DOOM: HELL ON EARTH A FAN-MADE MAGIC: THE GATHERING SET · 96 CARDS · SET CODE DHE · deck library

39 Common · 32 Uncommon · 19 Rare · 6 Mythic Rare
0 W · 0 U · 22 B · 27 R · 0 G · 6 Gold · 0 Hybrid · 26 Artifact · 15 Land
Doom, Doom II and Final Doom as one set: the classic bestiary with Infight (they turn on whoever hurts them), the weapon ladder from pistol to BFG9000, keycard mana, exploding barrels, and an Icon of Sin that never stops spawning. Unofficial fan content. DOOM © id Software; Magic: The Gathering © Wizards of the Coast. Art from the Doom Wiki (Fandom).
Imp{1}{R}
Imp
Creature — Demon

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

When Imp enters, it deals 1 damage to any target. (A ball of fire, straight at your face.)

You thought an imp was a cute little dude in a red suit with a pitchfork. Where did these brown bastards come from?
—Doom II instruction manual
2/1
001/096 C  DHE • EN🖌 id Software
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Rabid Imp{R}
Rabid Imp
Creature — Demon

Haste

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

The ones from the deep levels don't wait for orders.
1/1
002/096 C  DHE • EN🖌 id Software
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Former Human{R}
Former Human
Creature — Zombie Soldier

Former Human attacks each combat if able.

When Former Human dies, exile it. (No one possesses the same corpse twice.)

Just a few days ago, you were probably swapping war stories with one of these guys. Now it's time to swap some lead upside his head.
—Doom instruction manual
1/1
003/096 C  DHE • EN🖌 id Software
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Former Human Sergeant{1}{R}
Former Human Sergeant
Creature — Zombie Soldier

When Former Human Sergeant dies, it deals 1 damage to any target. (It drops the shotgun firing.)

Same as the Former Humans, but much meaner, and tougher. These walking shotguns provide you with a few extra holes you didn't need.
—Doom instruction manual
2/1
004/096 C  DHE • EN🖌 id Software
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Commando{2}{R}
Commando
Creature — Zombie Soldier

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

{T}: Commando deals 1 damage to target creature. (The chaingun never has to reload.)

Geeze, weren't shotgun zombies bad enough? At least when you fade these jerks you get a chaingun.
—Doom II instruction manual
2/2
005/096 U  DHE • EN🖌 id Software
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Lost Soul{1}{R}
Lost Soul
Creature — Demon Spirit

Flying, infight

Lost Soul can't block.

Sacrifice Lost Soul: It deals 2 damage to target creature. (It rams whatever is nearest, then bursts.)

Dumb. Tough. Flies. On fire. 'Nuff said.
—Doom II instruction manual
2/1
006/096 C  DHE • EN🖌 id Software
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Pinky{2}{R}
Pinky
Creature — Demon

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

Pinky can't block.

Whenever Pinky becomes blocked, it gets +2/+0 until end of turn.

Sorta like a shaved gorilla, except with horns, a big head, lots of teeth, and harder to kill. Don't get too close or they'll rip your greasy guts out.
—Doom manual
4/2
007/096 C  DHE • EN🖌 id Software
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Cacodemon{3}{R}
Cacodemon
Creature — Demon

Flying

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

When Cacodemon enters, it deals 2 damage to target creature an opponent controls. (Ball lightning, belched.)

They float in the air, belch ball-lightning, and boast one Hell of a big mouth. You're toast if you get too close to these monstrosities.
—Doom & Doom II manuals
2/4
008/096 U  DHE • EN🖌 id Software
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Pain Elemental{3}{R}
Pain Elemental
Creature — Demon

Flying

At the beginning of your end step, create a 2/1 red Spirit creature token with flying and haste named Lost Soul.

When Pain Elemental dies, create two 2/1 red Spirit creature tokens with flying and haste named Lost Soul. (It bursts into the things it breeds.)

What a name. And what a guy. Killing him is almost as bad as letting him live.
—Doom II instruction manual
2/3
009/096 R  DHE • EN🖌 id Software
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Revenant{2}{R}{R}
Revenant
Creature — Demon Skeleton

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

Whenever Revenant attacks, it deals 2 damage to target creature defending player controls. (The missiles follow you around corners.)

Apparently when a demon dies, they pick him up, dust him off, wire him some combat gear, and send him back into battle. No rest for the wicked, eh?
—Doom II instruction manual
3/2
010/096 U  DHE • EN🖌 id Software
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Mancubus{4}{R}
Mancubus
Creature — Demon

Whenever Mancubus attacks, it deals 2 damage divided as you choose among one or two target creatures defending player controls.

The only good thing about fatso is that he's a nice wide target. Good thing, because it takes forever to kill one of these bloated fools.
—Doom II instruction manual
4/5
011/096 U  DHE • EN🖌 id Software
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Cyberdemon{5}{R}{R}
Cyberdemon
Legendary Creature — Demon Cyborg

Trample

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

Whenever Cyberdemon attacks, it deals 3 damage to any target. (Rockets, walking.)

A missile-launching skyscraper with goat legs. 'Nuff said.
—Doom II instruction manual
8/8
012/096 M  DHE • EN🖌 id Software
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Doomguy{1}{R}{R}
Doomguy
Legendary Creature — Human Soldier

First strike, haste

Doomguy gets +1/+1 for each Demon your opponents control.

The last thing standing between Hell and Earth is one very angry marine.
3/3
013/096 R  DHE • EN🖌 id Software
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Direct Hit{1}{R}
Direct Hit
Instant

Direct Hit deals 2 damage to target creature and 1 damage to each other creature that player controls. (Splash damage is how the horde learns to hate itself.)

Rockets answer most questions on Phobos.
014/096 C  DHE • EN🖌 id Software
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Berserk Pack{R}
Berserk Pack
Instant

Target creature gets +4/+0 and gains first strike until end of turn. (Fists first. Fists only.)

The screen goes red and the shotgun goes away.
015/096 C  DHE • EN🖌 id Software
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Infighting{2}{R}
Infighting
Instant

Infighting deals 4 damage divided as you choose among one or two target creatures you don't control. (One stray fireball and the horde turns on itself.)

The best weapon in Hell is Hell.
016/096 U  DHE • EN🖌 id Software
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BFG Blast{4}{R}{R}
BFG Blast
Sorcery

BFG Blast deals 6 damage to target creature and 2 damage to each other creature its controller controls. (The tracers find everyone in the room.)

Some folks say it stands for Big Fragging Gun.
017/096 R  DHE • EN🖌 id Software
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Secret Sector{1}{R}
Secret Sector
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

A misaligned wall texture is as good as a treasure map.
018/096 C  DHE • EN🖌 id Software
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Monster Closet{1}{R}
Monster Closet
Enchantment

Whenever an opponent attacks you or a planeswalker you control, create a 1/1 black and red Demon creature token with haste. (The wall was never a wall.)

Grab the keycard. Count to one. Meet the neighbors.
019/096 U  DHE • EN🖌 id Software
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Demonic Cube Storm{3}{R}{R}
Demonic Cube Storm
Sorcery

Create three 1/1 black and red Demon creature tokens with haste. They attack this combat if able.

The cubes scream as they fly.
020/096 R  DHE • EN🖌 id Software
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Crushing Ceiling{2}{R}
Crushing Ceiling
Sorcery

Crushing Ceiling deals 4 damage to target creature. (The room itself wants you dead.)

In Hell, architecture is a predator.
021/096 C  DHE • EN🖌 id Software
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Alpha Demon{3}{R}
Alpha Demon
Creature — Demon

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

Other Demon creatures you control get +1/+0.

Whenever another creature you control dies, Alpha Demon deals 1 damage to any target.

Even the mindless keep a pecking order.
3/3
022/096 U  DHE • EN🖌 id Software
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Point Blank{R}
Point Blank
Instant

Point Blank deals 2 damage to target attacking or blocking creature.

The super shotgun has one range: here.
023/096 C  DHE • EN🖌 id Software
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Up Close and Personal{1}{R}
Up Close and Personal
Instant

Target creature you control fights target creature you don't control. (Chainsaw diplomacy.)

Ammo is a luxury. Anger is renewable.
024/096 C  DHE • EN🖌 id Software
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Circle-Strafe{1}{R}
Circle-Strafe
Instant

Target creature can't be blocked this turn. Draw a card, then discard a card.

Sideways is the fastest way forward.
025/096 C  DHE • EN🖌 id Software
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IDKFA{3}{R}{R}
IDKFA
Sorcery

Search your library for up to two Equipment cards, put them onto the battlefield, then shuffle. (Very happy ammo added.)

Four keystrokes to become the armory.
026/096 R  DHE • EN🖌 id Software
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Frag Fest{2}{R}
Frag Fest
Enchantment

Whenever a creature dies, Frag Fest deals 1 damage to that creature's controller.

Deathmatch rules: everything counts, nothing carries over.
027/096 R  DHE • EN🖌 id Software
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Spectre{2}{B}
Spectre
Creature — Demon

Skulk (This creature can't be blocked by creatures with greater power.)

Great. Just what you needed. An invisible (nearly) monster.
—Doom manual
3/2
028/096 C  DHE • EN🖌 id Software
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Nightmare Spectre{3}{B}
Nightmare Spectre
Creature — Demon

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Nightmare Spectre attacks, creatures you control get +0/+1 and gain infight until end of turn.

The console ports dreamed up something even the PC never dared.
3/3
029/096 U  DHE • EN🖌 id Software
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Former Lab Tech{B}
Former Lab Tech
Creature — Zombie

When Former Lab Tech dies, each opponent loses 1 life.

The badge still says UAC Research Division.
1/1
030/096 C  DHE • EN🖌 id Software
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Hell Knight{3}{B}
Hell Knight
Creature — Demon Knight

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

Whenever Hell Knight becomes blocked, it deals 2 damage to any target. (It throws first.)

Tough as a dump truck and nearly as big, these Goliaths are the worst things on two legs since Tyrannosaurus rex.
—Doom II instruction manual
4/3
031/096 U  DHE • EN🖌 id Software
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Baron of Hell{4}{B}{B}
Baron of Hell
Creature — Demon Noble

Infight (Whenever this creature is dealt damage by a creature, it deals that much damage to that creature.)

When Baron of Hell enters, target creature an opponent controls gets -3/-3 until end of turn. (A gout of green plasma.)

The Hell Knight was bad news but this is Big Daddy. These bruisers are a lot like Hell Knights, but look a little different and are twice as tough.
—Doom II instruction manual
6/5
032/096 R  DHE • EN🖌 id Software
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Arachnotron{3}{B}
Arachnotron
Creature — Demon Spider

{T}: Arachnotron deals 1 damage to any target. (The plasma never stops.)

Maybe cybernetics wasn't such a great idea after all. Look what the demons have done with it.
—Doom II instruction manual
3/3
033/096 U  DHE • EN🖌 id Software
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Arch-vile{2}{B}{B}
Arch-vile
Creature — Demon Cleric

When Arch-vile enters, it deals 2 damage to target creature an opponent controls. (Line of sight is all it needs.)

{1}{B}, {T}, Sacrifice another creature: Return target Demon card with mana value 4 or less from your graveyard to the battlefield tapped.

One of the worst of a bad lot. He can incinerate you from a distance, and worse, he resurrects the dead.
—Doom II manual, more or less
3/3
034/096 R  DHE • EN🖌 id Software
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Spider Mastermind{5}{B}{B}
Spider Mastermind
Legendary Creature — Demon Spider

Whenever Spider Mastermind attacks, it deals 1 damage to each creature defending player controls. (The super chaingun sweeps the room.)

You guess the Arachnotrons had to come from somewhere. Hi, Mom.
—Doom II instruction manual
6/6
035/096 M  DHE • EN🖌 id Software
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Crusher Trap{1}{B}{B}
Crusher Trap
Instant

Destroy target creature. (The ceiling comes down. The ceiling goes up. Repeat.)

MAP06: The Crusher. The name is a warranty.
036/096 C  DHE • EN🖌 id Software
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Feed the Horde{1}{B}
Feed the Horde
Instant

Target opponent sacrifices a creature of their choice.

Hell keeps no pets. Only rations.
037/096 C  DHE • EN🖌 id Software
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Scent of Blood{B}
Scent of Blood
Instant

Draw a card. If a creature died this turn, draw two cards instead.

The horde reads the walls the way you read a map.
038/096 C  DHE • EN🖌 id Software
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Kill Tally{1}{B}
Kill Tally
Sorcery

You draw two cards and you lose 2 life. (The intermission screen never lies.)

KILLS: 104%. ITEMS: 100%. SECRETS: 66%.
039/096 C  DHE • EN🖌 id Software
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Soul Sphere{2}{B}
Soul Sphere
Sorcery

You gain 6 life.

Draw a card.

Supercharge! The blue rush of borrowed souls.
040/096 U  DHE • EN🖌 id Software
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Megasphere{4}{B}
Megasphere
Sorcery

You gain 8 life. Draw two cards.

Everything the soul sphere does, wrapped in combat armor.
041/096 R  DHE • EN🖌 id Software
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Demonic Presence{3}{B}
Demonic Presence
Enchantment

Whenever a Demon you control dies, target opponent loses 1 life and you gain 1 life.

Every corpse feeds the ones still walking.
042/096 U  DHE • EN🖌 id Software
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Sign of Evil{2}{B}
Sign of Evil
Enchantment

At the beginning of your upkeep, each opponent loses 1 life. (The sky over Inferno is a wound.)

E3M8. The music was the warning.
043/096 U  DHE • EN🖌 id Software
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Nightmare Difficulty{2}{B}{B}
Nightmare Difficulty
Enchantment

At the beginning of your end step, return up to one target Demon card with mana value 4 or less from your graveyard to the battlefield tapped. (On Nightmare, they come back.)

They said it couldn't be beaten. They were mostly right.
044/096 R  DHE • EN🖌 id Software
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Unholy Rites{B}
Unholy Rites
Instant

Target creature you control gets +2/+0 and gains infight until end of turn. (It turns on whatever touches it.)

The blood was already on the altar when the marines arrived.
045/096 U  DHE • EN🖌 id Software
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Spectre Pack{4}{B}
Spectre Pack
Creature — Demon

Skulk (This creature can't be blocked by creatures with greater power.)

When Spectre Pack enters, create a 3/2 black Demon creature token with skulk named Spectre.

You never meet just one thing you can't quite see.
3/2
046/096 U  DHE • EN🖌 id Software
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Reduced to Gibs{1}{B}
Reduced to Gibs
Instant

Target creature gets -2/-2 until end of turn. If a creature died this turn, that creature gets -4/-4 until end of turn instead.

Some deaths leave a body. The good ones leave a mist.
047/096 C  DHE • EN🖌 id Software
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March of the Damned{2}{B}
March of the Damned
Sorcery

Return up to two target Demon cards from your graveyard to your hand.

Hell recycles.
048/096 C  DHE • EN🖌 id Software
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Possessed by Hell{3}{B}{B}
Possessed by Hell
Enchantment — Aura

Enchant creature

You control enchanted creature. (Whatever walks in Hell walks out wearing you.)

The sergeant's eyes were the first thing to change.
049/096 R  DHE • EN🖌 id Software
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Icon of Sin{3}{B}{R}
Icon of Sin
Legendary Creature — Demon Wall

Defender

At the beginning of your end step, create a 1/1 black and red Demon creature token with haste.

Whenever another Demon you control dies, target opponent loses 1 life.

To win the game, you must kill me, John Romero.
—the Icon of Sin, Doom II
0/9
050/096 M  DHE • EN🖌 id Software
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The Bruiser Brothers{4}{B}{R}
The Bruiser Brothers
Legendary Creature — Demon Noble

When The Bruiser Brothers enters, if it isn't a token, create a token that's a copy of it, except the token isn't legendary. (E1M8: they hunt in pairs.)

Two pink-eyed silhouettes in the dark of the Anomaly.
5/5
051/096 M  DHE • EN🖌 id Software
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All Hell Breaks Loose{4}{B}{R}
All Hell Breaks Loose
Sorcery

Destroy all non-Demon creatures.

The invasion didn't start with an army. It started with a door.
052/096 M  DHE • EN🖌 id Software
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Knee-Deep in the Dead{1}{B}{R}
Knee-Deep in the Dead
Sorcery

Return up to two target Demon cards with mana value 4 or less from your graveyard to the battlefield tapped. You lose 3 life.

Once you beat the big badasses and clean out the moon base, you're supposed to win, aren't you?
—Doom, Episode 1 end text
053/096 R  DHE • EN🖌 id Software
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Hell on Earth{X}{B}{R}
Hell on Earth
Sorcery

Create X 1/1 black and red Demon creature tokens with haste.

The demon invasion of Earth had begun, and this time there was no fence around it.
054/096 R  DHE • EN🖌 id Software
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Icon's Bellow{2}{B}{R}
Icon's Bellow
Instant

Creatures you control get +2/+0 and gain infight until end of turn. (Every demon in earshot turns on whatever hurts it.)

The wall opens its mouth and the whole level charges.
055/096 U  DHE • EN🖌 id Software
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Chainsaw{1}
Chainsaw
Artifact — Equipment

Equipped creature gets +1/+0 and has deathtouch.

Equip {1}

The great communicator. No ammo required.
056/096 U  DHE • EN🖌 id Software
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Service Pistol{1}
Service Pistol
Artifact — Equipment

Equipped creature gets +1/+0.

Equip {1}

Standard issue. Standard disappointment.
057/096 C  DHE • EN🖌 id Software
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Pump Shotgun{2}
Pump Shotgun
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to target creature defending player controls.

Equip {1}

Found on a sergeant who no longer needed it.
058/096 C  DHE • EN🖌 id Software
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Super Shotgun{3}
Super Shotgun
Artifact — Equipment

Equipped creature gets +3/+0.

Whenever equipped creature attacks, it deals 2 damage to target creature defending player controls.

Equip {2}

Both barrels. Reload while they reassemble.
059/096 U  DHE • EN🖌 id Software
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Chaingun{3}
Chaingun
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures defending player controls.

Equip {2}

Hold the trigger and paint the room.
060/096 U  DHE • EN🖌 id Software
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Rocket Launcher{4}
Rocket Launcher
Artifact — Equipment

Equipped creature gets +3/+0.

Whenever equipped creature attacks, it deals 2 damage to target creature defending player controls and 1 damage to that creature's controller.

Equip {2}

Mind the splash damage. Or don't.
061/096 R  DHE • EN🖌 id Software
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Plasma Rifle{4}
Plasma Rifle
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 3 damage to target creature defending player controls.

Equip {2}

A blue river of dead demons.
062/096 R  DHE • EN🖌 id Software
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BFG9000{6}
BFG9000
Legendary Artifact — Equipment

Equipped creature gets +4/+0.

Whenever equipped creature attacks, it deals 4 damage to target creature defending player controls and 1 damage to each other creature that player controls.

Equip {3}

In the right hands, it's a room-clearing argument.
063/096 M  DHE • EN🖌 id Software
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Combat Armor{2}
Combat Armor
Artifact — Equipment

Equipped creature gets +0/+3.

Equip {1}

Two hundred points of blue between you and the fireballs.
064/096 C  DHE • EN🖌 id Software
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Backpack{2}
Backpack
Artifact

When Backpack enters, draw a card.

{T}: Add {B} or {R}.

Twice the shells, twice the rockets, twice the reasons to keep going.
065/096 U  DHE • EN🖌 id Software
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Red Keycard{2}
Red Keycard
Artifact

{T}: Add {R}.

{T}, Sacrifice Red Keycard: Target creature can't be blocked this turn. (The door is open.)

Red means the worst is behind it.
066/096 C  DHE • EN🖌 id Software
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Blue Keycard{2}
Blue Keycard
Artifact

{T}: Add {B}.

{T}, Sacrifice Blue Keycard: Draw a card. (The armory is open.)

Blue means somebody locked away something useful.
067/096 C  DHE • EN🖌 id Software
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Yellow Keycard{2}
Yellow Keycard
Artifact

{T}: Add {B} or {R}.

{T}, Sacrifice Yellow Keycard: Target creature gets +2/+0 until end of turn. (The weapon cache is open.)

Yellow means you're almost at the exit.
068/096 C  DHE • EN🖌 id Software
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Exploding Barrel{1}
Exploding Barrel
Artifact

{2}, {T}, Sacrifice Exploding Barrel: It deals 3 damage to any target.

Green drum, green flame, red room.
069/096 C  DHE • EN🖌 id Software
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Demon Spitter{3}
Demon Spitter
Artifact

At the beginning of your end step, create a 1/1 black and red Demon creature token with haste. (The cubes fly until something stops them. Nothing stops them.)

The Icon's mouth is a launcher.
070/096 R  DHE • EN🖌 id Software
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Invulnerability Sphere{3}
Invulnerability Sphere
Artifact

{T}, Sacrifice Invulnerability Sphere: Creatures you control get +0/+2 and gain indestructible until end of turn. (Thirty seconds inside the horde while they shoot each other.)

Thirty seconds of godhood.
071/096 R  DHE • EN🖌 id Software
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Blur Sphere{2}
Blur Sphere
Artifact

{T}, Sacrifice Blur Sphere: Target creature you control gains hexproof until end of turn and can't be blocked this turn.

Mostly invisible. The fireballs aim at where you were.
072/096 U  DHE • EN🖌 id Software
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Radiation Suit{1}
Radiation Suit
Artifact

{T}, Sacrifice Radiation Suit: Prevent all noncombat damage that would be dealt to you this turn.

The floor is nukage. The floor is always nukage.
073/096 C  DHE • EN🖌 id Software
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Computer Area Map{1}
Computer Area Map
Artifact

When Computer Area Map enters, scry 2.

Every wall, every door, every lie the level tells.
074/096 C  DHE • EN🖌 id Software
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Stimpack{1}
Stimpack
Artifact

{T}, Sacrifice Stimpack: You gain 3 life.

A little squirt of feel-better.
075/096 C  DHE • EN🖌 id Software
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Hell Forge{3}
Hell Forge
Artifact

Demon spells you cast cost {1} less to cast.

{T}: Add {C}.

Deep under Deimos, something manufactures teeth.
076/096 R  DHE • EN🖌 id Software
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Spawn Cube{2}
Spawn Cube
Artifact Creature — Construct

Flying

When Spawn Cube dies, create a 1/1 black and red Demon creature token with haste.

It screams all the way to the landing site.
0/1
077/096 C  DHE • EN🖌 id Software
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Weapons Cache{2}
Weapons Cache
Artifact

{T}: Add {B} or {R}.

{2}, {T}, Sacrifice Weapons Cache: Search your library for an Equipment card, reveal it, put it into your hand, then shuffle. (One trip, one weapon.)

Behind the yellow door: everything you were promised.
078/096 U  DHE • EN🖌 id Software
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Ammo Stockpile{3}
Ammo Stockpile
Artifact

{T}: Add two mana in any combination of {B} and/or {R}.

Bullets, shells, rockets, cells. The four food groups.
079/096 U  DHE • EN🖌 id Software
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Cell Pack{2}
Cell Pack
Artifact

{T}: Add one mana of any color.

Energy weapons don't care what's in the socket.
080/096 C  DHE • EN🖌 id Software
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UAC Supply Drop{2}
UAC Supply Drop
Artifact

{T}, Sacrifice UAC Supply Drop: Draw a card.

The Union Aerospace Corporation apologizes for the inconvenience.
081/096 C  DHE • EN🖌 id Software
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Toxin Refinery
Toxin Refinery
Land

Toxin Refinery enters tapped.

{T}: Add {B} or {R}.

E1M3
082/096 C  DHE • EN🖌 id Software
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The Hangar
The Hangar
Land

The Hangar enters tapped.

{T}: Add {B} or {R}.

E1M1
083/096 U  DHE • EN🖌 id Software
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Phobos Anomaly
Phobos Anomaly
Land

Phobos Anomaly enters tapped.

{T}: Add {B} or {R}.

{4}, {T}, Sacrifice Phobos Anomaly: Return target creature to its owner's hand. (The gate takes them somewhere worse.)

E1M8
084/096 U  DHE • EN🖌 id Software
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Tower of Babel
Tower of Babel
Land

{T}: Add {C}.

{3}, {T}: Each opponent loses 1 life. (Something enormous paces the parapet.)

E2M8
085/096 U  DHE • EN🖌 id Software
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Hell Keep
Hell Keep
Land

Hell Keep enters tapped unless you control a Demon.

{T}: Add {B} or {R}.

E3M1
086/096 U  DHE • EN🖌 id Software
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Dis
Dis
Land

Dis enters tapped unless an opponent lost life this turn.

{T}: Add {B} or {R}.

E3M8
087/096 U  DHE • EN🖌 id Software
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Hell Beneath
Hell Beneath
Land

Hell Beneath enters tapped.

{T}: Add {B} or {R}.

When Hell Beneath enters, scry 1.

E4M1
088/096 U  DHE • EN🖌 id Software
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Entryway
Entryway
Land

{T}: Add {C}.

{1}, {T}: Add {B} or {R}.

MAP01
089/096 C  DHE • EN🖌 id Software
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Dead Simple
Dead Simple
Land

{T}: Add {C}.

{3}, {T}, Sacrifice Dead Simple: Create a 1/1 black and red Demon creature token with haste.

MAP07
090/096 U  DHE • EN🖌 id Software
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Barrels o' Fun
Barrels o' Fun
Land

{T}: Add {C}.

{2}, {T}, Sacrifice Barrels o' Fun: It deals 2 damage to any target.

MAP23
091/096 U  DHE • EN🖌 id Software
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Icon's Lair
Icon's Lair
Land

Icon's Lair enters tapped.

{T}: Add {B} or {R}.

{5}, {T}: Create a 1/1 black and red Demon creature token with haste.

MAP30
092/096 R  DHE • EN🖌 id Software
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System Control
System Control
Land

System Control enters tapped.

{T}: Add {B} or {R}.

When System Control enters, you gain 1 life.

TNT: Evilution, MAP01
093/096 C  DHE • EN🖌 id Software
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The Hunted Halls
The Hunted Halls
Land

The Hunted Halls enters tapped.

{T}: Add {B} or {R}.

{2}, {T}, Sacrifice The Hunted Halls: Return target Demon card from your graveyard to your hand.

The Plutonia Experiment, MAP11
094/096 U  DHE • EN🖌 id Software
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Swamp
Swamp
Basic Land — Swamp
{B}
095/096 C  DHE • EN🖌 id Software
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Mountain
Mountain
Basic Land — Mountain
{R}
096/096 C  DHE • EN🖌 id Software
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No cards match.