
First strike
Artifact spells you cast cost less to cast.
Whenever Bitterman deals combat damage to a player, you may put an artifact card with mana value 5 or less from your hand onto the battlefield.
—Quake II intro

First strike
Artifact spells you cast cost less to cast.
Whenever Bitterman deals combat damage to a player, you may put an artifact card with mana value 5 or less from your hand onto the battlefield.

Flying
Flyer can't be blocked by creatures with power 3 or greater.

When Shotgun Guard enters, it deals 1 damage to any target.

Haste
Equip abilities you activate cost less to activate.
Whenever Joker attacks, Equipment attached to it gain "Equipped creature has menace" until end of turn.

,
: Return target artifact creature card with mana value 3 or less from your graveyard to the battlefield.

Whenever Parasite deals combat damage to a creature, put a +1/+1 counter on Parasite. (It feeds.)

Vigilance
Whenever Stepchild attacks, tap target artifact an opponent controls. It doesn't untap during its controller's next untap step.

Flying
When Technician enters, return target artifact card from your graveyard to your hand.

Whenever Brains deals combat damage to a creature, you gain 2 life. (Life-stealing tentacles.)
Brains has hexproof as long as it's untapped.

Menace
: Enforcer gets +1/+0 until end of turn. (The chaingun spins up.)

Whenever Gunner attacks, it deals 2 damage to up to one target creature. (Grenades arc over cover.)

: Hyperblaster Guard deals 1 damage to any target.

Flying
Whenever Icarus deals combat damage to a player, you may draw a card. If you do, discard a card.

Railgun — Whenever Gladiator attacks, it deals 3 damage to target creature. That damage can't be prevented.

At the beginning of your end step, create a 1/1 red Strogg Soldier artifact creature token.
,
: Return target artifact creature card from your graveyard to the battlefield.

Trample
Whenever Tank attacks, it deals 3 damage divided as you choose among up to three targets.

Vigilance, menace
At the beginning of your end step, create a 2/2 blue Strogg Spider artifact creature token.
When Black Widow Guardian dies, it deals 4 damage divided as you choose among any number of targets.

Flying
Whenever Carrier attacks, create a 1/1 blue Strogg Drone artifact creature token with flying that's tapped and attacking.

Menace
This spell can't be countered.
Makron has hexproof as long as you control another Strogg.
BFG10K — At the beginning of your end step, Makron deals 3 damage to any target.

Trample
Other artifact creatures you control get +1/+1.
Whenever Tank Commander attacks, it deals 3 damage to target creature.

Trample
Whenever Jorg attacks, it deals 1 damage to each creature defending player controls.
When Jorg dies, you may search your library and graveyard for a card named Makron, Leader of the Strogg, put it onto the battlefield, then shuffle.

Equipped creature gets +1/+0 and has deathtouch.
Equip

Equipped creature gets +1/+0 and has ": This creature deals 1 damage to any target."
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 1 damage to each creature defending player controls. (Splash.)
Equip

Equipped creature gets +2/+0 and has ": This creature deals 2 damage to any target."
Equip

Equipped creature gets +0/+3 and has ward . (It burns cells to stop hits.)
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 2 damage to up to one target creature defending player controls.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 3 damage to target creature defending player controls. If that creature would die this turn, exile it instead.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 4 damage to target creature. That damage can't be prevented. (The slug goes through everything.)
Equip

Equipped creature gets +3/+0 and has trample.
Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.
Equip

Equipped creature gets +3/+0.
Whenever equipped creature attacks, it deals 3 damage divided as you choose among one or two targets.
Equip

Equipped creature gets +4/+0.
Whenever equipped creature attacks, it deals 3 damage to each creature defending player controls.
Equip

,
, Sacrifice Data CD: Draw a card.

: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.

When Ammo Pack enters, draw a card.
, Sacrifice Ammo Pack: Add
.

Equip abilities you activate cost less to activate.

: Add
.
: Add
or
. Bullets deals 1 damage to you.

: Add
.
: Add
or
. Cells deals 1 damage to you.

Whenever an artifact you control is put into a graveyard from the battlefield, draw a card.

, Sacrifice Pyramid Key: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

: Add
.
: Add
or
. Shells deals 1 damage to you.

,
, Sacrifice Trap: Exile target creature with mana value 3 or less. Create a Food token. (It's an artifact with "
,
, Sacrifice this artifact: You gain 3 life.")

: Target artifact creature can't block this turn. (The scanners recognise him.)
,
, Sacrifice Commander's Head: Gain control of target artifact creature.

,
: Draw a card.

Reactor Core enters tapped.
: Add
.

Artifact spells you cast cost less to cast.

Scry 1, then draw a card.

Until end of turn, if a source you control would deal damage to a permanent or player, it deals double that damage instead.

Hand Grenade deals 3 damage divided as you choose among one, two, or three targets.

Laser Grid deals 3 damage to target creature.

Target creature you control gets +2/+2 until end of turn. You gain 3 life.

Draw a card. If you control three or more artifacts, draw two cards instead.

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

Scry 2, then draw a card.

Draw two cards.

Prevent all damage that would be dealt to you and permanents you control until your next turn.
Until end of turn, if a source you control would deal damage to a permanent or player, it deals four times that much damage instead.

Gain control of target creature. It becomes an artifact in addition to its other types, and it's a Strogg in addition to its other types.

Antimatter Bomb deals 4 damage to each creature and each player.

Enchant creature
Vanishing 3 (This Aura enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Enchanted creature gets +3/+3.
When Megahealth enters, you gain 3 life.

Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

: Add
.
,
, Sacrifice Big Gun: It deals 4 damage to target creature.

Detention Center enters tapped unless you control two or more artifacts.
: Add
or
.

: Add one mana of any color in your commander's color identity.

: Add
.
,
, Sacrifice Final Showdown: Destroy target creature with power 5 or greater.

: Add
.
,
: Create a 1/1 blue Strogg Drone artifact creature token with flying.

: Add
.
,
: Return target artifact card from your graveyard to your hand.

Installation enters tapped unless you control two or more artifacts.
: Add
or
.


Mine Entrance enters tapped unless you control two or more artifacts.
: Add
or
.


Outer Base enters tapped unless you control two or more artifacts.
: Add
or
.


Power Plant enters tapped unless you control two or more artifacts.
: Add
or
.

Processing Plant enters tapped unless you control two or more artifacts.
: Add
or
.

The Edge enters tapped.
: Add
or
.

The Frag Pipe enters tapped.
: Add
or
.

Tokay's Towers enters tapped.
: Add
or
.