
Flying
When Maykr Drone dies, you get (an energy counter).

Flying
When Maykr Drone dies, you get (an energy counter).

Create three 1/1 white Maykr creature tokens with flying named Maykr Drone.

Flying, first strike, ward
Whenever Blood Maykr attacks, you get (an energy counter).

Whenever Gladiator of the Blood Arena blocks, it gets +2/+0 until end of turn. (The shield watches you with its own eyes.)

Defender, reach
(A wall of sinew that Urdak finds useful.)

Whenever a creature an opponent controls dies, you gain 1 life and you get (an energy counter).

Destroy all creatures with power 4 or greater.

Exile target attacking creature. Its controller gains 3 life. (Ascension, whether you asked or not.)

You gain 3 life and you get (an energy counter).

Target creature gets +1/+1 and gains flying until end of turn.

Whenever a creature you control with flying attacks, it gets +1/+0 until end of turn. (The old alliance, still binding.)

First strike
Whenever Sentinel Guardian blocks, you get (an energy counter).

When Ascendant Acolyte dies, you gain 2 life.

When Argent Shieldbearer enters, you gain 2 life.

Put a +1/+1 counter on each Maykr you control.

When Deag Nilox, Hell Priest dies, each opponent loses 2 life.

When Deag Ranak, Hell Priest enters, you get (two energy counters).
Ascension — , Pay
: Return target creature card from your graveyard to your hand. Activate only once each turn.

When Deag Grav, Hell Priest enters, create a 1/1 white Maykr creature token with flying named Maykr Drone.

Exile target tapped creature.
Create a 1/1 white Maykr creature token with flying named Maykr Drone.

Destroy target creature with power 4 or greater.

Flash, ward
Marauder can block an additional creature each combat. (Attack when the eyes flash green.)

Flash, menace (It arrives mid-pounce, from a direction that shouldn't exist.)

Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Whiplash attacks, you get (an energy counter).
Ascension — Pay : Whiplash gets +2/+0 until end of turn. Activate only once each turn.

Flying
Gargoyle Skirmisher can't block.
Whenever Gargoyle Skirmisher attacks, you get (an energy counter).

Flying
When Maykr Overseer enters, you get (two energy counters).
Ascension — , Pay
: Draw a card. Activate only once each turn.

Draw a card. You get (an energy counter).
If you control three or more Maykrs, draw a card.
Draw two cards.

Return target creature to its owner's hand. Draw a card. You get (an energy counter).

Tap up to two target creatures. You get (an energy counter).

When Doctrine of Ascendance enters, you get (two energy counters).
At the beginning of your end step, you get (an energy counter).

Tap all creatures target opponent controls. You get (three energy counters).

Flying
When Codex Custodian enters, draw a card, then discard a card.

When Argent Scholar enters, you get (an energy counter).

Flying, vigilance
Whenever Lattice Skimmer attacks, you get (an energy counter).

Return target attacking creature to its owner's hand.

Draw two cards. You get (two energy counters).

Flying
When Maykr Ascendant enters, return up to one target creature to its owner's hand.

Tap all creatures your opponents control. Draw a card. You get (two energy counters).

Flying, ward
Other Maykr creatures you control get +1/+1.
Whenever another creature dies, you get (an energy counter).
, Pay
: Create a 1/1 white Maykr creature token with flying named Maykr Drone.

When The Seraphim enters, scry 3, then draw a card. (He has worn many names. He is wearing one now.)

Exile target creature with power 4 or greater. You get (an energy counter).

Whenever a creature an opponent controls dies, create a 1/1 white Maykr creature token with flying named Maykr Drone. (The harvest restaffs itself.)
You gain 2 life and draw a card.

Flying
When Emissary of the Khan enters, you get (an energy counter).
Whenever Emissary of the Khan deals combat damage to a player, you get (two energy counters).

Flying, lifelink
Ascension — , Pay
: Put a +1/+1 counter on Argent Reaper. Activate only once each turn.

, Pay
: Put three +1/+1 counters on target creature you control. It gains flying until end of turn.

Whenever a creature dies, you get (an energy counter).
: Add
.

: Add
or
.
, Pay
: Add
or
. (The refined product burns cleaner.)

: Add
or
.

Equipped creature gets +2/+0 and has menace.
Whenever equipped creature deals combat damage to a creature, you get (an energy counter). You gain 2 life.
Equip

Equipped creature gets +2/+1.
Equip

Haste, ward (The sled soaks the first answer; the rider keeps coming.)

: You get
(an energy counter).
Ascension — ,
, Pay
: Draw a card.

When The BFG-10000 enters, you get (two energy counters).
: You get
(an energy counter).
Ascension — ,
, Pay
: The BFG-10000 deals 5 damage to target creature.

When Celestial Compass enters, draw a card.
: Add
or
.

,
: Create a 1/1 white Maykr creature token with flying named Maykr Drone.

, Sacrifice Argent Battery: You get
(two energy counters).

: Add two mana in any combination of
and/or
.

: Add
or
.
, Sacrifice Wraith Crystal Shard: You gain 2 life.

Destroy target attacking or blocking creature.

Argent Lance deals 3 damage to target attacking or blocking creature.

Exile target creature. Its controller gains 3 life.

Destroy target tapped creature. You gain 2 life.

Exile target creature. You get (an energy counter).

: Add
.
,
, Sacrifice Choir Anchor: Draw two cards.

When Priest's Signet enters, scry 1.
: Add
or
.

Urdak enters tapped.
: Add
or
.
,
: You get
(an energy counter).

The Fortress of Doom enters tapped.
: Add
or
.
When The Fortress of Doom enters, scry 1.

Sentinel Prime enters tapped.
: Add
or
.

: Add
.
,
: Add
or
.

Nekravol enters tapped unless a creature died this turn.
: Add
or
.

Super Gore Nest enters tapped.
: Add
or
.
,
, Sacrifice Super Gore Nest: You gain 3 life.

Shattered Mars enters tapped.
: Add
or
.

Reclaimed Earth enters tapped.
: Add
or
.

Hebeth enters tapped.
: Add
or
.

The Blood Arena enters tapped.
: Add
or
.
When The Blood Arena enters, you gain 1 life.

