Six custom Commander decks, validated by Monte Carlo simulation, real-precon calibration, Oracle templating lint, wiki theme audit and instrumented playtests. Sim run 2026-08-25 · dashboard generated 2026-08-27.
Dot = win rate, whisker = 95% CI. The hairline is the 25% four-player baseline; distance from it is the signal, not the absolute number.
| Deck | Win rate | 95% CI | Wins/games | Avg win round | Avg elim round |
|---|---|---|---|---|---|
| Rip And Tear | 26.0% | 25.7–26.3 | 17,327/66,670 | 12.4 | 10.3 |
| Age Of Dread | 25.9% | 25.6–26.2 | 17,257/66,670 | 13.0 | 11.9 |
| The Devil's Bargain | 25.8% | 25.4–26.1 | 17,178/66,670 | 13.7 | 10.6 |
| The Argent Harvest | 24.6% | 24.3–24.9 | 16,408/66,670 | 13.8 | 10.7 |
| Legions Of Hell | 22.6% | 22.3–23.0 | 15,090/66,670 | 13.8 | 10.8 |
| The Absolution | 22.4% | 22.1–22.7 | 14,957/66,670 | 13.4 | 11.1 |
Each deck 1-vs-3 against real WotC precons. Shaded band = the 20–35% bracket-2 target. No deck sits above it — the library errs weak, never strong.
Precon self-consistency (expect ≈25% each): Fae Dominion 15.8% · Spirit Squadron 29.2% · Land's Wrath 25.5% · Masters of Evil 24.5%. Parser coverage of the precons: Fae Dominion 97% cards / 99% sentences, Spirit Squadron 77% cards / 89% sentences, Land's Wrath 66% cards / 82% sentences, Masters of Evil 64% cards / 84% sentences. — misses weaken the precons, so custom rates are, if anything, overestimates.
| Deck | Win rate | Games | Verdict |
|---|---|---|---|
| The Argent Harvest | 29.9% | 8,000 | in band |
| Rip And Tear | 26.0% | 8,000 | in band |
| Age Of Dread | 25.0% | 8,000 | in band |
| The Devil's Bargain | 24.6% | 8,000 | in band |
| The Absolution | 23.7% | 8,000 | in band |
| Legions Of Hell | 22.1% | 8,000 | in band |
The same pods replayed with cautious, standard and aggressive players. The strongest and weakest decks stay the same everywhere — the rankings are findings, not artifacts of one heuristic.
| Deck | cautious | standard | aggressive |
|---|---|---|---|
| The Devil's Bargain | 27.3% | 26.6% | 25.5% |
| Rip And Tear | 26.3% | 26.4% | 26.4% |
| Age Of Dread | 23.6% | 25.6% | 27.9% |
| The Argent Harvest | 25.1% | 24.3% | 23.0% |
| Legions Of Hell | 21.6% | 22.4% | 23.0% |
| The Absolution | 21.0% | 22.3% | 22.3% |
The same pods with politically-motivated targeting: grudgeful players retaliate, archenemy tables converge on a runaway board, diplomats do both and spare harmless opponents. The tick is the apolitical baseline.
| Deck | standard | grudgeful | archenemy | diplomat |
|---|---|---|---|---|
| The Devil's Bargain | 26.6% | 24.5% | 27.2% | 27.4% |
| Rip And Tear | 26.4% | 26.2% | 29.0% | 29.1% |
| Age Of Dread | 25.6% | 26.1% | 24.6% | 24.0% |
| The Argent Harvest | 24.3% | 23.5% | 22.2% | 22.0% |
| Legions Of Hell | 22.4% | 24.4% | 20.9% | 21.0% |
| The Absolution | 22.3% | 22.4% | 20.5% | 20.1% |
Each deck solo against a do-nothing 40-life opponent. Shaded band = the ~8–11 bracket-2 window. Everyone is inside it: Arena Eternal's weakness is surviving interaction, not speed.
| Deck | Avg kill turn | Median |
|---|---|---|
| Rip And Tear | 8.0 | 8 |
| The Argent Harvest | 8.3 | 8 |
| The Absolution | 8.6 | 8 |
| The Devil's Bargain | 9.1 | 9 |
| Age Of Dread | 9.1 | 8 |
| Legions Of Hell | 9.8 | 9 |
40 games per deck.
Pure draw simulation, no AI. Age Of Dread is the outlier — a five-pip commander over a basics-heavy base — which is why its games feel bimodal at the table: colour-screwed, or the commander connecting.
| Deck | By turn 5 | Avg castable turn | Screw rate |
|---|---|---|---|
| Rip And Tear | 84% | 4.3 | 5.5% |
| Legions Of Hell | 67% | 5.6 | 5.5% |
| The Argent Harvest | 64% | 5.7 | 6.4% |
| The Devil's Bargain | 64% | 5.7 | 5.5% |
| The Absolution | 58% | 6.0 | 6.4% |
| Age Of Dread | 55% | 6.2 | 4.9% |
Each deck's wins split by the blow that ended the game. Commander damage matters most for the voltron decks; "pings & abilities" is the library's turret-heavy signature.
| Deck | combat damage | commander damage | pings & abilities | alternate win |
|---|---|---|---|---|
| Rip And Tear | 39.5% | 52.6% | 7.9% | 0.0% |
| Age Of Dread | 88.3% | 0.0% | 11.7% | 0.0% |
| The Devil's Bargain | 59.7% | 0.3% | 40.0% | 0.0% |
| The Argent Harvest | 94.9% | 4.7% | 0.5% | 0.0% |
| Legions Of Hell | 54.8% | 0.7% | 44.5% | 0.0% |
| The Absolution | 86.7% | 10.2% | 3.1% | 0.0% |
Row deck's win rate in games where the column deck was at the table. Blue = better than its overall rate, red = worse. Each pairing covers 40,002 games.
| Deck ↓ vs → | Rip | Age | Devil | Argent | Legions | Absolution |
|---|---|---|---|---|---|---|
| Rip And Tear | — | 26.8% | 25.9% | 24.4% | 26.9% | 25.8% |
| Age Of Dread | 27.1% | — | 27.1% | 26.2% | 24.5% | 24.6% |
| The Devil's Bargain | 24.1% | 23.6% | — | 27.6% | 28.0% | 25.5% |
| The Argent Harvest | 24.0% | 23.3% | 24.0% | — | 25.4% | 26.4% |
| Legions Of Hell | 22.2% | 22.8% | 21.5% | 23.0% | — | 23.7% |
| The Absolution | 23.5% | 23.9% | 22.2% | 21.3% | 21.3% | — |
Share of decided games won by each seat position, hairline at the fair 25%. Going first is a real disadvantage in this engine (no draw on the first turn) — worth remembering when reading table results.
| Seat | Wins | Share |
|---|---|---|
| Seat 1 (first) | 21,127 | 21.5% |
| Seat 2 | 24,365 | 24.8% |
| Seat 3 | 25,321 | 25.8% |
| Seat 4 (last) | 27,404 | 27.9% |
Δwin = win rate when the card is seen in the first six rounds minus when it isn't (the six-round window removes the long-games-draw-more-cards bias). Top three pull the deck up, bottom three drag it down. Shared ±26-point scale. Full tables: doom/balance/report.md.
| Deck | Card | Δwin (pts) |
|---|---|---|
| Rip And Tear | Praetor Suit | +24.9 |
| Rip And Tear | Argent Aegis | +14.0 |
| Rip And Tear | The Doom Slayer | +9.3 |
| Rip And Tear | Jetpack Revenant | -4.5 |
| Rip And Tear | Pit Hell Knight | -5.2 |
| Rip And Tear | Charging Pinky | -6.3 |
| Age Of Dread | Ravager | +9.0 |
| Age Of Dread | Overgrown Battleground | +7.3 |
| Age Of Dread | Agaddon Hunter | +4.1 |
| Age Of Dread | Bulwark Rite | -2.4 |
| Age Of Dread | Dread Rampage | -2.4 |
| Age Of Dread | Saw Cyclone | -2.4 |
| The Devil's Bargain | Dr. Malcolm Betruger | +7.0 |
| The Devil's Bargain | Guardian of Hell | +4.9 |
| The Devil's Bargain | Grabber | +4.7 |
| The Devil's Bargain | Security Lockdown | -2.8 |
| The Devil's Bargain | Chainsaw Zombie | -3.2 |
| The Devil's Bargain | Archvile Summoner | -4.3 |
| The Argent Harvest | The Khan Maykr | +5.9 |
| The Argent Harvest | Urdak's Toll | +5.0 |
| The Argent Harvest | Meat Hook | +3.2 |
| The Argent Harvest | Sentinel Guardian | -2.9 |
| The Argent Harvest | The BFG-10000 | -3.2 |
| The Argent Harvest | Maykr Overseer | -5.0 |
| Legions Of Hell | Icon of Sin | +5.0 |
| Legions Of Hell | Megasphere | +4.6 |
| Legions Of Hell | Possessed by Hell | +4.5 |
| Legions Of Hell | Pinky | -3.5 |
| Legions Of Hell | Knee-Deep in the Dead | -3.9 |
| Legions Of Hell | Arch-vile | -4.2 |
| The Absolution | Twin-Maw Pain Elemental | +15.8 |
| The Absolution | Absolution Behemoth | +9.5 |
| The Absolution | Void Baron | +8.2 |
| The Absolution | Unmaker | -2.4 |
| The Absolution | The Absolution | -2.5 |
| The Absolution | Vanish into the Dark | -2.6 |
Lift = a pair's actual win rate minus what the two cards' solo effects predict. Positive pairs are the deck's real engines; negative pairs fight each other for the same games. Top three and bottom two per deck, pairs seen together in 300+ games.
Outliers from the full run — the fastest kills, the biggest comebacks, and the longest grinds, with what the winner saw early.
Spearman rank correlation between each creature's in-game hit points and its card power+toughness. Hairline = the ρ ≥ 0.7 gate. doom2016 and darkages list no comparable hit-point tables on the wiki, and the classic sets rename shared monsters (Void Baron, Citadel Hell Knight...) to keep card names unique across the library, which limits title matching - their bestiary stats were applied at design time from the same infoboxes. The audit covers doom3 and eternal numerically.
| Set | Spearman ρ | Creatures matched |
|---|---|---|
| eternal | 0.87 | 5 |
| doom3 | 0.85 | 10 |
Oracle templating lint + EDHREC salt cross-reference.
Templating. 20 of 706 rules sentences have no close printed-Oracle analog — all reviewed as intentional custom-mechanic composites; two genuine wording misses were fixed.
Human playtests, side by side with the sim's expectation. Nothing logged yet — this panel fills itself in as games are recorded.
0 games logged. To record a game:
doom/balance/playtests/TEMPLATE.md to a new file (one per game) and fill in winner, ending round, MVP and dead cards.doom/balance/playtests/SCHEDULE.md so table time covers all 15 pod combinations.python common/sim/run.py --ingest-playtests, then python common/sim/balance_dashboard.py --collection doom — the comparison table appears here.For Arena Eternal A/B nights, QCH-ARENA-ETERNAL-V1 in TTS Saved Objects is the pre-balance version.