Menace
Whenever Kane deals combat damage to a player, Stroggify target creature card with mana value 3 or less in that player's graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)
Menace
Whenever Kane deals combat damage to a player, Stroggify target creature card with mana value 3 or less in that player's graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

Other Soldiers you control get +1/+0.
When Voss dies, you may pay . If you do, Stroggify Voss. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)
Trample
Equip abilities you activate cost less to activate.
Haste
Whenever Cortez attacks, it gets +1/+0 until end of turn for each Vehicle you control.
When Anderson dies, draw a card.
First strike
Battalion — Whenever Rhodes and at least two other creatures attack, Rhodes gets +2/+0 until end of turn.
Vehicles you control have crew 1.
Whenever a Vehicle you control attacks, it gets +1/+0 until end of turn.

Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Berserker attacks each combat if able.
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)

Whenever Strogg Gunner attacks, it deals 2 damage to up to one target creature defending player controls.

Trample
When Light Tank enters, it deals 2 damage to any target.

Trample
Ward
Whenever Heavy Hover Tank attacks, it deals 3 damage divided as you choose among up to three targets.

Whenever Machine Gun Guard attacks, it deals 1 damage to defending player.

When Shotgun Guard enters, it deals 1 damage to any target.

Air Strike deals 4 damage divided as you choose among one or two targets.

Blaster Fire deals 2 damage to target creature. If you control a Strogg, it deals 3 damage instead.

Vanishing 2 (This artifact enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If a creature you control would deal damage, it deals four times that much damage instead.

Flying
When Strogg Flyer enters, scry 1.

Flying
Whenever Hornet attacks, target creature an opponent controls can't block this turn.

When Strogg Scientist enters, look at the top three cards of your library. Put one into your hand and the rest into your graveyard.

Ward
Whenever Stream Protector attacks, tap target creature defending player controls.

Ward
Strogg you control have ward .
Whenever Network Guardian deals combat damage to a player, draw a card.

Whenever Teleport Dropper attacks, create a 1/1 colorless Strogg artifact creature token.

Draw two cards, then discard a card.

Exile target creature you control, then return it to the battlefield under its owner's control tapped.

Gain control of target artifact or creature with mana value 3 or less until end of turn. Untap it. It gains haste until end of turn.

Vanishing 3 (This artifact enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Creatures you control have haste and get +1/+0.

Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)
You lose 2 life.

Menace
Other Strogg you control get +1/+0.
When Voss, Strogg Commander enters, each opponent sacrifices a creature.

Menace, trample
Whenever Makron deals combat damage to a player, Stroggify target creature card in that player's graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

Reach
Whenever Iron Maiden attacks or blocks, target creature gets -1/-1 until end of turn.

Failed Transfer can't block.
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Deathtouch
Unearth (
: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Railgun — Whenever Strogg Gladiator attacks, it deals 3 damage to target creature. That damage can't be prevented.

Whenever a creature dies, put a stroyent counter on Harvester.
, Remove three stroyent counters from Harvester: Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

When Stroyent Processing Creature enters, each player sacrifices a creature. You gain 2 life for each creature sacrificed this way.

Target creature gets -3/-3 until end of turn.

Destroy target creature that was dealt damage this turn. Its controller loses 1 life.

You draw a card and you lose 1 life. If a creature died this turn, you gain 2 life.

Each player sacrifices two creatures. Then Stroggify up to two target creature cards in graveyards. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature deals combat damage to a player, you gain 2 life.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
This creature has ": Untap target artifact."

Whenever another creature you control dies, General Harper deals 1 damage to each opponent.
: Target creature gains menace and haste until end of turn.

Creatures you control get +1/+0.
Whenever a creature you control dies, you may pay . If you do, Stroggify it at the beginning of the next end step. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

If Blaster is in your opening hand, you may begin the game with it on the battlefield.
Equipped creature gets +1/+0.
Equip

Equipped creature gets +1/+0 and has ": This creature deals 1 damage to any target."
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.
Equip

Equipped creature gets +2/+0 and has ": This creature deals 2 damage to target creature."
Equip

Equipped creature gets +1/+1.
Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures defending player controls.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 1 damage to each creature defending player controls.
Equip

Equipped creature gets +3/+0 and has trample.
Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 4 damage to target creature defending player controls. That damage can't be prevented.
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, it deals 2 damage to each of up to two target creatures.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 1 damage to each creature defending player controls. They can't block until your next turn.
Equip

Equipped creature gets +4/+0.
Whenever equipped creature attacks, it deals 4 damage to each creature defending player controls and 2 damage to defending player.
Equip

Equipped creature gets +1/+0 and has first strike.
Equip

Trample
Whenever Strogg Convoy attacks, Stroggify target creature card with mana value 2 or less in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Haste
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Flying
Whenever Marine Dropship becomes crewed, create a 1/1 red Human Soldier creature token.
Crew 2

Flying, trample
Whenever MCC Destroyer attacks, it deals 2 damage to each creature defending player controls.
Crew 4

Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

Defender, reach
: Sentry deals 1 damage to target attacking creature.

Whenever a creature an opponent controls attacks, Gun Turret deals 1 damage to it.

, Sacrifice Medkit: You gain 5 life. Draw a card.

Vanishing 3 (This artifact enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Megahealth enters, you gain 5 life.
Creatures you control get +1/+1.

Equipped creature gets +0/+2 and has lifelink.
Equip

When Armor Shard enters, you gain 2 life.
: Add
.

: Add
.
: Add
,
, or
. Battery deals 1 damage to you.

: Add
.
Whenever you cast an Equipment spell, untap Nail Magazine.

: Add
. Spend this mana only to cast artifact spells or activate abilities of artifacts.

: Add
.
,
, Sacrifice Dark Matter Core: It deals 5 damage to target creature.

Whenever a creature dies, put a stroyent counter on Stroyent Tank.
,
, Remove two stroyent counters from Stroyent Tank: Draw a card.

Strogg you control get +1/+1.
Whenever a Strogg you control dies, each opponent loses 1 life.

: Add
.
: Add
or
. Shell Box deals 1 damage to you.

: Add
.
: Add
or
. Rocket Case deals 1 damage to you.

: Add
.
: Add
or
. Lightning Coil deals 1 damage to you.

Draw a card. If a creature died this turn, draw two cards instead.

Return target creature card from your graveyard to your hand. Draw a card.

Destroy all creatures. Then Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

Orbital Dispersal deals 3 damage to each creature.

: Add one mana of any color in your commander's color identity.

Air Defense Trenches enters tapped unless you control a Strogg.
: Add
or
.

Hangar Perimeter enters tapped unless you control a Strogg.
: Add
or
.

Interior Hangar enters tapped unless you control a Strogg.
: Add
or
.

The Canyon enters tapped.
: Add
or
.

Perimeter Defense Station enters tapped.
: Add
or
.

The Aqueducts enters tapped.
: Add
or
.

: Add
.
,
: Target Strogg you control gains menace until end of turn.

: Add
.
,
, Sacrifice Strogg Medical Facilities: Stroggify target creature card in a graveyard. (Put it onto the battlefield under your control. It's an artifact Strogg in addition to its other types.)

: Add
.
,
: Target Vehicle you control becomes an artifact creature until end of turn.

Dispersal Facility enters tapped.
: Add
or
.

: Add
.
,
: Target creature you control can't be blocked this turn by creatures with power 2 or less.

Data Storage Terminal enters tapped.
: Add
.
,
: Surveil 1.

Data Processing Security enters tapped.
: Add
or
.

: Add
.
,
: Put a +1/+1 counter on each Strogg you control. Activate only if you control three or more Strogg.


