The Doom Collection — balance dashboard

Six custom Commander decks, validated by Monte Carlo simulation, real-precon calibration, Oracle templating lint, wiki theme audit and instrumented playtests. Sim run 2026-08-25 · dashboard generated 2026-08-27.

Simulated games
100,005
0 engine errors · 1788 draws
Win-rate spread
3.6 pts
26.0% top · 22.4% bottom · baseline 25%
Precon band
6 of 6
in the 20–35% band · none above it
Cards fully modelled
459/459
0 sentences skipped
Table games logged
0
doom/balance/playtests/ · auto-ingested

Deck win rates — 100,005 simulated games

Dot = win rate, whisker = 95% CI. The hairline is the 25% four-player baseline; distance from it is the signal, not the absolute number.

Rip And TearD16 · The Doom Slayer
26.0%
Age Of DreadDDA · The Slayer, Unchained
25.9%
The Devil's BargainDM3 · Dr. Malcolm Betruger
25.8%
The Argent HarvestDET · The Khan Maykr
24.6%
Legions Of HellDHE · Icon of Sin
22.6%
The AbsolutionD64 · Mother Demon
22.4%
15%20%25%30%baseline
Table view
DeckWin rate95% CIWins/gamesAvg win roundAvg elim round
Rip And Tear26.0%25.7–26.317,327/66,67012.410.3
Age Of Dread25.9%25.6–26.217,257/66,67013.011.9
The Devil's Bargain25.8%25.4–26.117,178/66,67013.710.6
The Argent Harvest24.6%24.3–24.916,408/66,67013.810.7
Legions Of Hell22.6%22.3–23.015,090/66,67013.810.8
The Absolution22.4%22.1–22.714,957/66,67013.411.1

Precon calibration — the absolute reference

Each deck 1-vs-3 against real WotC precons. Shaded band = the 20–35% bracket-2 target. No deck sits above it — the library errs weak, never strong.

The Argent Harvest
29.9%
Rip And Tear
26.0%
Age Of Dread
25.0%
The Devil's Bargain
24.6%
The Absolution
23.7%
Legions Of Hell
22.1%
0%10%20%30%40%
The Argent Harvest✓ in band
Rip And Tear✓ in band
Age Of Dread✓ in band
The Devil's Bargain✓ in band
The Absolution✓ in band
Legions Of Hell✓ in band

Precon self-consistency (expect ≈25% each): Fae Dominion 15.8% · Spirit Squadron 29.2% · Land's Wrath 25.5% · Masters of Evil 24.5%. Parser coverage of the precons: Fae Dominion 97% cards / 99% sentences, Spirit Squadron 77% cards / 89% sentences, Land's Wrath 66% cards / 82% sentences, Masters of Evil 64% cards / 84% sentences. — misses weaken the precons, so custom rates are, if anything, overestimates.

Table view
DeckWin rateGamesVerdict
The Argent Harvest29.9%8,000in band
Rip And Tear26.0%8,000in band
Age Of Dread25.0%8,000in band
The Devil's Bargain24.6%8,000in band
The Absolution23.7%8,000in band
Legions Of Hell22.1%8,000in band

Robustness — three AI temperaments

The same pods replayed with cautious, standard and aggressive players. The strongest and weakest decks stay the same everywhere — the rankings are findings, not artifacts of one heuristic.

cautiousstandardaggressive
The Devil's Bargain
Rip And Tear
Age Of Dread
The Argent Harvest
Legions Of Hell
The Absolution
15%20%25%30%
Table view
Deckcautiousstandardaggressive
The Devil's Bargain27.3%26.6%25.5%
Rip And Tear26.3%26.4%26.4%
Age Of Dread23.6%25.6%27.9%
The Argent Harvest25.1%24.3%23.0%
Legions Of Hell21.6%22.4%23.0%
The Absolution21.0%22.3%22.3%

Politics — grudges, pile-ons and diplomacy

The same pods with politically-motivated targeting: grudgeful players retaliate, archenemy tables converge on a runaway board, diplomats do both and spare harmless opponents. The tick is the apolitical baseline.

standardgrudgefularchenemydiplomat
The Devil's Bargain
Rip And Tear
Age Of Dread
The Argent Harvest
Legions Of Hell
The Absolution
15%20%25%30%
Table view
Deckstandardgrudgefularchenemydiplomat
The Devil's Bargain26.6%24.5%27.2%27.4%
Rip And Tear26.4%26.2%29.0%29.1%
Age Of Dread25.6%26.1%24.6%24.0%
The Argent Harvest24.3%23.5%22.2%22.0%
Legions Of Hell22.4%24.4%20.9%21.0%
The Absolution22.3%22.4%20.5%20.1%

Goldfish clock — uncontested kill turn

Each deck solo against a do-nothing 40-life opponent. Shaded band = the ~8–11 bracket-2 window. Everyone is inside it: Arena Eternal's weakness is surviving interaction, not speed.

Rip And Tear
8.0
The Argent Harvest
8.3
The Absolution
8.6
The Devil's Bargain
9.1
Age Of Dread
9.1
Legions Of Hell
9.8
04812
Table view
DeckAvg kill turnMedian
Rip And Tear8.08
The Argent Harvest8.38
The Absolution8.68
The Devil's Bargain9.19
Age Of Dread9.18
Legions Of Hell9.89

40 games per deck.

Commander castable by turn 5

Pure draw simulation, no AI. Age Of Dread is the outlier — a five-pip commander over a basics-heavy base — which is why its games feel bimodal at the table: colour-screwed, or the commander connecting.

Rip And Tear
84%
Legions Of Hell
67%
The Argent Harvest
64%
The Devil's Bargain
64%
The Absolution
58%
Age Of Dread
55%
0%25%50%75%100%
Table view
DeckBy turn 5Avg castable turnScrew rate
Rip And Tear84%4.35.5%
Legions Of Hell67%5.65.5%
The Argent Harvest64%5.76.4%
The Devil's Bargain64%5.75.5%
The Absolution58%6.06.4%
Age Of Dread55%6.24.9%

How games end

Each deck's wins split by the blow that ended the game. Commander damage matters most for the voltron decks; "pings & abilities" is the library's turret-heavy signature.

combat damagecommander damagepings & abilitiesalternate win
Rip And Tear
39%53%
Age Of Dread
88%
The Devil's Bargain
60%40%
The Argent Harvest
95%
Legions Of Hell
55%45%
The Absolution
87%
Table view
Deckcombat damagecommander damagepings & abilitiesalternate win
Rip And Tear39.5%52.6%7.9%0.0%
Age Of Dread88.3%0.0%11.7%0.0%
The Devil's Bargain59.7%0.3%40.0%0.0%
The Argent Harvest94.9%4.7%0.5%0.0%
Legions Of Hell54.8%0.7%44.5%0.0%
The Absolution86.7%10.2%3.1%0.0%

Matchups — win rate when facing each opponent

Row deck's win rate in games where the column deck was at the table. Blue = better than its overall rate, red = worse. Each pairing covers 40,002 games.

Rip
Age
Devil
Argent
Legions
Absolution
Rip
26.8
25.9
24.4
26.9
25.8
Age
27.1
27.1
26.2
24.5
24.6
Devil
24.1
23.6
27.6
28.0
25.5
Argent
24.0
23.3
24.0
25.4
26.4
Legions
22.2
22.8
21.5
23.0
23.7
Absolution
23.5
23.9
22.2
21.3
21.3
Table view
Deck ↓ vs →RipAgeDevilArgentLegionsAbsolution
Rip And Tear26.8%25.9%24.4%26.9%25.8%
Age Of Dread27.1%27.1%26.2%24.5%24.6%
The Devil's Bargain24.1%23.6%27.6%28.0%25.5%
The Argent Harvest24.0%23.3%24.0%25.4%26.4%
Legions Of Hell22.2%22.8%21.5%23.0%23.7%
The Absolution23.5%23.9%22.2%21.3%21.3%

Turn order — who wins from each seat

Share of decided games won by each seat position, hairline at the fair 25%. Going first is a real disadvantage in this engine (no draw on the first turn) — worth remembering when reading table results.

Seat 1 (first)
21.5%
Seat 2
24.8%
Seat 3
25.8%
Seat 4 (last)
27.9%
0%10%20%30%
Table view
SeatWinsShare
Seat 1 (first)21,12721.5%
Seat 224,36524.8%
Seat 325,32125.8%
Seat 4 (last)27,40427.9%

Card impact — biggest movers per deck

Δwin = win rate when the card is seen in the first six rounds minus when it isn't (the six-round window removes the long-games-draw-more-cards bias). Top three pull the deck up, bottom three drag it down. Shared ±26-point scale. Full tables: doom/balance/report.md.

pulls updrags down

Rip And Tear

Praetor Suit+24.9
Argent Aegis+14.0
The Doom Slayer+9.3
Jetpack Revenant-4.5
Pit Hell Knight-5.2
Charging Pinky-6.3

Age Of Dread

Ravager+9.0
Overgrown Battleground+7.3
Agaddon Hunter+4.1
Bulwark Rite-2.4
Dread Rampage-2.4
Saw Cyclone-2.4

The Devil's Bargain

Dr. Malcolm Betruger+7.0
Guardian of Hell+4.9
Grabber+4.7
Security Lockdown-2.8
Chainsaw Zombie-3.2
Archvile Summoner-4.3

The Argent Harvest

The Khan Maykr+5.9
Urdak's Toll+5.0
Meat Hook+3.2
Sentinel Guardian-2.9
The BFG-10000-3.2
Maykr Overseer-5.0

Legions Of Hell

Icon of Sin+5.0
Megasphere+4.6
Possessed by Hell+4.5
Pinky-3.5
Knee-Deep in the Dead-3.9
Arch-vile-4.2

The Absolution

Twin-Maw Pain Elemental+15.8
Absolution Behemoth+9.5
Void Baron+8.2
Unmaker-2.4
The Absolution-2.5
Vanish into the Dark-2.6
Table view
DeckCardΔwin (pts)
Rip And TearPraetor Suit+24.9
Rip And TearArgent Aegis+14.0
Rip And TearThe Doom Slayer+9.3
Rip And TearJetpack Revenant-4.5
Rip And TearPit Hell Knight-5.2
Rip And TearCharging Pinky-6.3
Age Of DreadRavager+9.0
Age Of DreadOvergrown Battleground+7.3
Age Of DreadAgaddon Hunter+4.1
Age Of DreadBulwark Rite-2.4
Age Of DreadDread Rampage-2.4
Age Of DreadSaw Cyclone-2.4
The Devil's BargainDr. Malcolm Betruger+7.0
The Devil's BargainGuardian of Hell+4.9
The Devil's BargainGrabber+4.7
The Devil's BargainSecurity Lockdown-2.8
The Devil's BargainChainsaw Zombie-3.2
The Devil's BargainArchvile Summoner-4.3
The Argent HarvestThe Khan Maykr+5.9
The Argent HarvestUrdak's Toll+5.0
The Argent HarvestMeat Hook+3.2
The Argent HarvestSentinel Guardian-2.9
The Argent HarvestThe BFG-10000-3.2
The Argent HarvestMaykr Overseer-5.0
Legions Of HellIcon of Sin+5.0
Legions Of HellMegasphere+4.6
Legions Of HellPossessed by Hell+4.5
Legions Of HellPinky-3.5
Legions Of HellKnee-Deep in the Dead-3.9
Legions Of HellArch-vile-4.2
The AbsolutionTwin-Maw Pain Elemental+15.8
The AbsolutionAbsolution Behemoth+9.5
The AbsolutionVoid Baron+8.2
The AbsolutionUnmaker-2.4
The AbsolutionThe Absolution-2.5
The AbsolutionVanish into the Dark-2.6

Discovered synergies — card pairs the sim found

Lift = a pair's actual win rate minus what the two cards' solo effects predict. Positive pairs are the deck's real engines; negative pairs fight each other for the same games. Top three and bottom two per deck, pairs seen together in 300+ games.

stronger togetherweaker together

Rip And Tear

Frontline Mancubus + Pit Hell Knight+3.0
Survivor Militia + Trial of the Runes+2.8
Purge the Corruption + Stun-Mod Plasma Rifle+2.8
Combat Shotgun + Praetor Suit-6.0
Argent Aegis + Praetor Suit-9.9

Age Of Dread

Colossal Charge + Holt Acolyte+3.0
Armored Mancubus + Titanic Sentinel Beast+2.9
Bulwark Rite + Stampede Call+2.9
Impaler + Ravager-4.9
Ravager + Sentinel Standard-5.5

The Devil's Bargain

Dr. Malcolm Betruger + Soul Cube+3.7
Security Lockdown + Trite Swarm+3.3
Mind Static + Security Keycard+3.1
Grabber + Soul Cube-4.1
Possessed by the Dark + Soul Cube-5.3

The Argent Harvest

Maykr Decree + The Directive+3.1
Sentinel Crystal + Whiplash+3.0
Argent Shieldbearer + Celestial Judgment+2.8
Doctrine of Ascendance + The BFG-10000-3.5
Blood Maykr + Dissolution Beam-3.7

Legions Of Hell

BFG Blast + The Bruiser Brothers+2.6
Knee-Deep in the Dead + Secret Sector+2.4
Chaingun + Invulnerability Sphere+2.4
Monster Closet + Spider Mastermind-3.4
Lost Soul + Monster Closet-4.3

The Absolution

Demon Key of Blood + Sporeback Demon+3.5
Brood Carrier + Staging Massacre+3.1
Nest Alpha + Warding Idol+3.0
Twin-Maw Pain Elemental + Void Baron-4.0
Twin-Maw Pain Elemental + Unmaking Ritual-4.3

Notable games

Outliers from the full run — the fastest kills, the biggest comebacks, and the longest grinds, with what the winner saw early.

The Absolution — won on round 6 — fastest kill recorded (combat; early: Ashen Cacodemon, Brood Carrier, Cavern Stalker, Death Rattle, Demon Key of Blood, Dig Through the Ruins)
The Absolution — won on round 6 — fastest kill recorded (combat; early: Absolution Behemoth, Brood Whelp, Crushing Dark, Data Crypt, Gnasher, Inspired Mutation)
The Absolution — won on round 6 — fastest kill recorded (combat; early: Absolution Toll, Brood Carrier, Demon Key of Blood, Hunger of the Brood, Mother Demon, Staging Cache)
Rip And Tear — won from 1 life (commander; early: Argent Accumulator, Combat Shotgun, Gauss Cannon, Mobile Turret Chaingun, The Crucible, The Doom Slayer)
Rip And Tear — won from 1 life (commander; early: Argent Accumulator, Argent Cell, Chainsaw Fuel, Combat Rating Monitor, Heavy Assault Rifle, Hell Razer)
Rip And Tear — won from 1 life (commander; early: Argent Barrage, Baron of the Breach, Combat Momentum, Combat Shotgun, Hellified Security, Praetor Suit)
Rip And Tear — ground it out to round 22 (combat; early: Argent Medic, Argent Surge, Auto-Mapper, Combat Momentum, Combat Support, Containment Protocol)
The Argent Harvest — ground it out to round 22 (combat; early: Argent Reaper, Carcass, Forced Ascension, Lattice Node, Sentinel Crystal, The Khan Maykr)

Theme audit — wiki HP vs card stats

Spearman rank correlation between each creature's in-game hit points and its card power+toughness. Hairline = the ρ ≥ 0.7 gate. doom2016 and darkages list no comparable hit-point tables on the wiki, and the classic sets rename shared monsters (Void Baron, Citadel Hell Knight...) to keep card names unique across the library, which limits title matching - their bestiary stats were applied at design time from the same infoboxes. The audit covers doom3 and eternal numerically.

eternal
0.87
doom3
0.85
0.000.250.500.751.00
Table view
SetSpearman ρCreatures matched
eternal0.875
doom30.8510

Wording & feel checks

Oracle templating lint + EDHREC salt cross-reference.

Templating. 20 of 706 rules sentences have no close printed-Oracle analog — all reviewed as intentional custom-mechanic composites; two genuine wording misses were fixed.

The 20 accepted flags
  • Demonic Cube Storm (doom1, 0.50)
    “They attack this combat if able.”
  • Monster Closet (doom1, 0.57)
    “Whenever an opponent attacks you or a planeswalker you control, create a 1/1 black and red Demon creature token with haste.”
  • Dis (doom1, 0.57)
    “~ enters tapped unless an opponent lost life this turn.”
  • Scent of Blood (doom1, 0.58)
    “If a creature died this turn, draw two cards instead.”
  • Pain Elemental (doom1, 0.61)
    “When ~ dies, create two 2/1 red Spirit creature tokens with flying and haste named Lost Soul.”
  • Mother's Vengeance (doom64, 0.50)
    “If it was a Demon, its controller loses 2 life.”
  • No Escape (doom64, 0.57)
    “~ enters tapped unless an opponent lost life this turn.”
  • Death Rattle (doom64, 0.58)
    “If a creature died this turn, draw two cards instead.”
  • Midnight Reclamation (doom64, 0.59)
    “If a creature died this turn, create a 1/1 black and green Demon creature token.”
  • Trite Swarm (doom3, 0.41)
    “Create three 1/1 black Demon Spider creature tokens with deathtouch named Trite.”
  • Bulkhead Seal (doom3, 0.57)
    “Target creature you control phases out.”
  • The Dig Site (doom3, 0.58)
    “~ enters tapped unless a creature died this turn.”
  • Weapon Mod Station (doom2016, 0.55)
    “If you control an Equipment, draw two cards instead.”
  • Lock-On Rocket Launcher (doom2016, 0.57)
    “Whenever equipped creature attacks, it deals 2 damage divided as you choose among one or two target creatures defending player controls.”
  • Kadingir Sanctum (doom2016, 0.57)
    “~ enters tapped unless an opponent lost life this turn.”
  • Gore Nest Purge (doom2016, 0.60)
    “Create a 1/1 red Zombie creature token named Possessed.”
  • Nekravol (eternal, 0.58)
    “~ enters tapped unless a creature died this turn.”
  • Meat Hook (eternal, 0.60)
    “Whenever equipped creature deals combat damage to a creature, you get {E}.”
  • Siegeworks of Hell (darkages, 0.57)
    “~ enters tapped unless an opponent lost life this turn.”
  • King Novik (darkages, 0.61)
    “When ~ dies, create two 2/2 white Human Knight creature tokens with first strike.”
Salt watch. No Doom card is modelled on a top-of-salt-list analog; the collection avoids total-immunity powerups by design. Re-check any time with python common/sim/run.py --salt --collection doom

Table results vs simulation

Human playtests, side by side with the sim's expectation. Nothing logged yet — this panel fills itself in as games are recorded.

0 games logged. To record a game:

  1. Copy doom/balance/playtests/TEMPLATE.md to a new file (one per game) and fill in winner, ending round, MVP and dead cards.
  2. Follow doom/balance/playtests/SCHEDULE.md so table time covers all 15 pod combinations.
  3. Run python common/sim/run.py --ingest-playtests, then python common/sim/balance_dashboard.py --collection doom — the comparison table appears here.

For Arena Eternal A/B nights, QCH-ARENA-ETERNAL-V1 in TTS Saved Objects is the pre-balance version.