
First strike
Parry — Whenever Night Sentinel blocks, it gets +1/+2 until end of turn.

First strike
Parry — Whenever Night Sentinel blocks, it gets +1/+2 until end of turn.

Vigilance
Sentinel Shieldwall can block an additional creature each combat.
Parry — Whenever Sentinel Shieldwall blocks, put a +1/+1 counter on Sentinel Shieldwall.

Other Knight creatures you control get +1/+1.
When King Novik dies, create two 2/2 white Human Knight creature tokens with first strike. (The kings of Argent D'Nur do not leave the field empty.)

Create two 2/2 white Human Knight creature tokens with first strike.

Target creature gets +0/+4 until end of turn. You gain 2 life.

Exile target attacking creature. Its controller gains 3 life.

Judgment of the Kings deals 4 damage to each creature your opponents control.

Whenever a creature you control with power 4 or greater attacks, you gain 2 life. (The banners rise for the giants.)

Create a 2/2 white Human Knight creature token with first strike.

When Sentinel Chaplain enters, you gain 2 life.

First strike
Sentinel Vanguard attacks each combat if able.

Creatures you control get +0/+2 until end of turn.

Enchant creature
Enchanted creature gets +2/+2 and has vigilance.

Untap target creature you control. It gains indestructible until end of turn.

Target creature you control gets +2/+2 until end of turn.

Haste
When Dread Imp enters, it deals 1 damage to any target.

Imp Stalker attacks each combat if able.

Haste
Whenever Siege Revenant attacks, it deals 2 damage to any target. (Its launchers were forged, not grown.)

Whenever Armored Mancubus attacks, it deals 2 damage divided as you choose among one or two target creatures defending player controls.

Flying
When Hybrid Cacodemon enters, it deals 2 damage to target creature an opponent controls. (The new mouth spits farther.)

Trample
Dread Knight of Hell attacks each combat if able.

Menace
Whenever Agaddon Hunter attacks, it deals 1 damage to each creature defending player controls. (The pack hunts through walls.)

Menace
When Vagary of the Old War enters, target creature an opponent controls gets -2/-2 until end of turn.

Komodo can't block. (Bred for the charge, useless at the gate.)

Trample
Whenever Ironclad Cyberdemon attacks, it deals 3 damage to any target. (The cannon predates gunpowder. It does not care.)

Reach
: Dread Arachnotron deals 1 damage to any target.

Menace, trample
When Prince Ahzrak enters, each opponent sacrifices a creature of their choice.

Saw Toss deals 2 damage to target creature. Untap target creature you control.

Siege Volley deals 2 damage to each creature your opponents control.

Break the Gates deals 4 damage to target creature an opponent controls. Then Break the Gates deals 2 damage to each other creature that player controls.

Target creature gets +3/+0 and gains trample until end of turn.

Cannonade deals 3 damage to any target.

Dread Surge deals X damage to any target.

Saw Cyclone deals 3 damage to each creature you don't control.

Trample

Vigilance
Parry — Whenever Sentinel Outrider blocks, it gets +2/+2 until end of turn.

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Creatures you control get +1/+1 and gain trample until end of turn.

Target creature you control gets +1/+2 until end of turn. It fights target creature you don't control.

Trample, reach
Parry — Whenever Titanic Sentinel Beast blocks, creatures you control get +0/+2 until end of turn.

At the beginning of your end step, if you control a creature with power 4 or greater, draw a card. (The big ones always find more war.)

Put two +1/+1 counters on target creature. (The age of dread breeds to scale.)

Vigilance

Trample
Whenever Komodo Lancer attacks, it gets +2/+0 until end of turn.

Create a 4/4 green Beast creature token with trample.

You gain 4 life.

Target creature gets +2/+0 and gains flying until end of turn.

: Add
.

Draw a card. You gain 2 life.

When Holt Scout enters, draw a card.

When Moor Oracle enters, draw a card and you gain 2 life.

First strike, vigilance, ward
Whenever The Slayer, Unchained attacks, it deals 2 damage to target creature defending player controls.
Parry — Whenever The Slayer, Unchained blocks, it deals 2 damage to target attacking creature.

Flying
Whenever Serrat, the Slayer's Dragon attacks, it deals 2 damage to target creature defending player controls.
Parry — Whenever Serrat, the Slayer's Dragon blocks, it deals 3 damage to target attacking creature.

Create a 2/2 white Human Knight creature token with first strike. You gain 2 life.

Target creature you control deals damage equal to its power to target creature you don't control.

Creatures you control get +1/+0.
Whenever a creature you control with power 4 or greater attacks, it gains trample until end of turn.

Equipped creature gets +1/+1 and has ward .
Whenever equipped creature attacks, it deals 1 damage to target creature defending player controls.
Equip

Trample
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Equipped creature gets +2/+0 and has first strike.
Whenever equipped creature becomes blocked by a creature, it deals 2 damage to that creature.
Equip

Equipped creature gets +2/+0.
Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures defending player controls.
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, put a +1/+1 counter on it.
Equip

Equipment spells you cast cost less to cast.
Equip abilities you activate cost less to activate.
: Add
.

: Add
,
, or
.

When Siege Supplies enters, draw a card.
: Add
or
.

: Add two mana in any combination of
,
, and/or
.

Defender, reach
Whenever a creature an opponent controls attacks, Mechanized Ballista deals 1 damage to that creature.
: Mechanized Ballista deals 1 damage to any target.

, Sacrifice Berserker Runestone: Target creature gets +2/+0 and gains haste until end of turn.

Equipped creature gets +1/+1.
Equip

Equipped creature gets +1/+0.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip

: Add
.
,
, Sacrifice Supply Wagon: Draw a card.

, Sacrifice War Ledger: Draw a card.

When Campaign Map enters, draw two cards.

Argent D'Nur enters tapped.
: Add
,
, or
.

The Holt enters tapped.
: Add
or
.

Immora enters tapped.
: Add
or
.
When Immora enters, scry 1.

Siegeworks of Hell enters tapped unless an opponent lost life this turn.
: Add
or
.

: Add
.
,
: Add
,
, or
.

Dragon Roost enters tapped.
: Add
or
.

Sentinel Barracks enters tapped.
: Add
or
.
When Sentinel Barracks enters, you gain 1 life.

Battlefield of the Old War enters tapped.
: Add
or
.


