature gets +0/+2.

Prevent all noncombat damage that would be dealt to equipped creature.

Equip {2}

Lava, slime, splash, rails. All of it, briefly, someone else's problem.
072/108 U  QAE • EN🖌 id Software
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Invisibility{2}
Invisibility
Artifact — Equipment

Equipped creature can't be blocked and has hexproof.

Equip {3}

A shimmer, if you are looking right at it. You are not.
073/108 U  QAE • EN🖌 id Software
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Flight{2}
Flight
Artifact — Equipment

Equipped creature has flying and vigilance.

Equip {2}

The Longest Yard stops being long.
074/108 C  QAE • EN🖌 id Software
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Mega Health{2}
Mega Health
Artifact

{T}, Sacrifice Mega Health: You gain 5 life. Draw a card.

Timed to the second. Everyone knows when. Everyone comes.
075/108 C  QAE • EN🖌 id Software
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Kamikaze{4}
Kamikaze
Artifact

{T}, Sacrifice Kamikaze: It deals 5 damage to each other creature and 2 damage to each opponent.

The skull ticks. Then the arena is briefly empty.
076/108 R  QAE • EN🖌 id Software
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Scout{2}
Scout
Artifact — Equipment

Equipped creature gets +1/+0 and has haste and first strike.

Equip {1}

Faster, lighter, and carrying nothing it can hide behind.
077/108 U  QAE • EN🖌 id Software
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Guard{2}
Guard
Artifact — Equipment

Equipped creature gets +1/+3 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)

Equip {2}

Double health, double armour, and a target on your back.
078/108 U  QAE • EN🖌 id Software
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Doubler{3}
Doubler
Artifact

If a creature you control would deal combat damage, it deals double that damage instead.

Half a Quad, all of the time.
079/108 R  QAE • EN🖌 id Software
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Ammo Regen{2}
Ammo Regen
Artifact

{T}: Add {C}{C}. Spend this mana only to cast Equipment spells or activate abilities of Equipment.

The clip is never empty again. Nobody asks where it comes from.
080/108 U  QAE • EN🖌 id Software
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Harvester{3}
Harvester
Artifact

Whenever a creature dies, put a skull counter on Harvester.

{2}, {T}, Remove three skull counters from Harvester: Create a 2/2 black Skeleton Warrior creature token with haste.

Collect the skulls. Deliver them. Something answers.
081/108 R  QAE • EN🖌 id Software
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Armor Shard{1}
Armor Shard
Artifact

When Armor Shard enters, you gain 2 life.

{T}: Add {C}.

Five points of armour on the floor of a corridor everyone runs through.
082/108 C  QAE • EN🖌 id Software
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Item Respawn{2}
Item Respawn
Artifact

{T}: Add {R}, {W}, or {B}.

Thirty seconds, and the arena puts everything back exactly where it was.
083/108 C  QAE • EN🖌 id Software
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Ammo Depot{3}
Ammo Depot
Artifact

Ammo Depot enters tapped.

{T}: Add {C}{C}.

Boxes to the ceiling. The match will not last long enough to use them.
084/108 C  QAE • EN🖌 id Software
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Weapons Locker{2}
Weapons Locker
Artifact

Equipment spells you cast cost {1} less to cast.

Equip abilities you activate cost {1} less to activate.

Everything on the rack, and thirty seconds to choose.
085/108 U  QAE • EN🖌 id Software
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Frag Counter{3}
Frag Counter
Artifact

Whenever a creature dies, put a frag counter on Frag Counter.

{2}, Remove three frag counters from Frag Counter: Draw a card.

The number in the corner of everyone's vision.
086/108 U  QAE • EN🖌 id Software
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Yellow Armor{2}
Yellow Armor
Artifact

When Yellow Armor enters, you gain 2 life.

{T}: Add {R}, {W}, or {B}.

Fifty points of armour, sitting in the open, in the middle of the map.
087/108 C  QAE • EN🖌 id Software
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Base Obelisk{3}
Base Obelisk
Artifact

{T}: Add two mana of any one color.

Whenever a creature you control dies, you gain 1 life.

Team Arena gave everyone something to defend. It did not make them better at defending it.
088/108 U  QAE • EN🖌 id Software
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Scoreboard{2}
Scoreboard
Artifact

At the beginning of your end step, if a creature died this turn, draw a card.

Names, frags, deaths, ping. Nothing else about you survives the arena.
089/108 U  QAE • EN🖌 id Software
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Arena Gate
Arena Gate
Land

{T}: Add one mana of any color in your commander's color identity.

Q3DM1 — Every champion arrives here. None of them leave.
090/108 R  QAE • EN🖌 id Software
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The Camping Grounds
The Camping Grounds
Land

The Camping Grounds enters tapped unless you control a creature.

{T}: Add {R} or {W}.

Q3DM6
091/108 U  QAE • EN🖌 id Software
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House of Pain
House of Pain
Land

House of Pain enters tapped unless you control a creature.

{T}: Add {W} or {B}.

Q3DM2
092/108 U  QAE • EN🖌 id Software
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Arena of Death
Arena of Death
Land

Arena of Death enters tapped unless you control a creature.

{T}: Add {B} or {R}.

Q3DM3
093/108 U  QAE • EN🖌 id Software
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The Place of Many Deaths
The Place of Many Deaths
Land

The Place of Many Deaths enters tapped.

{T}: Add {R} or {W}.

Q3DM4
094/108 C  QAE • EN🖌 id Software
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Temple of Retribution
Temple of Retribution
Land

Temple of Retribution enters tapped.

{T}: Add {W} or {B}.

Q3DM7
095/108 C  QAE • EN🖌 id Software
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Brimstone Abbey
Brimstone Abbey
Land

Brimstone Abbey enters tapped.

{T}: Add {B} or {R}.

Q3DM8
096/108 C  QAE • EN🖌 id Software
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Deva Station
Deva Station
Land

{T}: Add {C}.

{2}, {T}: Target creature you control gains first strike until end of turn.

Q3DM11
097/108 U  QAE • EN🖌 id Software
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Lost World
Lost World
Land

{T}: Add {C}.

{3}, {T}, Sacrifice Lost World: Return target creature card from your graveyard to your hand.

Q3DM13
098/108 U  QAE • EN🖌 id Software
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Grim Dungeons
Grim Dungeons
Land

Grim Dungeons enters tapped.

{T}: Add {B}.

{2}{B}, {T}: Target creature gets -1/-1 until end of turn.

Q3DM14
099/108 U  QAE • EN🖌 id Software
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The Longest Yard
The Longest Yard
Land

{T}: Add {C}.

{2}, {T}: Target creature gains flying until end of turn. Activate only as a sorcery.

Q3DM17 — Nothing here but platforms, rails, and a very long fall.
100/108 R  QAE • EN🖌 id Software
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Powerstation 0218
Powerstation 0218
Land

{T}: Add {C}.

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Q3TOURNEY1
101/108 U  QAE • EN🖌 id Software
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Hell's Gate
Hell's Gate
Land

Hell's Gate enters tapped.

{T}: Add {B} or {R}.

{1}, {T}, Sacrifice Hell's Gate: Each opponent loses 2 life.

Q3TOURNEY3
102/108 U  QAE • EN🖌 id Software
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Vertical Vengeance
Vertical Vengeance
Land

Vertical Vengeance enters tapped.

{T}: Add {R} or {W}.

Q3TOURNEY4
103/108 C  QAE • EN🖌 id Software
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Fatal Instinct
Fatal Instinct
Land

Fatal Instinct enters tapped.

{T}: Add {W} or {B}.

Q3TOURNEY5
104/108 C  QAE • EN🖌 id Software
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The Very End of You
The Very End of You
Legendary Land

{T}: Add {C}.

{4}, {T}: Target creature you control gets +2/+0 and gains first strike and menace until end of turn. Activate only if you control a legendary creature.

Q3TOURNEY6 — Xaero's arena. The last name on the ladder.
105/108 R  QAE • EN🖌 id Software
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Plains
Plains
Basic Land — Plains
{W}
Q3DM9: Hero's Keep
106/108 C  QAE • EN🖌 id Software
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Swamp
Swamp
Basic Land — Swamp
{B}
Q3DM15: Demon Keep
107/108 C  QAE • EN🖌 id Software
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Mountain
Mountain
Basic Land — Mountain
{R}
Q3DM12: The Dredwerkz
108/108 C  QAE • EN🖌 id Software
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No cards match.