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Legendary IconTwilight Imperium 4 Legendary PlanetsLegendary Icon

Official Planets

Hope's End Hazardous3 / 0
Imperial Arms Vault: You may exhaust this card at the end of your turn to place 1 mech from your reinforcements on any planet you control, or draw 1 action card.
Mallice Cultural0 / 3
Exterrix Headquarters: You may exhaust this card at the end of your turn to gain 2 trade goods or convert all of your commodities into trade goods.
Primor Cultural2 / 1
The Atrament: You may exhaust this card at the end of your turn to place up to 2 infantry from your reinforcements on any planet you control.
Mirage Cultural1 / 2
Mirage Flight Academy: You may exhaust this card at the end of your turn to place up to 2 fighters from your reinforcements in any system that contains 1 or more of your ships.

Discordant Stars / Uncharted Space Planets

Silence Industrial2 / 2
Imperial Salvage Yard: You may exhaust this card at the end of your turn to place 1 cruiser from your reinforcements in any system that contains 1 or more of your ships.
Echo Hazardous1 / 2
Bi-Phasic Generators: You may exhaust this card at the end of your turn to place 1 frontier token in a system that does not contain a planet.
Tarrock Industrial3 / 0
Council Black Site: After an agenda is revealed, you may exhaust this card to predict aloud an outcome of that agenda. If your prediction is correct, draw 1 secret objective.
Prism Industrial0 / 3
Mystic Library: You may exhaust this card at the end of your turn and purge a non-faction, non-unit upgrade technology you own to gain 1 technology with the same number of prerequisites.
Domna Hazardous, Nebula — 2 / 1
Fractal Gate: You may exhaust this card at the end of your turn to remove 1 of your ships from the game board and place that unit in an adjacent system that does not contain another player’s ships.