HALF-LIFE A FAN-MADE MAGIC: THE GATHERING SET · 89 CARDS · SET CODE HLF · deck library

38 Common · 30 Uncommon · 16 Rare · 5 Mythic Rare
0 W · 11 U · 10 B · 9 R · 10 G · 6 Gold · 0 Hybrid · 30 Artifact · 13 Land
Mechanics in play: teleportation blink (exile and return) around a commander who scries on every arrival, Zombify death-triggers on the headcrabs, energy as HEV Suit Power, Vehicles for the HECU armor, Sagas for the Resonance Cascade and Surface Tension, and Scientist-conditional chapter lands. Unofficial fan content. Half-Life © Valve; Magic: The Gathering © Wizards of the Coast. Art is Half-Life (1998) retail content from Combine OverWiki.
Black Mesa Scientist{1}{U}
Black Mesa Scientist
Creature — Human Scientist

When Black Mesa Scientist enters, scry 1, then draw a card.

Why do we all have to wear these ridiculous ties?
—Half-Life audio script
1/2
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Anomalous Materials Team{2}{U}
Anomalous Materials Team
Creature — Human Scientist

When Anomalous Materials Team enters, draw a card. You get {E} (an energy counter).

The Administrator is very concerned that we get a conclusive analysis of today's sample.
—Half-Life audio script
1/3
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Hazard Course Hologram{1}{U}
Hazard Course Hologram
Creature — Illusion Scientist

Hexproof

{T}: Target creature gains first strike until end of turn.

Remember, more lives than your own may depend on your fitness.
—Black Mesa announcement system
0/3
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Ichthyosaur{2}{U}
Ichthyosaur
Creature — Alien Fish

Ichthyosaur can't be blocked by creatures with power 2 or less. (Nothing small gets in its water.)

Whenever Ichthyosaur blocks or becomes blocked by a creature, that creature gets -2/-0 until end of turn.

They said it was hauled from the Challenger Deep, but I'm positive that beast never swam in terrestrial waters until a week ago.
—Half-Life audio script
3/3
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Alien Controller{2}{U}
Alien Controller
Creature — Alien

Flying

When Alien Controller enters, tap target creature an opponent controls. (Psychic grip.)

Whenever Alien Controller attacks, it deals 1 damage to target creature defending player controls. (Its energy orbs seek.)

The masters hover above the fray and burn what displeases them.
2/2
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Xen Relay{1}{U}
Xen Relay
Instant

Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.

For a moment there was harmless green light, and no floor.
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Interloper{U}
Interloper
Instant

Target creature can't be blocked this turn. Draw a card.

The factory was not built for anything shaped like a man. He went through it anyway.
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Black Mesa Inbound{1}{U}
Black Mesa Inbound
Sorcery

Scry 2, then draw a card.

Good morning, and welcome to the Black Mesa Transit System.
—Black Mesa announcement system
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Retinal Scanner{1}{U}
Retinal Scanner
Instant

Return target creature to its owner's hand. Scry 1.

Sorry, Mr. Freeman, I've got explicit orders not to let you through.
—Half-Life audio script
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Borderworld Survey{2}{U}
Borderworld Survey
Sorcery

Draw two cards. If you control an Alien, draw three cards instead.

Quite a few handsome specimens were collected from the borderworld — before the survey members started being collected themselves.
—Half-Life audio script
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The Resonance Cascade{2}{U}{U}
The Resonance Cascade
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Draw two cards.

II — Each opponent sacrifices a creature of their choice.

III — Create two 3/3 green Alien creature tokens.

I never thought I'd see a resonance cascade, let alone create one.
—Half-Life audio script
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Headcrab{B}
Headcrab
Creature — Alien Crab

Skulk (This creature can't be blocked by creatures with greater power.)

Deathtouch

Zombify — Whenever a creature dealt damage by Headcrab this turn dies, create a 2/2 black Zombie creature token.

It wants your head. Not your life — your head.
1/1
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Headcrab Zombie{1}{B}
Headcrab Zombie
Creature — Zombie Scientist

Menace

Headcrab Zombie can't block.

The lab coat is still buttoned. The chest is open.
3/2
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Snark{B}
Snark
Creature — Alien Insect

Haste

Snark attacks each combat if able.

When Snark dies, it deals 1 damage to any target.

It bites whatever is closest, then bursts. Throw it at someone you dislike.
1/1
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Snark Nest{1}{B}
Snark Nest
Enchantment

At the beginning of your end step, create a 1/1 black Alien Insect creature token with haste.

The eggs chirp. That is not a good sign.
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Containment Failure{2}{B}
Containment Failure
Sorcery

Create two 2/2 black Zombie creature tokens.

The specimens did not escape. The walls stopped being between them and us.
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Silenced Round{1}{B}
Silenced Round
Instant

Destroy target creature with power 2 or less.

The suppressor is a courtesy. The paperwork was filed last week.
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Trash Compactor{1}{B}
Trash Compactor
Instant

Destroy target attacking or blocking creature.

Where we taking this Freeman guy? — Topside. For questioning.
—Half-Life audio script
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Clean-Up Detail{B}
Clean-Up Detail
Instant

Target creature gets -3/-3 until end of turn.

So who is this guy Freeman? — All I know for sure is, he's been killing my buddies.
—Half-Life audio script
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Apprehension{1}{B}
Apprehension
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

One dart. The ice was optional.
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Black Ops Assassin{2}{B}
Black Ops Assassin
Creature — Human Assassin

First strike

Skulk (This creature can't be blocked by creatures with greater power.)

When Black Ops Assassin enters, destroy target creature with power 2 or less.

The military came to silence the witnesses. She came to silence the military.
2/1
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HECU Grunt{1}{R}
HECU Grunt
Creature — Human Soldier

First strike

When HECU Grunt enters, it deals 1 damage to any target.

It is their job to execute anyone with knowledge of the research project that went awry.
—Half-Life audio script
2/1
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HECU Sergeant{2}{R}
HECU Sergeant
Creature — Human Soldier

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Other Soldier creatures you control get +1/+0.

Forget about Freeman!
2/2
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HECU Fire Team{3}{R}
HECU Fire Team
Creature — Human Soldier

Menace

When HECU Fire Team enters, create two 1/1 red Human Soldier creature tokens.

Maybe help is on its way, but I'm not waiting around for it.
—Half-Life audio script
3/3
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HECU Sniper{2}{R}
HECU Sniper
Creature — Human Soldier

Reach

{1}{R}, {T}: HECU Sniper deals 2 damage to target attacking or blocking creature.

The tunnel is long, straight, and lit exactly once.
1/3
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We've Got Hostiles{1}{R}
We've Got Hostiles
Instant

Create two 1/1 red Human Soldier creature tokens with haste. (They rappel in.)

Hey, what the hell are you doing down here? Get topside!
—Half-Life audio script
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Commencing Airstrikes{3}{R}{R}
Commencing Airstrikes
Sorcery

Commencing Airstrikes deals 3 damage to each creature.

We're abandoning the base. If you have any last bomb targets, mark them on the tactical map. Otherwise, get the hell out of there.
—Half-Life audio script
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Hand Grenade{1}{R}
Hand Grenade
Instant

Hand Grenade deals 3 damage to target creature.

Five seconds is a long time. Four is not.
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Suppressing Fire{1}{R}
Suppressing Fire
Instant

Suppressing Fire deals 2 damage to target attacking or blocking creature.

The squad does not stop shooting to check.
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Surface Tension{2}{R}
Surface Tension
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Surface Tension deals 2 damage to target creature.

II — Create a 1/1 red Human Soldier creature token.

III — Surface Tension deals 1 damage to each creature your opponents control.

The cliffs belong to the snipers, the road to the tanks, the sky to the Ospreys.
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Bullsquid{2}{G}
Bullsquid
Creature — Alien Beast

When Bullsquid enters, it deals 1 damage to target creature you don't control. (Acid spit.)

Whenever Bullsquid blocks or becomes blocked by a creature, Bullsquid deals 2 damage to that creature.

It eats what the headcrabs leave, and it is never full.
3/2
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Houndeye{1}{G}
Houndeye
Creature — Alien Hound

When Houndeye enters, tap target creature an opponent controls. (Sonic blast.)

Alone it is almost sweet. It is never alone.
2/1
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Alien Slave{1}{G}
Alien Slave
Creature — Alien

{T}: Alien Slave deals 1 damage to any target. (Green lightning.)

The shackles are the Nihilanth's. The lightning is their own.
1/2
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Barnacle{1}{G}
Barnacle
Creature — Alien

Defender, reach, deathtouch

Watch the ceiling. If the rope is wet and moving, it is not a rope.
0/4
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Tentacle{2}{G}
Tentacle
Creature — Alien Horror

Defender, reach

{G}, {T}: Tentacle deals 2 damage to target attacking or blocking creature. (It strikes at sound.)

It cannot see you. Walk. Do not run, do not shoot, do not breathe loudly.
0/5
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Xen Tree{1}{G}
Xen Tree
Creature — Alien Plant

Defender

Whenever Xen Tree blocks or becomes blocked by a creature, Xen Tree deals 2 damage to that creature.

It is rooted, patient, and edged. The borderworld grows knives.
0/3
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Protozoan{G}
Protozoan
Creature — Alien

Flying

When Protozoan dies, you gain 2 life.

It drifts through the portals like pollen. It pops like a soap bubble full of acid.
0/1
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Xen Spores{G}
Xen Spores
Instant

You gain 3 life. Draw a card.

The glowing ones are food. The chirping ones are not. Learn fast.
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Xen Crystals{1}{G}
Xen Crystals
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

The sample that started it all had brothers.
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Borderworld Breach{3}{G}{G}
Borderworld Breach
Sorcery

Create three 3/3 green Alien creature tokens.

Every teleport tears the border a little wider.
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Gordon Freeman, Survivor of Black Mesa{U}{B}{R}{G}
Gordon Freeman, Survivor of Black Mesa
Legendary Creature — Human Scientist

Whenever another creature you control enters, scry 1.

{2}, {T}: Exile target creature you control, then return it to the battlefield under its owner's control.

Suit Power — Pay {E}{E}: Gordon Freeman gets +2/+2 until end of turn. Activate only once each turn.

Rather an anticlimax, after what you've just survived.
—The G-Man
3/4
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Barney, Security Officer{1}{U}{R}
Barney, Security Officer
Legendary Creature — Human Soldier

First strike

When Barney enters, draw a card. You gain 2 life.

Catch me later, I'll buy you a beer.
—Half-Life audio script
2/2
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The G-Man{3}{U}{B}
The G-Man
Legendary Creature — Human Advisor

Flash

Hexproof

{1}{U}, {T}: Exile target creature you control, then return it to the battlefield under its owner's control.

I have recommended your services to my employers. They agree with me that you have limitless potential.
—Half-Life audio script
2/4
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Nihilanth, the Last{5}{U}{B}
Nihilanth, the Last
Legendary Creature — Alien Avatar

Flying, ward {2}

Whenever another creature you control enters, each opponent loses 1 life.

At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.

...the last I am the last...
—Nihilanth
6/8
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Gonarch{3}{B}{G}
Gonarch
Legendary Creature — Alien Crab

Other Alien Crab creatures you control get +1/+1.

Whenever Gonarch attacks, create a 1/1 black Alien Crab creature token.

When Gonarch dies, create two 1/1 black Alien Crab creature tokens.

The sac is armored. The brood is not, and does not need to be.
5/5
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Gargantua{3}{R}{G}
Gargantua
Creature — Alien Giant

Trample

If a source would deal less than 3 damage to Gargantua, prevent that damage. (Small arms do nothing.)

Whenever Gargantua attacks, it deals 2 damage to target creature defending player controls. (Flamethrower hands.)

The squad emptied every magazine they had. It walked out of the smoke mildly annoyed.
6/6
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Crowbar{1}
Crowbar
Artifact — Equipment

If Crowbar is in your opening hand, you may begin the game with it on the battlefield.

Equipped creature gets +2/+0.

Equip {1}

Standard issue for theoretical physicists.
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9mm Sidearm{1}
9mm Sidearm
Artifact — Equipment

Equipped creature gets +1/+0 and has first strike.

Equip {1}

Seventeen rounds of polite disagreement.
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.357 Magnum{2}
.357 Magnum
Artifact — Equipment

Equipped creature gets +2/+0.

Equip {1}

Six answers. Ask slowly.
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MP5 Submachine Gun{2}
MP5 Submachine Gun
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, it deals 1 damage to up to one target creature defending player controls.

Equip {1}

Standard issue for the men sent to tidy up.
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SPAS-12{3}
SPAS-12
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 2 damage to up to one target creature defending player controls.

Equip {2}

In the vents, everything is at point-blank range.
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Crossbow{2}
Crossbow
Artifact — Equipment

Equipped creature gets +1/+0 and has deathtouch.

Equip {2}

There's a tranquillizer gun in the shark cage, but I'm not sure it would work on this species.
—Half-Life audio script
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RPG Launcher{4}
RPG Launcher
Artifact — Equipment

Equipped creature gets +3/+0 and has trample.

Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you.

Equip {3}

The laser dot is a promise.
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Tau Cannon{3}
Tau Cannon
Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature attacks, it deals 2 damage to any target and 1 damage to you. (Overcharge.)

Equip {2}

The prototype punches through armor, walls, and the floor you were standing on.
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Gluon Gun{5}
Gluon Gun
Legendary Artifact — Equipment

Equipped creature gets +3/+0 and has menace.

Whenever equipped creature attacks, it deals 3 damage to target creature defending player controls.

Equip {3}

It does not wound things. It unwrites them.
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Hivehand{2}
Hivehand
Artifact — Equipment

Equipped creature gets +1/+0.

Whenever equipped creature attacks, it deals 1 damage to each of up to two target creatures. (The hornets seek.)

Equip {1}

The only gun that grows back its own ammunition.
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HEV Suit Mark IV{2}
HEV Suit Mark IV
Legendary Artifact — Equipment

Equipped creature gets +0/+2 and has ward {1}.

Whenever equipped creature attacks, you get {E} (an energy counter).

Equip {1}

It's cold in there, and you'll have to hurry. It could sap your suit power in a matter of moments.
—Half-Life audio script
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Long Jump Module{2}
Long Jump Module
Artifact — Equipment

Equipped creature has haste.

Equip {1}

Duck, then jump. The physics department insists it works.
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Satchel Charge{2}
Satchel Charge
Artifact

{T}, Sacrifice Satchel Charge: It deals 3 damage to any target.

Walk away. Press the button. Do those in order.
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Laser Tripmine{1}
Laser Tripmine
Artifact

Whenever a creature an opponent controls attacks, Laser Tripmine deals 1 damage to it.

The blue beam is the polite warning.
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Sentry Gun{2}
Sentry Gun
Artifact Creature — Construct

Defender, reach

{T}: Sentry Gun deals 1 damage to target attacking or blocking creature.

Three legs, one eye, no patience.
0/2
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Anti-Mass Spectrometer{2}
Anti-Mass Spectrometer
Legendary Artifact

{T}: Add one mana of any color.

{4}, {T}: Draw two cards. (Push it to 105 percent.)

Gordon doesn't need to hear all this. He's a highly trained professional.
—Half-Life audio script
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Battery{1}
Battery
Artifact — Ammo

When Battery enters, you get {E} (an energy counter).

{T}, Sacrifice Battery: Add one mana of any color.

Fifteen percent. It always feels like fifteen percent.
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HEV Charger{2}
HEV Charger
Artifact

{T}: You get {E} (an energy counter).

The hum means it still has something left for you.
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Health Charger{2}
Health Charger
Artifact

{T}: You gain 1 life.

Wall-mounted mercy, in doses of one.
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Vending Machine{1}
Vending Machine
Artifact

{T}, Sacrifice Vending Machine: Draw a card.

Do you know who ate all the donuts?
—Half-Life audio script
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Security Access Card{1}
Security Access Card
Artifact — Ammo

{1}, {T}, Sacrifice Security Access Card: Draw a card.

Every locked door in the facility is one dead guard from open.
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Tactical Map{2}
Tactical Map
Artifact

{T}: Scry 1.

If you have any last bomb targets, mark them on the tactical map.
—Half-Life audio script
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Specimen GG-3883{2}
Specimen GG-3883
Legendary Artifact

{T}: Add one mana of any color.

Standard insertion for a nonstandard specimen. Go ahead, Gordon.
—Half-Life audio script
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Crate of 9mm Rounds{2}
Crate of 9mm Rounds
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {U} or {R}.

Every gun in the facility speaks the same caliber.
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Crate of Buckshot{2}
Crate of Buckshot
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {B} or {R}.

Close-quarters currency.
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Crate of Rockets{2}
Crate of Rockets
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {R} or {G}.

Stack them away from the tripmines. Learn from us.
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Crate of Uranium Cells{2}
Crate of Uranium Cells
Artifact — Ammo

{T}: Add {C}.

{1}, {T}: Add {U} or {B}.

Depleted, the labels insist. The Geiger counter disagrees.
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Osprey Heliplane{3}
Osprey Heliplane
Artifact — Vehicle

Flying

Whenever Osprey Heliplane attacks, create a 1/1 red Human Soldier creature token.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

It circles the mesa, and the ropes come down full.
3/3
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Apache Gunship{4}
Apache Gunship
Artifact — Vehicle

Flying

Whenever Apache Gunship attacks, it deals 2 damage divided as you choose among up to two target creatures defending player controls.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

It found him on the cliffs. It lost him at the dam.
4/3
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M2A3 Bradley{5}
M2A3 Bradley
Artifact — Vehicle

Trample

Whenever M2A3 Bradley attacks, it deals 2 damage to target creature defending player controls. (Main cannon.)

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

The road to Lambda runs through it.
5/4
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Black Mesa Research Facility
Black Mesa Research Facility
Legendary Land

{T}: Add one mana of any color in your commander's color identity.

The time is 8:47 a.m. Current topside temperature is 93 degrees.
—Black Mesa announcement system
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Lambda Complex
Lambda Complex
Legendary Land

{T}: Add {C}.

{2}{U}, {T}: Exile target creature you control, then return it to the battlefield under its owner's control.

You're not authorized to know about the teleportation labs. But I can see you already know a great deal more than any one man is supposed to.
—Half-Life audio script
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Office Complex
Office Complex
Land

Office Complex enters tapped unless you control a Scientist.

{T}: Add {U} or {B}.

Chapter 4 — The lights are out and the cubicles are occupied.
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Blast Pit
Blast Pit
Land

Blast Pit enters tapped unless you control a Scientist.

{T}: Add {B} or {G}.

Chapter 6 — The silo grew something that likes the dark.
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On A Rail
On A Rail
Land

On A Rail enters tapped unless you control a Scientist.

{T}: Add {U} or {R}.

Chapter 8 — The old rail system goes everywhere, slowly, under fire.
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Residue Processing
Residue Processing
Land

Residue Processing enters tapped unless you control a Scientist.

{T}: Add {B} or {R}.

Chapter 10 — What the labs flush has to go somewhere.
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Questionable Ethics
Questionable Ethics
Land

Questionable Ethics enters tapped unless you control a Scientist.

{T}: Add {U} or {G}.

Chapter 11 — The specimens in the surgical wing were not volunteers.
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Lambda Reactor Core
Lambda Reactor Core
Land

Lambda Reactor Core enters tapped unless you control a Scientist.

{T}: Add {R} or {G}.

Chapter 13 — Flood the core. Ride the beam.
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Xen, the Borderworld
Xen, the Borderworld
Land

{T}: Add {G}.

{3}{G}, {T}: Create a 1/1 green Alien creature token.

Chapter 14 — The islands hang in nothing, and everything on them is alive.
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Island
Island
Basic Land — Island
{U}
The canals of Surface Tension
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Swamp
Swamp
Basic Land — Swamp
{B}
Biological Waste Processing
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Mountain
Mountain
Basic Land — Mountain
{R}
The Black Mesa desert
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Forest
Forest
Basic Land — Forest
{G}
The fungal ceilings of Xen
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No cards match.