
First strike, vigilance, ward
Whenever The Slayer, Unchained attacks, it deals 2 damage to target creature defending player controls.
Parry — Whenever The Slayer, Unchained blocks, it deals 2 damage to target attacking creature.

First strike, vigilance, ward
Whenever The Slayer, Unchained attacks, it deals 2 damage to target creature defending player controls.
Parry — Whenever The Slayer, Unchained blocks, it deals 2 damage to target attacking creature.

Haste
When Dread Imp enters, it deals 1 damage to any target.

: Add
.

When Holt Scout enters, draw a card.

First strike
Parry — Whenever Night Sentinel blocks, it gets +1/+2 until end of turn.

Vigilance
Parry — Whenever Sentinel Outrider blocks, it gets +2/+2 until end of turn.

Trample
Whenever Komodo Lancer attacks, it gets +2/+0 until end of turn.

Defender, reach
Whenever a creature an opponent controls attacks, Mechanized Ballista deals 1 damage to that creature.
: Mechanized Ballista deals 1 damage to any target.

Vigilance
Sentinel Shieldwall can block an additional creature each combat.
Parry — Whenever Sentinel Shieldwall blocks, put a +1/+1 counter on Sentinel Shieldwall.

Reach
: Dread Arachnotron deals 1 damage to any target.

Trample
Dread Knight of Hell attacks each combat if able.

Trample

Flying
When Hybrid Cacodemon enters, it deals 2 damage to target creature an opponent controls. (The new mouth spits farther.)

Other Knight creatures you control get +1/+1.
When King Novik dies, create two 2/2 white Human Knight creature tokens with first strike. (The kings of Argent D'Nur do not leave the field empty.)

When Moor Oracle enters, draw a card and you gain 2 life.

Haste
Whenever Siege Revenant attacks, it deals 2 damage to any target. (Its launchers were forged, not grown.)

Menace
Whenever Agaddon Hunter attacks, it deals 1 damage to each creature defending player controls. (The pack hunts through walls.)

Whenever Armored Mancubus attacks, it deals 2 damage divided as you choose among one or two target creatures defending player controls.

Flying
Whenever Serrat, the Slayer's Dragon attacks, it deals 2 damage to target creature defending player controls.
Parry — Whenever Serrat, the Slayer's Dragon blocks, it deals 3 damage to target attacking creature.

Menace
When Vagary of the Old War enters, target creature an opponent controls gets -2/-2 until end of turn.

Trample, reach
Parry — Whenever Titanic Sentinel Beast blocks, creatures you control get +0/+2 until end of turn.

Trample
Whenever Ironclad Cyberdemon attacks, it deals 3 damage to any target. (The cannon predates gunpowder. It does not care.)

Menace, trample
When Prince Ahzrak enters, each opponent sacrifices a creature of their choice.

Equipped creature gets +1/+0.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip

Equipped creature gets +2/+0 and has first strike.
Whenever equipped creature becomes blocked by a creature, it deals 2 damage to that creature.
Equip

Equipped creature gets +1/+1 and has ward .
Whenever equipped creature attacks, it deals 1 damage to target creature defending player controls.
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures defending player controls.
Equip

When Siege Supplies enters, draw a card.
: Add
or
.

: Add
.
,
, Sacrifice Supply Wagon: Draw a card.

, Sacrifice War Ledger: Draw a card.

: Add
,
, or
.

: Add two mana in any combination of
,
, and/or
.

When Campaign Map enters, draw two cards.

Equipment spells you cast cost less to cast.
Equip abilities you activate cost less to activate.
: Add
.

Trample
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Target creature you control gets +2/+2 until end of turn.

Dread Surge deals X damage to any target.

Create a 2/2 white Human Knight creature token with first strike.

Saw Toss deals 2 damage to target creature. Untap target creature you control.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Target creature gets +0/+4 until end of turn. You gain 2 life.

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.

Untap target creature you control. It gains indestructible until end of turn.

Exile target attacking creature. Its controller gains 3 life.

Creatures you control get +1/+1 and gain trample until end of turn.

Target creature gets +2/+0 and gains flying until end of turn.

Target creature gets +3/+0 and gains trample until end of turn.

Put two +1/+1 counters on target creature. (The age of dread breeds to scale.)

Create two 2/2 white Human Knight creature tokens with first strike.

Create a 2/2 white Human Knight creature token with first strike. You gain 2 life.

Siege Volley deals 2 damage to each creature your opponents control.

Draw a card. You gain 2 life.

Target creature you control deals damage equal to its power to target creature you don't control.

Break the Gates deals 4 damage to target creature an opponent controls. Then Break the Gates deals 2 damage to each other creature that player controls.

Cannonade deals 3 damage to any target.

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Judgment of the Kings deals 4 damage to each creature your opponents control.

Saw Cyclone deals 3 damage to each creature you don't control.

Create a 4/4 green Beast creature token with trample.

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. (The big ones always find more war.)

Whenever a creature you control with power 4 or greater attacks, you gain 2 life. (The banners rise for the giants.)

Creatures you control get +1/+0.
Whenever a creature you control with power 4 or greater attacks, it gains trample until end of turn.

Argent D'Nur enters tapped.
: Add
,
, or
.

Battlefield of the Old War enters tapped.
: Add
or
.

Dragon Roost enters tapped.
: Add
or
.


Immora enters tapped.
: Add
or
.
When Immora enters, scry 1.



Sentinel Barracks enters tapped.
: Add
or
.
When Sentinel Barracks enters, you gain 1 life.

Siegeworks of Hell enters tapped unless an opponent lost life this turn.
: Add
or
.

The Holt enters tapped.
: Add
or
.

: Add
.
,
: Add
,
, or
.