UNFORESEEN CONSEQUENCES A 100-CARD COMMANDER DECK BUILT ENTIRELY FROM HALF-LIFE · deck library · full set

Commander: Gordon Freeman, Survivor of Black Mesa ({U}{B}{R}{G})  ·  64 nonland + 35 lands + commander = 100  ·  colour pips {U} 14 · {B} 12 · {R} 10 · {G} 11
Plan: Gordon teleports his own creatures in and out — every arrival scries, and the enters-the-battlefield crew (scientists, Barney, the G-Man, HECU tokens) does it all again. Headcrabs zombify what they kill, the HEV suit turns attacks into energy, and the armory ladder runs crowbar to gluon gun. Airstrikes and the Nihilanth close games.
Singleton except basics. Bracket 2-3 (Core). All art and quotes are Half-Life (1998) retail content.
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7+1

Commander

Gordon Freeman, Survivor of Black Mesa{U}{B}{R}{G}
Gordon Freeman, Survivor of Black Mesa
Legendary Creature — Human Scientist

Whenever another creature you control enters, scry 1.

{2}, {T}: Exile target creature you control, then return it to the battlefield under its owner's control.

Suit Power — Pay {E}{E}: Gordon Freeman gets +2/+2 until end of turn. Activate only once each turn.

Rather an anticlimax, after what you've just survived.
—The G-Man
3/4
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Creatures 21

Headcrab{B}
Headcrab
Creature — Alien Crab

Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch

Zombify — Whenever a creature dealt damage by Headcrab this turn dies, create a 2/2 black Zombie creature token.

It wants your head. Not your life — your head.
1/1
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Alien Slave{1}{G}
Alien Slave
Creature — Alien

{T}: Alien Slave deals 1 damage to any target. (Green lightning.)

The shackles are the Nihilanth's. The lightning is their own.
1/2
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Barnacle{1}{G}
Barnacle
Creature — Alien

Defender, reach, deathtouch

Watch the ceiling. If the rope is wet and moving, it is not a rope.
0/4
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Black Mesa Scientist{1}{U}
Black Mesa Scientist
Creature — Human Scientist

When Black Mesa Scientist enters, scry 1, then draw a card.

Why do we all have to wear these ridiculous ties?
—Half-Life audio script
1/2
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HECU Grunt{1}{R}
HECU Grunt
Creature — Human Soldier

First strike

When HECU Grunt enters, it deals 1 damage to any target.

It is their job to execute anyone with knowledge of the research project that went awry.
—Half-Life audio script
2/1
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Headcrab Zombie{1}{B}
Headcrab Zombie
Creature — Zombie Scientist

Menace

Headcrab Zombie can't block.

The lab coat is still buttoned. The chest is open.
3/2
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Houndeye{1}{G}
Houndeye
Creature — Alien Hound

When Houndeye enters, tap target creature an opponent controls. (Sonic blast.)

Alone it is almost sweet. It is never alone.
2/1
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Alien Controller{2}{U}
Alien Controller
Creature — Alien

Flying

When Alien Controller enters, tap target creature an opponent controls. (Psychic grip.)

Whenever Alien Controller attacks, it deals 1 damage to target creature defending player controls. (Its energy orbs seek.)

The masters hover above the fray and burn what displeases them.
2/2
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Anomalous Materials Team{2}{U}
Anomalous Materials Team
Creature — Human Scientist

When Anomalous Materials Team enters, draw a card. You get {E} (an energy counter).

The Administrator is very concerned that we get a conclusive analysis of today's sample.
—Half-Life audio script
1/3
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Barney, Security Officer{1}{U}{R}
Barney, Security Officer
Legendary Creature — Human Soldier

First strike

When Barney enters, draw a card. You gain 2 life.

Catch me later, I'll buy you a beer.
—Half-Life audio script
2/2
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Black Ops Assassin{2}{B}
Black Ops Assassin
Creature — Human Assassin

First strike

Skulk (This creature can't be blocked by creatures with greater power.)

When Black Ops Assassin enters, destroy target creature with power 2 or less.

The military came to silence the witnesses. She came to silence the military.
2/1
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Bullsquid{2}{G}
Bullsquid
Creature — Alien Beast

When Bullsquid enters, it deals 1 damage to target creature you don't control. (Acid spit.)

Whenever Bullsquid blocks or becomes blocked by a creature, Bullsquid deals 2 damage to that creature.

It eats what the headcrabs leave, and it is never full.
3/2
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HECU Sergeant{2}{R}
HECU Sergeant
Creature — Human Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Other Soldier creatures you control get +1/+0.

Forget about Freeman!
2/2
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HECU Sniper{2}{R}
HECU Sniper
Creature — Human Soldier

Reach

{1}{R}, {T}: HECU Sniper deals 2 damage to target attacking or blocking creature.

The tunnel is long, straight, and lit exactly once.
1/3
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Ichthyosaur{2}{U}
Ichthyosaur
Creature — Alien Fish

Ichthyosaur can't be blocked by creatures with power 2 or less. (Nothing small gets in its water.)

Whenever Ichthyosaur blocks or becomes blocked by a creature, that creature gets -2/-0 until end of turn.

They said it was hauled from the Challenger Deep, but I'm positive that beast never swam in terrestrial waters until a week ago.
—Half-Life audio script
3/3
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Tentacle{2}{G}
Tentacle
Creature — Alien Horror

Defender, reach

{G}, {T}: Tentacle deals 2 damage to target attacking or blocking creature. (It strikes at sound.)

It cannot see you. Walk. Do not run, do not shoot, do not breathe loudly.
0/5
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HECU Fire Team{3}{R}
HECU Fire Team
Creature — Human Soldier

Menace

When HECU Fire Team enters, create two 1/1 red Human Soldier creature tokens.

Maybe help is on its way, but I'm not waiting around for it.
—Half-Life audio script
3/3
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Gargantua{3}{R}{G}
Gargantua
Creature — Alien Giant

Trample

If a source would deal less than 3 damage to Gargantua, prevent that damage. (Small arms do nothing.)

Whenever Gargantua attacks, it deals 2 damage to target creature defending player controls. (Flamethrower hands.)

The squad emptied every magazine they had. It walked out of the smoke mildly annoyed.
6/6
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Gonarch{3}{B}{G}
Gonarch
Legendary Creature — Alien Crab

Other Alien Crab creatures you control get +1/+1.

Whenever Gonarch attacks, create a 1/1 black Alien Crab creature token.

When Gonarch dies, create two 1/1 black Alien Crab creature tokens.

The sac is armored. The brood is not, and does not need to be.
5/5
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The G-Man{3}{U}{B}
The G-Man
Legendary Creature — Human Advisor

Flash

Hexproof

{1}{U}, {T}: Exile target creature you control, then return it to the battlefield under its owner's control.

I have recommended your services to my employers. They agree with me that you have limitless potential.
—Half-Life audio script
2/4
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Nihilanth, the Last{5}{U}{B}
Nihilanth, the Last
Legendary Creature — Alien Avatar

Flying, ward {2}

Whenever another creature you control enters, each opponent loses 1 life.

At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

...the last I am the last...
—Nihilanth
6/8
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Equipment 10

Crowbar{1}
Crowbar
Artifact — Equipment

If Crowbar is in your opening hand, you may begin the game with it on the battlefield.

Equipped creature gets +2/+0.

Equip {1}

Standard issue for theoretical physicists.
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.357 Magnum{2}
.357 Magnum
Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1}

Six answers. Ask slowly.
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Crossbow{2}
Crossbow
Artifact — Equipment

Equipped creature gets +1/+0 and has deathtouch.

Equip {2}

There's a tranquillizer gun in the shark cage, but I'm not sure it would work on this species.
—Half-Life audio script
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HEV Suit Mark IV{2}
HEV Suit Mark IV
Legendary Artifact — Equipment

Equipped creature gets +0/+2 and has ward {1}.

Whenever equipped creature attacks, you get {E} (an energy counter).

Equip {1}

It's cold in there, and you'll have to hurry. It could sap your suit power in a matter of moments.
—Half-Life audio script
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Hivehand{2}
Hivehand
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures. (The hornets seek.)

Equip {1}

The only gun that grows back its own ammunition.
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MP5 Submachine Gun{2}
MP5 Submachine Gun
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.

Equip {1}

Standard issue for the men sent to tidy up.
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SPAS-12{3}
SPAS-12
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 2 damage to up to one target creature defending player controls.

Equip {2}

In the vents, everything is at point-blank range.
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Tau Cannon{3}
Tau Cannon
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you. (Overcharge.)

Equip {2}

The prototype punches through armor, walls, and the floor you were standing on.
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RPG Launcher{4}
RPG Launcher
Artifact — Equipment

Equipped creature gets +3/+0 and has trample.

Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.

Equip {3}

The laser dot is a promise.
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Gluon Gun{5}
Gluon Gun
Legendary Artifact — Equipment

Equipped creature gets +3/+0 and has menace.

Whenever equipped creature attacks, it deals 3 damage to target creature defending player controls.

Equip {3}

It does not wound things. It unwrites them.
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Other Artifacts 15

Battery{1}
Battery
Artifact — Ammo

When Battery enters, you get {E} (an energy counter).

{T}, Sacrifice Battery: Add one mana of any color.

Fifteen percent. It always feels like fifteen percent.
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Laser Tripmine{1}
Laser Tripmine
Artifact

Whenever a creature an opponent controls attacks, Laser Tripmine deals 1 damage to it.

The blue beam is the polite warning.
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Security Access Card{1}
Security Access Card
Artifact — Ammo

{1}, {T}, Sacrifice Security Access Card: Draw a card.

Every locked door in the facility is one dead guard from open.
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Vending Machine{1}
Vending Machine
Artifact

{T}, Sacrifice Vending Machine: Draw a card.

Do you know who ate all the donuts?
—Half-Life audio script
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Anti-Mass Spectrometer{2}
Anti-Mass Spectrometer
Legendary Artifact

{T}: Add one mana of any color.

{4}, {T}: Draw two cards. (Push it to 105 percent.)

Gordon doesn't need to hear all this. He's a highly trained professional.
—Half-Life audio script
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Crate of 9mm Rounds{2}
Crate of 9mm Rounds
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {U} or {R}.

Every gun in the facility speaks the same caliber.
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Crate of Buckshot{2}
Crate of Buckshot
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {B} or {R}.

Close-quarters currency.
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Crate of Rockets{2}
Crate of Rockets
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {R} or {G}.

Stack them away from the tripmines. Learn from us.
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Crate of Uranium Cells{2}
Crate of Uranium Cells
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {U} or {B}.

Depleted, the labels insist. The Geiger counter disagrees.
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HEV Charger{2}
HEV Charger
Artifact

{T}: You get {E} (an energy counter).

The hum means it still has something left for you.
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Satchel Charge{2}
Satchel Charge
Artifact

{T}, Sacrifice Satchel Charge: It deals 3 damage to any target.

Walk away. Press the button. Do those in order.
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Specimen GG-3883{2}
Specimen GG-3883
Legendary Artifact

{T}: Add one mana of any color.

Standard insertion for a nonstandard specimen. Go ahead, Gordon.
—Half-Life audio script
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Osprey Heliplane{3}
Osprey Heliplane
Artifact — Vehicle

Flying

Whenever Osprey Heliplane attacks, create a 1/1 red Human Soldier creature token.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

It circles the mesa, and the ropes come down full.
3/3
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Apache Gunship{4}
Apache Gunship
Artifact — Vehicle

Flying

Whenever Apache Gunship attacks, it deals 2 damage divided as you choose among up to two target creatures defending player controls.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

It found him on the cliffs. It lost him at the dam.
4/3
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M2A3 Bradley{5}
M2A3 Bradley
Artifact — Vehicle

Trample

Whenever M2A3 Bradley attacks, it deals 2 damage to target creature defending player controls. (Main cannon.)

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

The road to Lambda runs through it.
5/4
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Instants & Sorceries 14

Clean-Up Detail{B}
Clean-Up Detail
Instant

Target creature gets -3/-3 until end of turn.

So who is this guy Freeman? — All I know for sure is, he's been killing my buddies.
—Half-Life audio script
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Interloper{U}
Interloper
Instant

Target creature can't be blocked this turn. Draw a card.

The factory was not built for anything shaped like a man. He went through it anyway.
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Xen Spores{G}
Xen Spores
Instant

You gain 3 life. Draw a card.

The glowing ones are food. The chirping ones are not. Learn fast.
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Black Mesa Inbound{1}{U}
Black Mesa Inbound
Sorcery

Scry 2, then draw a card.

Good morning, and welcome to the Black Mesa Transit System.
—Black Mesa announcement system
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Retinal Scanner{1}{U}
Retinal Scanner
Instant

Return target creature to its owner's hand. Scry 1.

Sorry, Mr. Freeman, I've got explicit orders not to let you through.
—Half-Life audio script
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Silenced Round{1}{B}
Silenced Round
Instant

Destroy target creature with power 2 or less.

The suppressor is a courtesy. The paperwork was filed last week.
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Trash Compactor{1}{B}
Trash Compactor
Instant

Destroy target attacking or blocking creature.

Where we taking this Freeman guy? — Topside. For questioning.
—Half-Life audio script
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We've Got Hostiles{1}{R}
We've Got Hostiles
Instant

Create two 1/1 red Human Soldier creature tokens with haste. (They rappel in.)

Hey, what the hell are you doing down here? Get topside!
—Half-Life audio script
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Xen Crystals{1}{G}
Xen Crystals
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The sample that started it all had brothers.
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Xen Relay{1}{U}
Xen Relay
Instant

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

For a moment there was harmless green light, and no floor.
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Borderworld Survey{2}{U}
Borderworld Survey
Sorcery

Draw two cards. If you control an Alien, draw three cards instead.

Quite a few handsome specimens were collected from the borderworld — before the survey members started being collected themselves.
—Half-Life audio script
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Containment Failure{2}{B}
Containment Failure
Sorcery

Create two 2/2 black Zombie creature tokens.

The specimens did not escape. The walls stopped being between them and us.
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Borderworld Breach{3}{G}{G}
Borderworld Breach
Sorcery

Create three 3/3 green Alien creature tokens.

Every teleport tears the border a little wider.
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Commencing Airstrikes{3}{R}{R}
Commencing Airstrikes
Sorcery

Commencing Airstrikes deals 3 damage to each creature.

We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there.
—Half-Life audio script
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Enchantments 4

Apprehension{1}{B}
Apprehension
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

One dart. The ice was optional.
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Snark Nest{1}{B}
Snark Nest
Enchantment

At the beginning of your end step, create a 1/1 black Alien Insect creature token with haste.

The eggs chirp. That is not a good sign.
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Surface Tension{2}{R}
Surface Tension
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Surface Tension deals 2 damage to target creature.

II — Create a 1/1 red Human Soldier creature token.

III — Surface Tension deals 1 damage to each creature your opponents control.

The cliffs belong to the snipers, the road to the tanks, the sky to the Ospreys.
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The Resonance Cascade{2}{U}{U}
The Resonance Cascade
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Draw two cards.

II — Each opponent sacrifices a creature of their choice.

III — Create two 3/3 green Alien creature tokens.

I never thought I'd see a resonance cascade, let alone create one.
—Half-Life audio script
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Lands 35

Black Mesa Research Facility
Black Mesa Research Facility
Legendary Land

{T}: Add one mana of any color in your commander's color identity.

The time is 8:47 a.m. Current topside temperature is 93 degrees.
—Black Mesa announcement system
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Blast Pit
Blast Pit
Land

Blast Pit enters tapped unless you control a Scientist.

{T}: Add {B} or {G}.

Chapter 6 — The silo grew something that likes the dark.
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×6
Forest
Forest
Basic Land — Forest
{G}
The fungal ceilings of Xen
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×8
Island
Island
Basic Land — Island
{U}
The canals of Surface Tension
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Lambda Complex
Lambda Complex
Legendary Land

{T}: Add {C}.

{2}{U}, {T}: Exile target creature you control, then return it to the battlefield under its owner's control.

You're not authorized to know about the teleportation labs. But I can see you already know a great deal more than any one man is supposed to.
—Half-Life audio script
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Lambda Reactor Core
Lambda Reactor Core
Land

Lambda Reactor Core enters tapped unless you control a Scientist.

{T}: Add {R} or {G}.

Chapter 13 — Flood the core. Ride the beam.
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×6
Mountain
Mountain
Basic Land — Mountain
{R}
The Black Mesa desert
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Office Complex
Office Complex
Land

Office Complex enters tapped unless you control a Scientist.

{T}: Add {U} or {B}.

Chapter 4 — The lights are out and the cubicles are occupied.
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On A Rail
On A Rail
Land

On A Rail enters tapped unless you control a Scientist.

{T}: Add {U} or {R}.

Chapter 8 — The old rail system goes everywhere, slowly, under fire.
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Questionable Ethics
Questionable Ethics
Land

Questionable Ethics enters tapped unless you control a Scientist.

{T}: Add {U} or {G}.

Chapter 11 — The specimens in the surgical wing were not volunteers.
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Residue Processing
Residue Processing
Land

Residue Processing enters tapped unless you control a Scientist.

{T}: Add {B} or {R}.

Chapter 10 — What the labs flush has to go somewhere.
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×6
Swamp
Swamp
Basic Land — Swamp
{B}
Biological Waste Processing
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Xen, the Borderworld
Xen, the Borderworld
Land

{T}: Add {G}.

{3}{G}, {T}: Create a 1/1 green Alien creature token.

Chapter 14 — The islands hang in nothing, and everything on them is alive.
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