LEGIONS OF HELL
Rakdos demon swarm. The Icon of Sin spawns a Demon every turn and drains the table for every one that dies; Infight makes the horde dangerous to touch, and the classic weapon ladder arms whatever's left.
THE ABSOLUTION
Golgari resurrection. Mother Demon raises the best of what died — bigger — while undying demons blunt removal and the Dark Citadel piles counters on the brood. The Unmaker and its three Demon Keys arm the returned.
THE DEVIL'S BARGAIN
Dimir survival horror. Betruger drains the table for every opponent creature that dies and reads the cards their deaths leave behind; flash horrors ambush, possession steals the best threat, and the Soul Cube cleans up.
RIP AND TEAR
Boros glory kills. The Doom Slayer grows with every kill he finishes, the 2016 arsenal turns any marine into a threat, and Finishing Move pays you in life for fighting dirty. Wound it, rip it, tear it.
THE ARGENT HARVEST
Azorius energy harvest. Every death anywhere feeds the Khan Maykr's turbines, and the surplus buys drones, exile judgment and the Divinity Machine. Heaven runs on a meter, and the meter runs on you.
AGE OF DREAD
Naya siege. The Slayer's shield saw hits on offense and defense, King Novik's phalanx holds the line, and the top of the curve is an Atlan, a dragon, and a prince of Hell. Bigger is a strategy.