DOOM ETERNAL: THE MAYKR DIRECTIVE A FAN-MADE MAGIC: THE GATHERING SET · 79 CARDS · SET CODE DET · deck library

35 Common · 25 Uncommon · 16 Rare · 3 Mythic Rare
25 W · 18 U · 0 B · 0 R · 0 G · 8 Gold · 0 Hybrid · 16 Artifact · 12 Land
Doom Eternal from Urdak's side of the ledger: Azorius flyers and control built on the printed energy mechanic — every death feeds the Khan Maykr's turbines, and the turbines pay for drones, judgment and divinity. With the Marauder, the Doom Hunter and the BFG-10000. Unofficial fan content. DOOM © id Software/Bethesda; Magic: The Gathering © Wizards of the Coast.
Maykr Drone{1}{W}
Maykr Drone
Creature — Maykr

Flying

When Maykr Drone dies, you get {E} (an energy counter).

Its face is a mask. Under the mask, another mask.
1/1
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Drone Choir{3}{W}
Drone Choir
Sorcery

Create three 1/1 white Maykr creature tokens with flying named Maykr Drone.

Urdak sings in perfect, interchangeable voices.
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Blood Maykr{3}{W}
Blood Maykr
Creature — Maykr

Flying, first strike, ward {2}

Whenever Blood Maykr attacks, you get {E} (an energy counter).

The judges of Urdak descend on gilded threads.
4/3
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Gladiator of the Blood Arena{3}{W}
Gladiator of the Blood Arena
Legendary Creature — Demon Knight

Whenever Gladiator of the Blood Arena blocks, it gets +2/+0 until end of turn. (The shield watches you with its own eyes.)

Sentinel champion, demon prize.
3/5
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Carcass{2}{W}
Carcass
Creature — Demon

Defender, reach

(A wall of sinew that Urdak finds useful.)

The Maykrs do not waste meat.
0/5
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Urdak's Toll{2}{W}
Urdak's Toll
Enchantment

Whenever a creature an opponent controls dies, you gain 1 life and you get {E} (an energy counter).

Every soul that falls anywhere falls through Urdak first.
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Celestial Judgment{2}{W}{W}
Celestial Judgment
Sorcery

Destroy all creatures with power 4 or greater.

The Khan does not tolerate rivals of scale.
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Maykr Decree{1}{W}
Maykr Decree
Instant

Exile target attacking creature. Its controller gains 3 life. (Ascension, whether you asked or not.)

The decree arrives mid-lunge.
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Argent Tithe{W}
Argent Tithe
Instant

You gain 3 life and you get {E} (an energy counter).

The collection plate is a turbine.
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Wings of the Choir{1}{W}
Wings of the Choir
Instant

Target creature gets +1/+1 and gains flying until end of turn.

Urdak lends. Urdak never gives.
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Sentinel Oath{2}{W}
Sentinel Oath
Enchantment

Whenever a creature you control with flying attacks, it gets +1/+0 until end of turn. (The old alliance, still binding.)

Night Sentinels swore to the Maykrs before they knew the price.
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Sentinel Guardian{1}{W}
Sentinel Guardian
Creature — Human Knight

First strike

Whenever Sentinel Guardian blocks, you get {E} (an energy counter).

The order died twice and kept its posture.
2/2
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Ascendant Acolyte{W}
Ascendant Acolyte
Creature — Human Cleric

When Ascendant Acolyte dies, you gain 2 life.

Every rung of Nekravol is a promotion.
1/1
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Argent Shieldbearer{1}{W}
Argent Shieldbearer
Creature — Human Soldier

When Argent Shieldbearer enters, you gain 2 life.

The shield is borrowed. The scars are his.
1/3
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Consecrate the Harvest{2}{W}
Consecrate the Harvest
Sorcery

Put a +1/+1 counter on each Maykr you control.

The choir grows louder by the soul.
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Deag Nilox, Hell Priest{1}{W}
Deag Nilox, Hell Priest
Legendary Creature — Human Cleric

When Deag Nilox, Hell Priest dies, each opponent loses 2 life.

The first to fall, and the loudest about it.
0/4
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Deag Ranak, Hell Priest{2}{W}
Deag Ranak, Hell Priest
Legendary Creature — Human Cleric

When Deag Ranak, Hell Priest enters, you get {E}{E} (two energy counters).

Ascension{2}, Pay {E}{E}{E}: Return target creature card from your graveyard to your hand. Activate only once each turn.

I thought you'd appreciate the sentry I chose.
—Deag Ranak
2/3
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Deag Grav, Hell Priest{2}{W}
Deag Grav, Hell Priest
Legendary Creature — Human Cleric

When Deag Grav, Hell Priest enters, create a 1/1 white Maykr creature token with flying named Maykr Drone.

He held the arena. The arena did not hold the Slayer.
1/3
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Ascend the Unworthy{1}{W}
Ascend the Unworthy
Instant

Exile target tapped creature.

The lattice lifts. The lattice does not return.
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Emergency Choir{1}{W}
Emergency Choir
Instant

Create a 1/1 white Maykr creature token with flying named Maykr Drone.

Replacements arrive mid-hymn.
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Halo Strike{2}{W}
Halo Strike
Instant

Destroy target creature with power 4 or greater.

The bigger the soul, the brighter the receipt.
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Marauder{2}{U}{U}
Marauder
Legendary Creature — Demon Soldier

Flash, ward {2}

Marauder can block an additional creature each combat. (Attack when the eyes flash green.)

You were never one of us. You were nothing but a usurper, a false idol.
—a Marauder, to the Slayer
4/4
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Prowler{1}{U}
Prowler
Creature — Demon

Flash, menace (It arrives mid-pounce, from a direction that shouldn't exist.)

The teleport flash is the only warning you get.
2/2
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Whiplash{2}{U}
Whiplash
Creature — Demon

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Whiplash attacks, you get {E} (an energy counter).

Ascension — Pay {E}{E}: Whiplash gets +2/+0 until end of turn. Activate only once each turn.

It moves like a whip that resents being held.
3/2
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Gargoyle Skirmisher{1}{U}
Gargoyle Skirmisher
Creature — Demon

Flying

Gargoyle Skirmisher can't block.

Whenever Gargoyle Skirmisher attacks, you get {E} (an energy counter).

The cliffs of Nekravol shed them like flies.
2/1
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Maykr Overseer{2}{U}
Maykr Overseer
Creature — Maykr

Flying

When Maykr Overseer enters, you get {E}{E} (two energy counters).

Ascension{2}, Pay {E}{E}{E}: Draw a card. Activate only once each turn.

It audits the harvest in real time.
2/3
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Transmit the Directive{1}{U}
Transmit the Directive
Sorcery

Draw a card. You get {E} (an energy counter).

If you control three or more Maykrs, draw a card.

The Khan's word travels the argent lattice faster than doubt.
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Harvest Analysis{3}{U}
Harvest Analysis
Sorcery

Draw two cards.

Souls per cycle, cycles per epoch, epochs until divinity.
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Recall to Urdak{2}{U}
Recall to Urdak
Instant

Return target creature to its owner's hand. Draw a card. You get {E} (an energy counter).

Ascension in reverse.
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Stasis Bomb{2}{U}
Stasis Bomb
Instant

Tap up to two target creatures. You get {E} (an energy counter).

The ice bomb holds them still. The turbine takes their heat.
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Doctrine of Ascendance{2}{U}
Doctrine of Ascendance
Enchantment

When Doctrine of Ascendance enters, you get {E}{E} (two energy counters).

At the beginning of your end step, you get {E} (an energy counter).

Heaven runs on a meter.
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Silence the Priests{3}{U}
Silence the Priests
Sorcery

Tap all creatures target opponent controls. You get {E}{E}{E} (three energy counters).

The Hell priests stopped mid-sermon, all three at once.
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Codex Custodian{1}{U}
Codex Custodian
Creature — Maykr

Flying

When Codex Custodian enters, draw a card, then discard a card.

It curates what mortals are allowed to remember.
1/2
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Argent Scholar{2}{U}
Argent Scholar
Creature — Human Scientist

When Argent Scholar enters, you get {E} (an energy counter).

Grant applications in Urdak are written in watt-hours.
2/2
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Lattice Skimmer{2}{U}
Lattice Skimmer
Creature — Maykr

Flying, vigilance

Whenever Lattice Skimmer attacks, you get {E} (an energy counter).

It patrols the seams between worlds.
2/1
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Null Wind{1}{U}
Null Wind
Instant

Return target attacking creature to its owner's hand.

The lattice disagrees with your trajectory.
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Temporal Sink{3}{U}
Temporal Sink
Sorcery

Draw two cards. You get {E}{E} (two energy counters).

Somewhere in Urdak, your next five seconds are in a jar.
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Maykr Ascendant{3}{U}
Maykr Ascendant
Creature — Maykr

Flying

When Maykr Ascendant enters, return up to one target creature to its owner's hand.

Promotion, in Urdak, displaces someone.
4/4
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Wrath of the Khan{3}{U}{U}
Wrath of the Khan
Sorcery

Tap all creatures your opponents control. Draw a card. You get {E}{E} (two energy counters).

She raised one hand and the war held its breath.
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The Khan Maykr{3}{W}{U}
The Khan Maykr
Legendary Creature — Maykr Noble

Flying, ward {2}

Other Maykr creatures you control get +1/+1.

Whenever another creature dies, you get {E} (an energy counter).

{1}, Pay {E}: Create a 1/1 white Maykr creature token with flying named Maykr Drone.

For millennia we have survived. Made others sacrifice in the name of our prosperity.
—the Khan Maykr
4/4
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The Seraphim{2}{W}{U}
The Seraphim
Legendary Creature — Maykr Scientist

When The Seraphim enters, scry 3, then draw a card. (He has worn many names. He is wearing one now.)

The plan was always longer than any one body.
2/3
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Judgment of the Khan{1}{W}{U}
Judgment of the Khan
Instant

Exile target creature with power 4 or greater. You get {E} (an energy counter).

Large souls burn longest.
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The Directive{2}{W}{U}
The Directive
Enchantment

Whenever a creature an opponent controls dies, create a 1/1 white Maykr creature token with flying named Maykr Drone. (The harvest restaffs itself.)

Mortal grief is a renewable resource.
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Argent Transfusion{W}{U}
Argent Transfusion
Instant

You gain 2 life and draw a card.

One soul in, one certainty out.
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Emissary of the Khan{W}{U}
Emissary of the Khan
Creature — Maykr

Flying

When Emissary of the Khan enters, you get {E} (an energy counter).

Whenever Emissary of the Khan deals combat damage to a player, you get {E}{E} (two energy counters).

Its greeting is an invoice.
2/2
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Argent Reaper{2}{W}{U}
Argent Reaper
Creature — Maykr

Flying, lifelink

Ascension{1}, Pay {E}{E}: Put a +1/+1 counter on Argent Reaper. Activate only once each turn.

It harvests gently. The ledgers insist on it.
2/3
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The Divinity Machine{4}
The Divinity Machine
Legendary Artifact

{T}, Pay {E}{E}{E}: Put three +1/+1 counters on target creature you control. It gains flying until end of turn.

It made a god out of a man once. The Maykrs never forgave the precedent.
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Soul Turbine{3}
Soul Turbine
Artifact

Whenever a creature dies, you get {E} (an energy counter).

{T}: Add {C}.

Nekravol's chimneys never cool.
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Argent Distillery{2}
Argent Distillery
Artifact

{T}: Add {W} or {U}.

{T}, Pay {E}{E}: Add {W}{W} or {U}{U}. (The refined product burns cleaner.)

Sorrow in, sunlight out.
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Lattice Node{2}
Lattice Node
Artifact

{T}: Add {W} or {U}.

Urdak's power grid has opinions about trespassers.
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Meat Hook{2}
Meat Hook
Artifact — Equipment

Equipped creature gets +2/+0 and has menace.

Whenever equipped creature deals combat damage to a creature, you get {E} (an energy counter). You gain 2 life.

Equip {1}

The super shotgun's best argument.
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Sentinel Blade{2}
Sentinel Blade
Artifact — Equipment

Equipped creature gets +2/+1.

Equip {1}

Argent steel, Sentinel temper.
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Doom Hunter Sled{4}
Doom Hunter Sled
Artifact Creature — Demon Construct

Haste, ward {2} (The sled soaks the first answer; the rider keeps coming.)

I thought you'd appreciate the sentry I chose — the great Agaddon Hunters.
—Deag Ranak
4/4
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Harvest Ledger{2}
Harvest Ledger
Artifact

{T}: You get {E} (an energy counter).

Ascension{1}, {T}, Pay {E}{E}{E}: Draw a card.

Every entry is a name that used to answer to it.
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The BFG-10000{5}
The BFG-10000
Legendary Artifact

When The BFG-10000 enters, you get {E}{E} (two energy counters).

{T}: You get {E} (an energy counter).

Ascension{2}, {T}, Pay {E}{E}{E}: The BFG-10000 deals 5 damage to target creature.

The UAC drilled a hole through a planet to mount it. Priorities.
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Celestial Compass{2}
Celestial Compass
Artifact

When Celestial Compass enters, draw a card.

{T}: Add {W} or {U}.

It points to the nearest unpaid debt.
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Drone Foundry{3}
Drone Foundry
Artifact

{2}, {T}: Create a 1/1 white Maykr creature token with flying named Maykr Drone.

Quality control is a theological position.
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Argent Battery{1}
Argent Battery
Artifact

{T}, Sacrifice Argent Battery: You get {E}{E} (two energy counters).

Stored screaming, ready to pour.
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Sentinel Crystal{3}
Sentinel Crystal
Artifact

{T}: Add two mana in any combination of {W} and/or {U}.

Argent D'Nur's heart, cut and set.
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Wraith Crystal Shard{2}
Wraith Crystal Shard
Artifact

{T}: Add {W} or {U}.

{T}, Sacrifice Wraith Crystal Shard: You gain 2 life.

The Wraiths power everything, including regrets.
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Excommunicate the Beast{3}{W}
Excommunicate the Beast
Instant

Destroy target attacking or blocking creature.

Urdak's paperwork is lethal when expedited.
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Argent Lance{1}{W}
Argent Lance
Instant

Argent Lance deals 3 damage to target attacking or blocking creature.

A spear of harvested light.
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Forced Ascension{2}{W}
Forced Ascension
Instant

Exile target creature. Its controller gains 3 life.

Congratulations. You have been selected.
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Judgment Volley{3}{W}
Judgment Volley
Sorcery

Destroy target tapped creature. You gain 2 life.

Rest is heresy.
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Dissolution Beam{2}{W}{U}
Dissolution Beam
Sorcery

Exile target creature. You get {E} (an energy counter).

Matter to light, light to the lattice, the lattice to the Khan.
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Choir Anchor{2}
Choir Anchor
Artifact

{T}: Add {C}.

{4}, {T}, Sacrifice Choir Anchor: Draw two cards.

It keeps a hymn from drifting between dimensions.
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Priest's Signet{2}
Priest's Signet
Artifact

When Priest's Signet enters, scry 1.

{T}: Add {W} or {U}.

Three were forged. One still answers.
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Urdak
Urdak
Land

Urdak enters tapped.

{T}: Add {W} or {U}.

{4}, {T}: You get {E} (an energy counter).

Heaven, per the licensing agreement.
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The Fortress of Doom
The Fortress of Doom
Land

The Fortress of Doom enters tapped.

{T}: Add {W} or {U}.

When The Fortress of Doom enters, scry 1.

One tenant. Extensive armory. Excellent view of everything burning.
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Sentinel Prime
Sentinel Prime
Land

Sentinel Prime enters tapped.

{T}: Add {W} or {U}.

The arena where kings are judged.
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Taras Nabad
Taras Nabad
Land

{T}: Add {C}.

{1}, {T}: Add {W} or {U}.

The old capital drowned standing up.
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Nekravol
Nekravol
Land

Nekravol enters tapped unless a creature died this turn.

{T}: Add {W} or {U}.

The factory at the end of every soul's commute.
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Super Gore Nest
Super Gore Nest
Land

Super Gore Nest enters tapped.

{T}: Add {W} or {U}.

{2}, {T}, Sacrifice Super Gore Nest: You gain 3 life.

Earth's newest landmark, regrettably load-bearing.
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Shattered Mars
Shattered Mars
Land

Shattered Mars enters tapped.

{T}: Add {W} or {U}.

The BFG-10000 filed its objection straight through the crust.
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Reclaimed Earth
Reclaimed Earth
Land

Reclaimed Earth enters tapped.

{T}: Add {W} or {U}.

The survivors came back up singing.
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Hebeth
Hebeth
Land

Hebeth enters tapped.

{T}: Add {W} or {U}.

The city inside Mars, patient as bedrock.
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The Blood Arena
The Blood Arena
Land

The Blood Arena enters tapped.

{T}: Add {W} or {U}.

When The Blood Arena enters, you gain 1 life.

Win, and the crowd of the dead approves.
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Plains
Plains
Basic Land — Plains
{W}
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Island
Island
Basic Land — Island
{U}
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No cards match.